Will have to come to this later.
L24 PTV Stucifer (X+10) vs max334 (L)
-
@max334 I am bringing this up as it might be relevant to your turn. The Pacific rulebook states:
The United States begins the game at war with no one. In addition to the normal restrictions (see “Powers Not at War with One Another,” page 15), while it’s not at war with Japan, the United States may not move any units into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories.
I’m not sure if I’m interpreting this correctly so I’m bringing it up. Since USA does not go to war until the end of its turn, I would assume this means you will have to move your fleet out of 50&55.
If you disagree with this interpretation, I can see if Krieghund, Gamerman, Adam514 or one of the other encyclopedias around here can give us a definitive answer :)
-
I would disagre bc it says the US can not ‘end’ its turn in a Japanese controled sea zone. Those there now should not be forced to move, but pls check
-
I will request some knowledge bombs be dropped for our benefit
-
Seems that it is probably the case that the fleet will have to move. Discussion is posted in the League Discussion thread.
-
sounds like mixed opinions, but I may move anyway so let me see, maybe this evening
-
@max334 Yup no worries. Gamerman is the moderator so it would be up to him to make a final decision. I’d be happy to have him pop in and make a decision one way or the other if you want! This is a pretty niche scenario that likely doesn’t come up too often.
Adam posted a little bit after this that even the sea zones that touch both US & Japanese bases on round 1 have to be vacated by the US.
-
I forgot to put the Marine on the cruiser in sz28, may I do that
-
@max334 Yup no problem!
-
@max334 Looks like your fleet is good to stay put, if you wish!
-
ok, thanks for the clarification. If you want to make some changes after the fact you can (maybe you took Solomon Isl thinking I would need to vacate)
-
@max334 Thank you. I still would have chosen Solomons, although I definitely thought about New Guinea to give me a free escape hatch to Carolines! So all yours, as-is, and I edited the marine onto the cruiser.
triplea_41102_3jap.tsvg -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 31 Sea Zone 1 destroyer moved from 50 Sea Zone to 31 Sea Zone 1 destroyer moved from 47 Sea Zone to 31 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 28 Sea Zone to 24 Sea Zone 1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 24 Sea Zone to Wake Island 2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 105 Sea Zone to 104 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone Americans undo move 5. 1 destroyer placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,3 Americans collect 48 PUs (5 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Tsinghai to Szechwan 3 infantry moved from Honan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Honan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 83 Sea Zone to 101 Sea Zone 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 artillery moved from Kenya to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone 3 infantry moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq Combat - British Battle in 101 Sea Zone British attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 101 Sea Zone 1 destroyer owned by the Italians lost in 101 Sea Zone British roll dice for 2 cruisers and 1 fighter in 101 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 101 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the British lost in 101 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone 2 transports owned by the Italians lost in 101 Sea Zone British win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 25 Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Iraq British attack with 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from 101 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Shan State to Siam 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Shan State 1 artillery moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 aaGun moved from Burma to Shan State 1 aaGun moved from Eastern India to Burma 2 artilleries and 2 infantry moved from United Kingdom to 112 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Morocco 3 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Eastern India to Burma Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa British undo move 2. 1 artillery and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from Scotland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 2,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 artillery, 3 infantry and 1 marine
Combat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : 0.33 Japanese regular : 1.33 Neutral_Axis regular : -0.67 British regular : 1.17
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 31 Sea Zone 1 destroyer moved from 50 Sea Zone to 31 Sea Zone 1 destroyer moved from 47 Sea Zone to 31 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 28 Sea Zone to 24 Sea Zone 1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 24 Sea Zone to Wake Island 2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 105 Sea Zone to 104 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone Americans undo move 5. 1 destroyer placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,3 Americans collect 48 PUs (5 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Tsinghai to Szechwan 3 infantry moved from Honan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Yunnan 1 infantry placed in Honan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 83 Sea Zone to 101 Sea Zone 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 artillery moved from Kenya to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone 3 infantry moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq Combat - British Battle in 101 Sea Zone British attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 101 Sea Zone 1 destroyer owned by the Italians lost in 101 Sea Zone British roll dice for 2 cruisers and 1 fighter in 101 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 101 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the British lost in 101 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone 2 transports owned by the Italians lost in 101 Sea Zone British win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 25 Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Iraq British attack with 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from 101 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Shan State to Siam 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Shan State 1 artillery moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 aaGun moved from Burma to Shan State 1 aaGun moved from Eastern India to Burma 2 artilleries and 2 infantry moved from United Kingdom to 112 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Morocco 3 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Eastern India to Burma Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa British undo move 2. 1 artillery and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from Scotland: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 2,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 artillery, 3 infantry and 1 marine Turning on Edit Mode EDIT: Adding units owned by British to 93 Sea Zone: 1 battleship, 1 cruiser, 2 destroyers and 2 transports EDIT: Removing units owned by British from 94 Sea Zone: 1 battleship, 1 cruiser, 2 destroyers and 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : 0.33 Japanese regular : 1.33 Neutral_Axis regular : -0.67 British regular : 1.17
-
pls use the latest post. I changed my mind on where to park the British fleet
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 101 Sea Zone 1 bomber moved from Romania to 101 Sea Zone Combat - Italians Battle in 101 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 cruiser Italians roll dice for 1 bomber and 3 fighters in 101 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 cruiser in 101 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Italians lost in 101 Sea Zone 1 cruiser owned by the British lost in 101 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 bomber Casualties for British: 1 cruiser Non Combat Move - Italians 3 fighters moved from 101 Sea Zone to Alexandria 1 armour moved from Greece to Romania 2 infantry moved from Romania to Bessarabia 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Alexandria Place Units - Italians 1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.50
-
Sorry, didn’t really look at the US’ movement, but I think based on what Adam514 said in the League Discussion SZ32 by Wake would be off-limits. Not sure how that changes US Fleet positioning. :/
-
TripleA Move Summary: French round 3
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3 Combat Move - French 2 infantry moved from Morocco to Algeria French take Algeria from Italians 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 40 Sea Zone
-
TripleA Move Summary: French round 3
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3 Combat Move - French Turning on Edit Mode EDIT: Adding units owned by Americans to 24 Sea Zone: 1 cruiser, 1 destroyer and 2 transports EDIT: Removing units owned by Americans from 25 Sea Zone: 1 cruiser, 1 destroyer and 2 transports EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Wake Island: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine EDIT: Turning off Edit Mode 2 infantry moved from Morocco to Algeria French take Algeria from Italians 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 40 Sea Zone
-
TripleA Move Summary: French round 3
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3 Combat Move - French Turning on Edit Mode EDIT: Adding units owned by Americans to 24 Sea Zone: 1 cruiser, 1 destroyer and 2 transports EDIT: Removing units owned by Americans from 25 Sea Zone: 1 cruiser, 1 destroyer and 2 transports EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Wake Island: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 fighter EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Morocco to Algeria French take Algeria from Italians 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 40 Sea Zone
-
forgot to take out the Jap trn