@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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I will not convert unless you allow me too.
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nah it won’t change anything. Good thing the blokes can only give em three though lol
yea i got that LL unit but Idk of a good way to place it. You have to edit it.
Idk i guess it’s something both players need to be aware of same as a ftf game.
I shoulda realized they were probably LL too but I didn’t lol
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Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 1 Russian_Engineer, 3 TankLLs, 1 elite, 6 infantry and 1 mine_unarmed; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; Place Units - Russians 3 TankLLs placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFeeTank: has removed 3 TankLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 3 uk_armours EDIT: Adding units owned by Russians to Caucasus: 3 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Sakha to Amur Russians take Amur from Japanese 5 infantry moved from Sakha to Buryatia EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Chahar EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Chahar to Hopei EDIT: 1 infantry moved from Suiyuyan to Hopei 3 armour moved from Caucasus to Tambov 1 elite moved from Russia to Vologda 1 artillery moved from Novosibirsk to Vologda 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 russian_para moved from Volgograd to Rostov 2 russian_paras moved from Caucasus to Rostov EDIT: 1 russian_para moved from Russia to Rostov 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk EDIT: 1 2ndCorps moved from Volgograd to 2nd Corps EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from 2nd Corps to Volgograd 1 infantry moved from Volgograd to Tambov EDIT: 1 armour and 1 mech_infantry moved from Volgograd to Rostov EDIT: 1 elite moved from Caucasus to Rostov EDIT: 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Bryansk 1 armour, 1 elite and 2 infantry moved from Urals to Nenetsia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Buryatia Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Buryatia, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Changer loiter and taunt; Russians attack with 1 artillery, 2 fighters and 4 infantry Changer defend; Italians defend with 1 armour and 2 artilleries Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Bryansk, round 2 : 1/7 hits, 2.17 expected hits Italians roll dice for 1 armour and 2 artilleries in Bryansk, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians lost in Bryansk 1 artillery owned by the Italians lost in Bryansk Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 3 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 2 artilleries Battle in Hopei Russians attack with 1 Soviet_Commisar_3, 3 armour and 1 infantry Japanese defend with 1 artillery and 2 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Hopei, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Hopei 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 Soviet_Commisar_3 and 3 armour remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Tambov Russians attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 Panzer_Grndrss Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/8 hits, 3.17 expected hits Germans roll dice for 3 Panzer_Grndrss in Tambov, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians lost in Tambov 3 Panzer_Grndrss owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 Panzer_Grndrss Battle in Rostov Changer loiter and taunt; Russians attack with 1 armour, 1 elite, 1 mech_infantry and 4 russian_paras Germans defend with 1 Panzer_Grndrs and 2 mech_infantrys; Changer defend Russians roll dice for 1 armour, 1 elite, 1 mech_infantry and 4 russian_paras in Rostov, round 2 : 0/8 hits, 1.67 expected hits Germans roll dice for 1 Panzer_Grndrs and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1.17 expected hits 2 russian_paras owned by the Russians lost in Rostov Russians roll dice for 1 armour, 1 elite, 1 mech_infantry and 2 russian_paras in Rostov, round 3 : 3/6 hits, 1.33 expected hits Germans roll dice for 1 Panzer_Grndrs and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Rostov 1 Panzer_Grndrs owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 elite and 2 russian_paras remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry and 2 russian_paras Casualties for Germans: 1 Panzer_Grndrs and 2 mech_infantrys Battle in Nenetsia Russians attack with 1 armour, 1 elite and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 elite and 2 infantry in Nenetsia, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 armour, 1 elite and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 elite and 1 infantry Russians roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 artillery, 1 elite and 1 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 elite owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery, 1 elite and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Urals 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Bryansk to Russia 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Bryansk 2 infantry moved from Novosibirsk to Urals EDIT: 1 guard_infantry moved from 1st Army Group to Urals 1 Russian_Rail moved from Russia to Volgograd 1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Caucasus 1 R_Europe_Rail, 1 Russian_Rail and 2 aaGuns moved from Caucasus to Urals EDIT: 1 Russian_Rail and 1 Soviet_Commisar_3 moved from Volgograd to Urals 2 aaGuns moved from Sakha to Buryatia 1 3rdCorps moved from Suiyuyan to Hopei Place Units - Russians 1 Russian_Engineer, 1 elite, 6 infantry and 1 mine_unarmed placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 3 mine_unarmeds EDIT: Adding units owned by Changer to Bryansk: 3 russian_mine_Reds EDIT: Turning off Edit Mode Russians undo move 1. 1 elite placed in 1st Army Group 1 Russian_Engineer, 6 infantry and 1 mine_unarmed placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to Urals: 1 Soviet_Commisar_A2D3 EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.00 Japanese regular : -0.33 Germans regular : 0.17 Russians regular : 3.50
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will make 2nd corps as well with a commiesar 3 for defense. Need to change to a 2 for offense
Idk of any way to do them more efficiently :)
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Hi, use this one. I have changed a couple of NCMs
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The 3 LMs in Bryansk are dug in on the border with Smolensk
I decided to move the commissar and guard in Vologda to Moscow, as well as an infantry in the Far East.
