@Oskar2KX no
L24 PTV - Nikola1975 (axis +12) v Daaras (Allies)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 58 PUs; Germans buy 4 artilleries, 12 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Germany to Poland 1 armour moved from Slovakia Hungary to Romania Germans take Romania from Russians 1 armour moved from Romania to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 armour and 1 infantry moved from Norway to Finland 2 infantry moved from Norway to Finland 1 bomber moved from Slovakia Hungary to Poland 3 infantry moved from Germany to Poland 1 bomber moved from Western Germany to Poland Combat - Germans Battle in Finland Germans attack with 1 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Finland, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland 2 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary 2 bombers moved from Poland to Slovakia Hungary 9 transports moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to Slovakia Hungary 1 fighter moved from 113 Sea Zone to Slovakia Hungary 2 artilleries and 3 infantry moved from Germany to Slovakia Hungary 1 battleship moved from 113 Sea Zone to 115 Sea Zone 2 carriers moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to Slovakia Hungary 4 destroyers moved from 113 Sea Zone to 115 Sea Zone 3 submarines moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 1 infantry placed in United Kingdom 4 artilleries and 6 infantry placed in Germany 5 infantry placed in Western Germany 1 submarine placed in 115 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3,4,3,3,2,5,6 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 2.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Southern Manchuria to Jehol Chinese take Jehol from Japanese 2 infantry moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Leningrad to Poland Combat - Russians Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Poland 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Poland to Leningrad 1 fighter and 1 tactical_bomber moved from Romania to Leningrad 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Vyborg to Leningrad 3 armour and 3 mech_infantrys moved from Northern Belarus to Leningrad 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Northern Belarus to Eastern Poland 2 infantry moved from Northern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Leningrad Place Units - Russians 3 infantry placed in Leningrad Turning on Edit Mode EDIT: Adding units owned by Russians to Northern Belarus: 5 armour and 5 mech_infantrys EDIT: Removing units owned by Russians from Russia: 5 armour and 5 mech_infantrys EDIT: Removing units owned by Russians from Southern Manchuria: 2 aaGuns EDIT: Adding units owned by Russians to Jehol: 2 aaGuns EDIT: Turning off Edit Mode 1 armour, 4 fighters, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Russians collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Siberia to Amur Japanese take Amur from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu 2 fighters moved from 37 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Hokkaido to Kiangsu 1 infantry moved from Sumatra to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya 1 cruiser moved from 38 Sea Zone to 132 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 carrier moved from 38 Sea Zone to 132 Sea Zone 1 destroyer moved from 38 Sea Zone to 56 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria Combat - Japanese Battle in Southern Manchuria Battle in Korea Battle in 33 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 33 Sea Zone Japanese win, taking Southern Manchuria from Chinese, taking Korea from Russians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kiangsu Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/6 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kiangsu 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Kiangsu, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Malaya Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone 2 tactical_bombers moved from Hainan to Shantung 1 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Shantung 1 aaGun moved from Japan to Kyushu 1 aaGun moved from Japan to Kyushu 1 fighter moved from 33 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 20 Sea Zone 1 battleship moved from 7 Sea Zone to 35 Sea Zone 2 transports moved from 35 Sea Zone to 7 Sea Zone 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 battleship moved from 55 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 7 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Kiangsu to Shantung Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 2 submarines placed in 7 Sea Zone 3 infantry placed in Queensland 2 artilleries and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 0.83 UK_Pacific regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 cruiser, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 108 Sea Zone 1 artillery and 1 infantry moved from 108 Sea Zone to Normandy Bordeaux 5 transports moved from 93 Sea Zone to 94 Sea Zone 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to 94 Sea Zone 2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 94 Sea Zone to 95 Sea Zone 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern France 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 93 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 3 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Johnston Island to 33 Sea Zone 1 destroyer moved from 28 Sea Zone to 33 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 28 Sea Zone to 27 Sea Zone Combat - Americans Battle in Southern France Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Southern France from Germans, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 33 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 89 Sea Zone to 93 Sea Zone 2 aaGuns moved from Eastern United States to Central United States Place Units - Americans 3 transports placed in 104 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States 2 carriers and 1 cruiser placed in 11 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu 2 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 2 artilleries and 9 infantry moved from Kiangsi to Anhwe 3 infantry moved from Honan to Anhwe 1 infantry moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Kwangtung to Hunan Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 12 infantry in Anhwe, round 2 : 2/14 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hunan Place Units - Chinese 4 artilleries and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Kwangtung to 132 Sea Zone 1 tactical_bomber moved from Eastern India to 132 Sea Zone 1 artillery and 3 infantry moved from Shan State to Malaya 2 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Hunan 2 artilleries moved from Eastern India to Burma 1 bomber moved from Eastern Poland to Germany 2 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Northern Italy 1 fighter moved from Malta to Northern Italy 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 96 Sea Zone to 99 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Northern Italy British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_major and 3 infantry British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 3 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Northern Italy 3 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 3 infantry Battle in Malaya British attack with 1 artillery and 3 infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 132 Sea Zone British attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 3 fighters and 2 tactical_bombers in 132 