@Stucifer Almost done with G1 combat – just let me know your order of loss for that last naval battle.
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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It’s at the end of connections. The boxes all connect to DAK and then DAK too POL. It nutted up when I tried it different, because they’d go all over the place lol
But yea, Maybe a special “invisible” tty ? Idk
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could put a 1 pix changer unit in it like box Fctrys
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yea i’ve never got that control click to work. Can only do in move phases ? Same as current, you can just dictate the course or path it takes ?
Idk if it works with linux. I’ll try it again
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Just tested and Novgorod doesn’t for early game as Germany can’t move through it before they go to war. I suggest making it run through Berlin instead. That would be a major improvement.
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Yea before at war easier to edit to war if you got a lot of guys to move then edit back
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doesn’t *work lol
Yeah control+click while hovering over a territory and the game will force the path to run through there
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It’s also stated here lol
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oh yea you just gotta move one space at a time. I know that. I thought you meant something else
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Lol this works amazingly. I wanted to rail units from NW persia but I forgot can’t lol. Luckily the game helps me reminding :)
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yea I changed the rails to be nation specific a couple updates ago
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yea I changed the rails to be nation specific a couple updates ago
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site is almost unusable. Fucks up every other click
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well that ctrl click doesn’t work for me. I click on the unit to move, move to where it goes, then ctrl click and move to the other route and it doesn’t work. It just moves to the tty I hover on
I’ve tried it before
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Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 1 elite, 5 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Combat Move - Russians Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Suiyuyan EDIT: 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 7 infantry moved from Siberia to Sakha 1 elite moved from Caucasus to Rostov 1 infantry moved from Volgograd to Rostov 2 fighters moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 2 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Suiyuyan Russians attack with 1 Soviet_Commisar_3, 3 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Suiyuyan, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 Soviet_Commisar_3, 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 elite Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 elite in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 1 elite owned by the Germans and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 elite Battle in Sakha Russians attack with 7 infantry Japanese defend with 1 japanese_para and 1 japanese_paraBoost Russians roll dice for 7 infantry in Sakha, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 japanese_para and 1 japanese_paraBoost in Sakha, round 2 : 0/1 hits, 0.50 expected hits 1 japanese_paraBoost owned by the Japanese lost in Sakha Russians roll dice for 7 infantry in Sakha, round 3 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 japanese_para in Sakha, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Russians roll dice for 6 infantry in Sakha, round 4 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 japanese_para in Sakha, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 6 infantry in Sakha, round 5 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 japanese_para in Sakha, round 5 : 0/1 hits, 0.33 expected hits 1 japanese_para owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 japanese_para and 1 japanese_paraBoost Casualties for Russians: 1 infantry Battle in Rostov Changer loiter and taunt; Russians attack with 1 elite, 2 fighters and 1 infantry Germans defend with 1 german_para and 1 german_paraBoost; Changer defend Russians roll dice for 1 elite, 2 fighters and 1 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov 1 german_para owned by the Germans lost in Rostov 1 german_paraBoost owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 elite and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq 2 fighters moved from Rostov to Russia 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 2 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Tambov 1 R_Europe_Rail moved from Russia to Caucasus 3 guard_infantrys moved from Volgograd to Russia 2 Russian_Rails moved from Russia to Volgograd 1 R_Europe_Rail and 1 Russian_Engineer moved from Caucasus to Russia 1 infantry moved from Vologda to Nenetsia 1 armour moved from Urals to Russia 1 elite and 2 infantry moved from Vologda to Urals 1 artillery and 2 infantry moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Russia 2 aaGuns moved from Vologda to Russia 1 russian_para moved from Northwest Persia to Volgograd 2 russian_paras moved from Iraq to Caucasus EDIT: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 mech_infantry moved from 2nd Corps to Northwest Persia EDIT: 1 elite moved from Northwest Persia to Caucasus EDIT: 1 Soviet_Commisar_3, 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 2 aaGuns moved from Siberia to Sakha 1 Russian_Rail and 1 russian_minor moved from Volgograd to Kazakhstan 1 Russian_Rail and 1 infantry moved from Volgograd to Russia EDIT: 1 2ndCorps moved from Northwest Persia to Volgograd EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to 2nd Corps EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Suiyuyan to 3rd Corps EDIT: 1 3rdCorps moved from Kansu to Suiyuyan Place Units - Russians 3 Mass_Tankss, 1 Tank_General, 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia Russians undo move 1. 1 elite, 5 mine_unarmeds and 1 russian_para placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Tank: 1 BoxFctry EDIT: Turning off Edit Mode 3 Mass_Tankss and 1 Tank_General placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 Germans regular : 0.50 Russians regular : -0.33
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heh heh at least I get a little rush making it to the gates of moscow lol
nippon getting it’s ass kicked again. Gonna have to try something different with them.
Those 26 convicts will keep G at bay for a couple turns. Push hard with Uncle sam, UK. Leave the mongols a space back. Do what you can with china
Attack all at once. That’s a tough scenario :)
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Forgot about the Aussies lol
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Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 4 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 bomber moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 1 bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Malaya to Kweichow 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 pacific_submarine moved from 6 Sea Zone to 34 Sea Zone 6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 6 fighters, 1 pacific_submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 6 fighters, 1 pacific_submarine and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Hopei 3 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 0/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 4 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Kweichow Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow 2 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Chahar 3 armour moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Anhwe 1 bomber and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 6 fighters moved from 34 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_cruiser and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 elite moved from 35 Sea Zone to Philippines 2 air_transports and 2 infantry moved from Japan to Anhwe 1 transport moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 3 armour placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 elite and 2 infantry placed in Japan 1 Fortification placed in Celebes Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 47 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -3.83 British regular : -0.33
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@barnee said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
convicts
Lol, conscripts you mean 😂 They’ve joined the army solely for patriotic reasons!
Yeah if ctrl+click doesn’t work you have to go to “help” and hten “movement/selection” it will tell you what command you need to set a waypoint (might be different on Linux)
Otherwise ask it in the TripleA forum, they should know it.
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I guess conscripts means that it is forced lol. Let’s call them volunteers instead 😅