@chrisbump86 Does the attacker have to declare on their combat move which territory or sz they wish to continue to if they succeed w/o taking a casualty?Can they split their forces and go to multiple territories or sz?Can they return to another friendly spot or even to where they attacked from?Would a matter if the attacker needed more than 2,3 or more combat rounds to kill the defender?
If we playtest,these kind of questions are likely to come up.
Bulgaria house rule for Global 1940 Second Edition
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As some of you might know, Bulgaria during World War 2 had a very Russophile population and as a consequence did not declare war on the Soviet Union (unlike almost every German and Italian ally) and did not send combat troops to the Eastern Front.
To house rule this, I came up with this idea:
If/when Bulgaria is activated by the Axis, place upside down roundel markers below those 4 infantry. These infantry behave normally, but may only attack enemy units in these territories:
Greece, Bulgaria, Yugoslavia
This represents the scope of Bulgaria’s historical interests and willingness to take part in the war.
Additionally, Bulgarian troops may move into Romania and Albania. This represents Bulgarian troops defending the approaches to the home country.
What do you think of this? Do you find it too restrictive? I don’t think it would have much of an impact on the game. I look forward to your thoughts!
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@SuperbattleshipYamato Interesting…
I like this rule a lot. seeing how it’ll be a nice minor balancing measure for the Axis. -
Thank you!
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@SuperbattleshipYamato veery well reasoned. As an aside, I always thought 4 Inf was too many for Bulgaria anyway.
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I now think a similar idea could apply to Finland.
Its 4 infantry can only move in the following territories:
Finland
Vyborg
Karelia
Norway
Sweden (not if the Axis are at war with the strict neutrals)





