@superbattleshipyamato said in A&A: The Blockgame? (Axis and Allies Eurotrash Variant):
I don’t get that last part though. So tipping them down shows the unit and the number of units is shown on the side facing the opponent?
Yup
Everyone knows how awesome the minitures are, but I think it always lacked the true feeling of a massive battle where 50 Infantry Units and 20 Tank units do a full fledge attack. This game is a post to put that feeling into you.
Axis and Allies: BATTLEGROUND
Setup:
Use any map for land minitures
Combat system:
Each unit has a 1d12 roll
There 3 to classes of units; Foot, Vehicle, and Air
VEHICLE FIRING:
@ a Vehicle
Rolls a 1-6: miss
Rolls a 7: -1 HP
8: -2 HP
9: -3
10: -3
11: -4
12: DEAD
@ a Foot unit
1-6 Miss
7: -0
8: -1
9: -3
10: -4
11: DEAD
12: DEAD
FOOT UNIT FIRING:
@ a Foot unit
1-8 Miss
9: -1
10: -2
11: -3
12: DEAD
@ a Vehicle
1-7 a miss
8: -1
9: -1
10: -2
11: -3
12: -4
Foot units: Infantry, Artillery, AA gun
Armor Units: Tank, Mech
AIR COMBAT
Move just like air units in Minis
Use a d6
Fighter
(All units)
1: DEAD
2: -3
3: -2
Tac bomber
(All units)
4: -2
3: -3
2: -4
1: DEAD
Bomber
(all units)
4: -3
3: -4
2: -6
1: DEAD
AIR DEFENSE
Mech and Artillery can gave light AA defense. Rolls a 1d6
1: -2
2: -1
AA gun can use Heavy AA defense. Rolls 1d6
1: -2
2: -3
3: -3
UNIT STATS:
Infantry: Range:2 HP:3 Move:1
Mech: Range:3 HP:5 Move:3
Artillery: Range:7 HP:4 Move:1
AA gun: Range:3 (only air units) HP:5 Move:1
Tank: Range:4 HP:8 Move:2
Air units have range 3 (bomber 1) Move like air units in AA minis and have 5 HP
Setup:
20 Infantry, 14 Mech, 8 Artillery, 12 Tanks, 4 Fighters, 3 Tac, 2 Bombers, 3 AA guns
Thoughts?
Still no replies?!