#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain


  • @VictoryFirst

    I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.

    Do you know how todo it :)


  • Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 Heavy_BB, 1 bomber, 1 carrier, 5 destroyers, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Wake Island to 45 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 usa_fighters moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 106 Sea Zone from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 2 usa_fighters
                Germans defend with 2 GermanUBoats
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 2 GermanUBoats in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 GermanUBoat owned by the Germans lost in 91 Sea Zone
                    Americans roll dice for 1 destroyer and 2 usa_fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 GermanUBoat in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 2 GermanUBoats
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Americans
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
            2 usa_fighters moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
            1 infantry moved from Central United States to Eastern United States
            1 artillery, 6 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 Heavy_BB, 1 artillery, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 10 Sea Zone to 31 Sea Zone
            1 bomber moved from 45 Sea Zone to Northern Territory
            1 artillery, 6 infantry and 1 marine moved from 31 Sea Zone to Wake Island
            2 usa_fighters moved from Wake Island to New Guinea
            2 usa_fighters moved from 31 Sea Zone to New Guinea
    
        Place Units - Americans
            1 Heavy_BB, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            3 destroyers placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Chinese
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 46 PUs; 3 AirLendLease; 3 NavyLendLease; 
            British buy 1 factory_minor, 3 infantry and 3 uk_fighters; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            2 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to French Indo China
            1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to French Indo China
            1 uk_fighter moved from Yunnan to Shan State
            3 uk_armours moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Belgian Congo
                British attack with 3 uk_armours
                Italians defend with 1 infantry
                    British roll dice for 3 uk_armours in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 3 uk_armours remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 2 infantry and 1 uk_fighter
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 uk_fighter in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 infantry and 1 uk_fighter in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry and 1 uk_fighter in Shan State, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
            1 uk_fighter and 1 uk_tactical_bomber moved from French Indo China to India
            1 uk_fighter moved from Shan State to India
            1 battleship moved from 38 Sea Zone to 39 Sea Zone
            6 infantry moved from India to Burma
            1 carrier, 2 cruisers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 bomber moved from Gibraltar to Egypt
            2 uk_fighters moved from Gibraltar to French Central Africa
    
        Place Units - British
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            3 infantry placed in India
            1 factory_minor placed in Persia
            3 uk_fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,2,3,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,2
            British collect 32 PUs (10 lost to blockades); end with 32 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.00
    Italians regular : -0.33
    Japanese regular : 0.67
    Germans regular : -0.50
    British regular : -1.00
    

    exp-game-5b-victory-UK3.tsvg

    Man the Brits are having a rough time in Europe…!


  • @barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    @VictoryFirst

    I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.

    Do you know how todo it :)

    I have an idea for that. I’ll hack something together and see if it works. 😀


  • 44da1bb7-af9d-4ded-846d-d8f927ba3ca2-image.png

    Lol 😂


  • ddfe0970-33bc-4df8-b483-85d2d3493327-image.png

    Lol you happen to know what font “World War II” is?

    You probably don’t know, I’ll ask Elk. I hope he knows lol.


  • @barnee

    I picked Times New ROman bold one and it looked pretty similar. What do you think?

    0b55d91e-dbff-4a98-8099-f623acfeb265-image.png


  • Here is the PNG so you can enlarge :)

    EXP_logo.png


  • @VictoryFirst

    Nice :) That’d work great.
    Problem we have though, is Elk “painted” it in. So it’s not a name that can change like the other boxes in misc folder.

    I’m not sure how to do that either :) but this a big step in the right direction. RightArm.png

    I need to reread his map guide. I think it’s part of the relief. Actually, I’ll just have to ask him directly, as I know there’s little chance I figure it out on my own lol

    This is what it looks like in the relief

    Screenshot from 2024-08-22 00-22-52.png


  • @barnee

    I believe I can break up my new image into three parts to make tiles of 256x256 and then replace the old relief tiles with the new ones.


  • Just noticed Heavy Bombers can be targeted by AA. I believe you can fix this by specifying the targets of the AA and including all fighter units except Heavy Bombers.

    I will also take a look at the Takeover of Italy. If you could perhaps give me Github access, I could upload my changes… 😀


  • @VictoryFirst

    yea Hvy Bombers can be hit by infrastructure AA but not by combat AA. No way to change the infra ones.

    I have a separate repo on git that is not triplea. I’ll add you to it. I don’t think I can on the triplea one


  • @VictoryFirst

    I was able to add you to both of them. Idk if you can merge or not but do a PR so I can look at it before you merge anything if it lets you


  • @VictoryFirst

    also the non triplea one is way behind. It would need updating to latest before using it. I’ll try and do that soon


  • @VictoryFirst

    Actually, it can probably just be removed


  • @barnee

    Hmm testing the Moscow battle. When the flaktower fired I could only choose bomber and tactical bomber hits. Is that a rule or a bug?

    f02dc15c-cbdc-4fa2-b07a-cc3bcb47bdc9-image.png


  • Never mind, it is exactly stated in the rules. It works completely correctly, I was just stupid lol.


  • @VictoryFirst

    yea so you have to roll for Ftrs separate @1. Triplea will only roll @2 for Bmbrs and Tacs


  • Thanks for the GitHub access :) I will work on the Takeover and upload once done. You can always revert back to a previous state if uploaded via a test branch and then merge?

    How is I3 coming? No rush 😀 Just wondering if you noticed UK3.



  • @VictoryFirst

    I missed UK3. Thanks for reminder. :)

    Yea, so do your changes and test in local, then update with a PR and a comment explaining what was changed.

    Then I can review it and merge if it looks ok or ask for clarification on anything.

    I’m not worried about any changes, it’s just a good way to go about it. That’s basically how git does it or at least the triplea guys. If it’s something basic, then one can self merge but since were new to this, lets just do the PR and review then merge program to get the hang of it :)

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