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 132 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 132 Sea Zone 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 132 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 132 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 2 fighters owned by the British lost in 132 Sea Zone 1 fighter owned by the Japanese lost in 132 Sea Zone British roll dice for 1 tactical_bomber in 132 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 132 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British lost in 132 Sea Zone 1 cruiser owned by the Japanese lost in 132 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -3 Casualties for British: 3 fighters and 2 tactical_bombers Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Non Combat Move - British 1 bomber moved from Germany to Southern France 1 fighter moved from Northern Italy to Malta 1 fighter and 1 tactical_bomber moved from Northern Italy to 99 Sea Zone 1 aaGun and 2 infantry moved from Greece to 99 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone 1 aaGun and 2 infantry moved from 95 Sea Zone to Southern France 1 armour moved from Tobruk to Tunisia 3 infantry moved from Eastern India to Burma Place Units - UK_Pacific 6 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2 UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in Eastern India change ownership: 6 infantryCombat Hit Differential Summary :
Chinese regular : -2.83 Americans regular : 0.17 Italians regular : 0.00 Japanese regular : 0.67 Germans AA : -0.17 Germans regular : 0.33 British regular : 0.83 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Slovakia Hungary to Northern Italy 1 fighter moved from Slovakia Hungary to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 : 4/5 hits, 1.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 armour moved from Slovakia Hungary to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,5,1,4,1,4,6,3 Italians collect 1 PU (7 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Italians regular : 2.17 British regular : -0.33 -
@Daaras You are very good. Americans are just rolling all over others, not to mention that you have masterly set up Soviets to counter fall of London. I guess I haven’t prepared well for it, or I have done it too early. I did take 30-35 credits from the Western Allies, but it did not help, as Soviets are constantly above 60, and Germans are not able to kick them out of the pro-axis countries. With Italians falling to their doom, I am not even sure how this could be done, to be honest. I guess I would either need to prepare better (or attack later), or have Italians in better position to do something in the Mediterannean - otherwise Sealion does not seem to have any point. It seemed too good opportunity to miss :)
Japanese had a better chance, but it seems I have focused on one side too much, Australia is asking for too much of the resources and time, and I totally lost the continent.
The economy is too much into favour of Allies,
I guess I will surrender this one, but wanted to ask what are your thoughts on the position? And what were the main things I did wrong?
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 31 Sea Zone to 27 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 aaGun and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,3 ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 infantry moved from Slovakia Hungary to Romania 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania 1 bomber moved from Slovakia Hungary to Romania 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Poland 2 infantry moved from Slovakia Hungary to Poland 1 bomber moved from Slovakia Hungary to Romania 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to 108 Sea Zone 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Finland 1 infantry moved from Western Germany to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Iceland Combat - Germans Battle in Iceland Battle in 108 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 108 Sea Zone Germans win, taking Iceland from British with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Romania Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Poland Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from United Kingdom to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Western Germany 4 infantry moved from Western Germany to Germany 2 fighters and 1 tactical_bomber moved from Poland to Germany 1 tactical_bomber moved from Romania to Germany 1 fighter moved from Romania to Germany 2 bombers moved from Romania to Germany 3 infantry moved from Slovakia Hungary to Austria 2 armour and 3 mech_infantrys moved from Slovakia Hungary to Germany 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 3 aaGuns, 11 artilleries and 11 infantry moved from Slovakia Hungary to Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from United Kingdom to 113 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 fighter moved from 108 Sea Zone to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 infantry moved from Finland to Vyborg Place Units - Germans 1 armour, 2 artilleries and 1 mech_infantry placed in Germany 1 artillery, 5 infantry and 1 tactical_bomber placed in Western Germany 2 infantry placed in United Kingdom 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,4,3,3,2,1,1,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : -0.50 -
@nikola1975 I actually didn’t see your post. I just downloaded the save and played my turn.
Good Game! I think the biggest issue was the dice. The Germans got diced super hard G1 which made Sea Lion more costly than it should be. I totally agree with your opinion that Italy being useless makes SL less attractive. I’d have to check the math and whatnot, but generally, you just need more land units on the eastern when you take London. I think your first few rounds vs mikawa are pretty good. You did SL and didnt let the red army advance. To be quite honest, this game makes me feel the need to practice SL games as the axis.
I think the mistake most players make with japan is throwing transports away. You left 2 of them undefended on J3, which is why Anzac was so expensive. If you had a few more land units, I don’t get to make that counter attack into Queensland. it was a 50/50 as it was, so literally just one more dude would have swung the odds. Going forward assume transports are your most valuable ship.
Personally, I don’t like to bid to help Italy, as England can still render them pretty obsolete if they go all in.
I’d do a rematch, and hope for more equal dice.
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@Daaras Nice throughts, thanks for taking time to write them.
I don’t like to think about the dice, at the end I always believe it should not decide the game, well not in most cases. But looking back here, you are right, it was bad G1, and once when it start that way, it can roll up. SL was not a good decision after that - you offered it, and I mistakenly took it.
I will report the game, well played, congratulations, and will send you a message in the chat for a new bid :)
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N nikola1975 referenced this topic on
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@nikola1975 I don’t like to think about them in most games, but when they are obnoxiously one sided, which in this case I think they favored me pretty hard. Overall, they might have been relatively balanced, but if I am losing inf, and youre losing planes it’s not equal.
I don’t think SL was a bad call, I think it just didnt work out. If that makes sense.





