Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
oh yea, did you wanna dust the Infra in Novgorod ?
Looking at the map now. Yes, no Russian facilities may fall under German dictatorship!
@VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
found a way to make all Italian units/territories German.
It does that for the most part. I think maybe LCVs and Paras don’t switch. The problem with Facilities, is you have to have a ton of conditions for all the different ones.
I was at the point where it mostly worked, so figured a couple edits not that big a deal. It only happens once a game.
Yea moving 43 to it’s own game can be done. It might not be too big a deal now that most of EXP is working. Problem is, you have 2 maps you have to upkeep anytime something changes.
When I did Global 40 House Rules and added Canada, it was kind of a pita updating them both every time something changed.
yea the xml a little sloppy. I just hack shit together until it works :)
One thing that could use improvement is the ParaBoost for when allies are present defending. The Escorts could use more work. They only do it for one and not with the Pacific Only Ships and Liberty ships
heh heh they are liberators :)
if you wanna make 43 separate, it’d be easiest to start from scratch and we can just remove the property that turns it on once it works. I wouldn’t dick with removing anything that’s already there
were you able to get the logo working ? I haven’t checked git in a couple days
Game History
Round: 5
Purchase Units - Russians
Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only.
Trigger Army Conscript: buyArmy_Conscript added to productionRussians
Russians buy 3 AirLLs and 26 Army_Conscripts; Remaining resources: 5 PUs; 0 AirLendLease; 3 TankLendLease;
Place Units - Russians
3 AirLLs placed in Caucasus
Combat Move - Russians
Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 airfield
EDIT: Removing units owned by Germans from Novgorod: 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Iraq: 1 russian_paraBoost
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 2ndCorps
EDIT: Russians takes Poland from Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 2 uk_fighters and 1 uk_tactical_bomber
EDIT: Adding units owned by Russians to Caucasus: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Kansu to Hopei
Chinese take Hopei from Japanese
EDIT: 1 Soviet_Commisar_3, 1 armour, 1 mech_infantry and 1 russian_para moved from 2nd Corps to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
EDIT: 2 russian_paras moved from Caucasus to Iraq
EDIT: 1 russian_para moved from Caucasus to Iraq
1 elite moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
1 elite moved from Tambov to Rostov
1 infantry moved from Caucasus to Northwest Persia
10 infantry moved from Amur to Siberia
Combat - Russians
Battle in Siberia
Russians attack with 10 infantry
Japanese defend with 1 Japanese_LCV, 1 artillery and 1 elite
Russians roll dice for 10 infantry in Siberia, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 Japanese_LCV, 1 artillery and 1 elite in Siberia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Siberia
1 artillery owned by the Japanese lost in Siberia
Russians roll dice for 8 infantry in Siberia, round 3 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 Japanese_LCV and 1 elite in Siberia, round 3 : 0/2 hits, 0.67 expected hits
1 Japanese_LCV owned by the Japanese and 1 elite owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 Japanese_LCV, 1 artillery and 1 elite
Battle in Rostov
Changer loiter and taunt; Russians attack with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber
Changer defend; Italians defend with 2 italian_paras and 1 italian_paraBoost
Russians roll dice for 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.33 expected hits
Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Rostov, round 2 : 0/2 hits, 1.00 expected hits
2 italian_paras owned by the Italians lost in Rostov
1 italian_paraBoost owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 italian_paras and 1 italian_paraBoost
Battle in Northwest Persia
Russians attack with 1 Soviet_Commisar_3, 1 armour, 1 elite, 2 fighters, 1 infantry, 1 mech_infantry, 1 russian_para and 1 tactical_bomber
Italians defend with 1 armour and 3 infantry
Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 elite, 2 fighters, 1 infantry, 1 mech_infantry, 1 russian_para and 1 tactical_bomber in Northwest Persia, round 2 : 4/12 hits, 4.17 expected hits
Italians roll dice for 1 armour and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians lost in Northwest Persia
3 infantry owned by the Italians and 1 armour owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 Soviet_Commisar_3, 1 armour, 1 elite, 2 fighters, 1 mech_infantry, 1 russian_para and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Iraq
Russians attack with 3 russian_paras and 1 russian_paraBoost
Italians defend with 1 infantry
Russians roll dice for 3 russian_paras and 1 russian_paraBoost in Iraq, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 russian_para owned by the Russians lost in Iraq
1 infantry owned by the Italians lost in Iraq
1 russian_paraBoost owned by the Russians lost in Iraq
Russians win, taking Iraq from Italians with 2 russian_paras remaining. Battle score for attacker is -1
Casualties for Russians: 1 russian_para and 1 russian_paraBoost
Casualties for Italians: 1 infantry
Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Russians
Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Timguska
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Archangel
2 mine_unarmeds moved from Vologda to Smolensk
1 elite moved from Smolensk to Vologda
1 artillery and 8 infantry moved from Archangel to Vologda
2 aaGuns moved from Archangel to Vologda
1 armour moved from Urals to Russia
1 armour moved from Tambov to Russia
1 Russian_Engineer moved from Tambov to Caucasus
2 infantry moved from Russia to Bryansk
1 R_Europe_Rail and 1 elite moved from Russia to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
3 guard_infantrys moved from Russia to Volgograd
2 aaGuns moved from Amur to Siberia
2 Russian_Rails moved from Russia to Vologda
2 Russian_Rails and 1 russian_minor moved from Vologda to Novosibirsk
2 Russian_Rails and 1 russian_minor moved from Novosibirsk to Timguska
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 mine_unarmeds
EDIT: Adding units owned by Changer to Smolensk: 2 russian_mines
EDIT: Removing units owned by Russians from Archangel: 3 mine_unarmeds
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Changer from Smolensk: 2 russian_mines
EDIT: Adding units owned by Changer to Archangel: 2 R_mine_ARCH_Belaruss and 3 R_mine_ARCH_NOVGOs
EDIT: Turning off Edit Mode
20 Army_Conscripts placed in Russia
6 Army_Conscripts placed in Volgograd
Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
Turn Complete - Russians
Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
Russians collect 30 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Japanese regular : 0.33
Russians regular : 2.00
@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
were you able to get the logo working ? I haven’t checked git in a couple days
Yes, I was planning to upload together with the Italy change. Once I’ve fixed the facilities I will upload. I have an idea how to do that.
Oh yeah 1st Army Corps forms in Moscow with a tank and two guards :)
did you try 2.5 to see if you can turn off notifications ?
exp-game5b-victory-r5 edit.tsvg
This one has the armies added as well as some corrections regarding Poland joining the Soviet Union, lol 😂
No, will try now
Poland got conquered moving from the boxes, so 5 PU too many for the soviets
Yeah already corrected that, see save file above.
ahh I missed it chattin away lol
Just checked with 2.5, looks like that option doesn’t do anything.
However I managed to fix it via a different way. I added this game property and if disabled it will only show the first notification and will skip all the other ones that show up before Germany’s first purchase. It works really well lol. Saves a lot of time when having to restart the game multiple times to see if sometimes works.
I believe that option doesn’t deal with notifications in games but prompts given by TripleA, when doing something in TripleA for the first time.