TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
I would disagre bc it says the US can not ‘end’ its turn in a Japanese controled sea zone. Those there now should not be forced to move, but pls check
I will request some knowledge bombs be dropped for our benefit
Seems that it is probably the case that the fleet will have to move. Discussion is posted in the League Discussion thread.
sounds like mixed opinions, but I may move anyway so let me see, maybe this evening
@max334 Yup no worries. Gamerman is the moderator so it would be up to him to make a final decision. I’d be happy to have him pop in and make a decision one way or the other if you want! This is a pretty niche scenario that likely doesn’t come up too often.
Adam posted a little bit after this that even the sea zones that touch both US & Japanese bases on round 1 have to be vacated by the US.
I forgot to put the Marine on the cruiser in sz28, may I do that
@max334 Yup no problem!
@max334 Looks like your fleet is good to stay put, if you wish!
ok, thanks for the clarification. If you want to make some changes after the fact you can (maybe you took Solomon Isl thinking I would need to vacate)
@max334 Thank you. I still would have chosen Solomons, although I definitely thought about New Guinea to give me a free escape hatch to Carolines! So all yours, as-is, and I edited the marine onto the cruiser.
triplea_41102_3jap.tsvg
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 31 Sea Zone
1 destroyer moved from 50 Sea Zone to 31 Sea Zone
1 destroyer moved from 47 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island
1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 28 Sea Zone to 24 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 24 Sea Zone to Wake Island
2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 105 Sea Zone to 104 Sea Zone
Place Units - Americans
1 transport placed in 11 Sea Zone
1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 destroyer placed in 11 Sea Zone
Americans undo move 5.
1 destroyer placed in 11 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,3
Americans collect 48 PUs (5 lost to blockades); end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Szechwan
3 infantry moved from Honan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Honan
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 83 Sea Zone to 101 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery moved from Kenya to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
3 infantry moved from Southern Persia to Iraq
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq
Combat - British
Battle in 101 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the British and 1 carrier owned by the British lost in 101 Sea Zone
1 destroyer owned by the Italians lost in 101 Sea Zone
British roll dice for 2 cruisers and 1 fighter in 101 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 101 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
1 cruiser owned by the British lost in 101 Sea Zone
2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone
2 transports owned by the Italians lost in 101 Sea Zone
British win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 25
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Iraq
British attack with 2 artilleries and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from 101 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Shan State to Siam
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 artillery moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 aaGun moved from Burma to Shan State
1 aaGun moved from Eastern India to Burma
2 artilleries and 2 infantry moved from United Kingdom to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Morocco
3 fighters moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Eastern India to Burma
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
British undo move 2.
1 artillery and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Removing units owned by British from Scotland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 2,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 marine placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery, 3 infantry and 1 marine
Combat Hit Differential Summary :
Chinese regular : -0.50
Italians regular : 0.33
Japanese regular : 1.33
Neutral_Axis regular : -0.67
British regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 31 Sea Zone
1 destroyer moved from 50 Sea Zone to 31 Sea Zone
1 destroyer moved from 47 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island
1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 28 Sea Zone to 24 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 24 Sea Zone to Wake Island
2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 105 Sea Zone to 104 Sea Zone
Place Units - Americans
1 transport placed in 11 Sea Zone
1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 destroyer placed in 11 Sea Zone
Americans undo move 5.
1 destroyer placed in 11 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,3
Americans collect 48 PUs (5 lost to blockades); end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Szechwan
3 infantry moved from Honan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Honan
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 83 Sea Zone to 101 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery moved from Kenya to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
3 infantry moved from Southern Persia to Iraq
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq
Combat - British
Battle in 101 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the British and 1 carrier owned by the British lost in 101 Sea Zone
1 destroyer owned by the Italians lost in 101 Sea Zone
British roll dice for 2 cruisers and 1 fighter in 101 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 101 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
1 cruiser owned by the British lost in 101 Sea Zone
2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone
2 transports owned by the Italians lost in 101 Sea Zone
British win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 25
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Iraq
British attack with 2 artilleries and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from 101 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Shan State to Siam
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 artillery moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 aaGun moved from Burma to Shan State
1 aaGun moved from Eastern India to Burma
2 artilleries and 2 infantry moved from United Kingdom to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Morocco
3 fighters moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Eastern India to Burma
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
British undo move 2.
1 artillery and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Removing units owned by British from Scotland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 2,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 marine placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery, 3 infantry and 1 marine
Turning on Edit Mode
EDIT: Adding units owned by British to 93 Sea Zone: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
EDIT: Removing units owned by British from 94 Sea Zone: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50
Italians regular : 0.33
Japanese regular : 1.33
Neutral_Axis regular : -0.67
British regular : 1.17
pls use the latest post. I changed my mind on where to park the British fleet
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 101 Sea Zone
1 bomber moved from Romania to 101 Sea Zone
Combat - Italians
Battle in 101 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 cruiser
Italians roll dice for 1 bomber and 3 fighters in 101 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 cruiser in 101 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Italians lost in 101 Sea Zone
1 cruiser owned by the British lost in 101 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 bomber
Casualties for British: 1 cruiser
Non Combat Move - Italians
3 fighters moved from 101 Sea Zone to Alexandria
1 armour moved from Greece to Romania
2 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
Place Units - Italians
1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.50
Sorry, didn’t really look at the US’ movement, but I think based on what Adam514 said in the League Discussion SZ32 by Wake would be off-limits. Not sure how that changes US Fleet positioning. :/
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to 24 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Wake Island: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine
EDIT: Turning off Edit Mode
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to 24 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Wake Island: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
forgot to take out the Jap trn
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Eastern Poland
1 armour moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Eastern Poland
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Leningrad
1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Baltic States to Vologda
1 submarine moved from 104 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 submarine moved from 84 Sea Zone to 73 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
2 fighters moved from Western Germany to Leningrad
1 tactical_bomber moved from Vologda to Leningrad
3 infantry moved from Karelia to Archangel
1 infantry moved from Vyborg to Leningrad
1 mech_infantry moved from Baltic States to Leningrad
1 transport moved from 118 Sea Zone to 117 Sea Zone
4 infantry moved from Germany to 117 Sea Zone
4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
4 infantry moved from 118 Sea Zone to Leningrad
1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour, 4 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 5 infantry moved from Poland to Eastern Poland
1 aaGun, 3 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Romania
1 infantry placed in Southern France
2 armour, 4 infantry and 4 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.33