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@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
The 3 LMs in Bryansk are dug in on the border with Smolensk
I will add these for next update
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I will make them blue
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actually green
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Heh heh, just giving you too many targets 😁
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At least that was the plan lol. Let’s see what Hirohito has in store.
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I can still upvote lol
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uggh massive jag on yesterday. Try and get J out in a bit. GD yank DDs everywhere lol
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Game History
Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 NavyFighters, 3 armour, 1 elite, 1 infantry and 3 japanese_paras; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 5 Sea Zone 1 elite moved from 5 Sea Zone to Soviet Far East 1 armour and 2 infantry moved from Kiangsu to Shantung 1 armour and 2 infantry moved from Anhwe to Hunan 5 armour moved from Anhwe to Shantung 1 fighter and 1 tactical_bomber moved from Malaya to Hunan 2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Shantung 1 fighter moved from Japan to Shantung 1 elite moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 elite and 1 infantry moved from 43 Sea Zone to Borneo 1 Banzai moved from Japan to Borneo 2 NavyFighters moved from 6 Sea Zone to 19 Sea Zone 1 Escort moved from 6 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 6 fighters moved from 35 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Philippines to 19 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 19 Sea Zone Japanese attack with 1 Escort, 2 NavyFighters, 6 fighters and 3 tactical_bombers Americans defend with 1 cruiser and 2 transports Japanese roll dice for 1 Escort, 2 NavyFighters, 6 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits Americans roll dice for 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 Escort owned by the Japanese lost in 19 Sea Zone 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 19 Sea Zone Japanese win, taking Soviet Far East from Russians with 2 NavyFighters, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 Escort Casualties for Americans: 1 cruiser and 2 transports Battle in Shantung Japanese attack with 6 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 infantry and 1 marine; Chinese defend with 4 infantry Japanese roll dice for 6 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shantung, round 2 : 6/14 hits, 7.00 expected hits Chinese roll dice for 1 artillery, 5 infantry and 1 marine in Shantung, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Americans, 1 marine owned by the Americans and 4 infantry owned by the Chinese lost in Shantung Japanese roll dice for 6 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Shantung, round 3 : 6/12 hits, 6.67 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Shantung 1 artillery owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 5 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour and 2 infantry Casualties for Chinese: 4 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 marine Battle in Hunan Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 Banzai, 1 elite and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from British with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Borneo Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 NavyFighter EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 bombers moved from Shantung to Japan 1 armour moved from Anhwe to Chahar 1 armour moved from Anhwe to Kiangsi 2 air_transports moved from Anhwe to Japan 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 1 aaGun moved from Anhwe to Kiangsi 2 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone 1 NavyFighter moved from 19 Sea Zone to 6 Sea Zone 6 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 Heavy_BBs, 1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers, 1 pacific_cruiser and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 Fortification placed in Philippines 1 Escort, 1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode 3 armour placed in Kiangsu 1 elite, 1 infantry and 3 japanese_paras placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 41 PUs; end with 41 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 38 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00 Americans regular : 0.17 Japanese regular : -3.83 British regular : -0.33
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Sorry for the edits :) Brain still a little foggy :)
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That sneak attack didn’t work out very good for nippon.
Too bad the yanks don’t have the atom bomb. Teach em some manners :)
A dozen woulda been better than two lol. Whatever, they got the message. The message is don’t fuck with us lol