Wanna scramble from the Phillipines?
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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wow i just realized Naval Mines aren’t available until Late 41. I musta been really high when I did those lol. Will fix pronto.
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I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.
Do you know how todo it :)
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Game History
Round: 3 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 bomber, 1 carrier, 5 destroyers, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Wake Island to 45 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 usa_fighters moved from Eastern United States to 91 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 106 Sea Zone from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 2 GermanUBoats Americans roll dice for 1 destroyer and 2 usa_fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 GermanUBoats in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 destroyer and 2 usa_fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa 1 infantry moved from Central United States to Eastern United States 1 artillery, 6 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 10 Sea Zone to 31 Sea Zone 1 bomber moved from 45 Sea Zone to Northern Territory 1 artillery, 6 infantry and 1 marine moved from 31 Sea Zone to Wake Island 2 usa_fighters moved from Wake Island to New Guinea 2 usa_fighters moved from 31 Sea Zone to New Guinea Place Units - Americans 1 Heavy_BB, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Shensi to Yunnan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 46 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 1 factory_minor, 3 infantry and 3 uk_fighters; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to French Indo China 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to French Indo China 1 uk_fighter moved from Yunnan to Shan State 3 uk_armours moved from Union of South Africa to Belgian Congo Combat - British Battle in Belgian Congo British attack with 3 uk_armours Italians defend with 1 infantry British roll dice for 3 uk_armours in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 3 uk_armours remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 infantry and 1 uk_fighter in Shan State, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry and 1 uk_fighter in Shan State, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_fighter and 1 uk_tactical_bomber moved from French Indo China to India 1 uk_fighter moved from Shan State to India 1 battleship moved from 38 Sea Zone to 39 Sea Zone 6 infantry moved from India to Burma 1 carrier, 2 cruisers and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 bomber moved from Gibraltar to Egypt 2 uk_fighters moved from Gibraltar to French Central Africa Place Units - British Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 3 infantry placed in India 1 factory_minor placed in Persia 3 uk_fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,2,3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,2 British collect 32 PUs (10 lost to blockades); end with 32 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : -0.50 British regular : -1.00
Man the Brits are having a rough time in Europe…!
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@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.
Do you know how todo it :)
I have an idea for that. I’ll hack something together and see if it works. 😀
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Nice :) That’d work great.
Problem we have though, is Elk “painted” it in. So it’s not a name that can change like the other boxes in misc folder.I’m not sure how to do that either :) but this a big step in the right direction.
I need to reread his map guide. I think it’s part of the relief. Actually, I’ll just have to ask him directly, as I know there’s little chance I figure it out on my own lol
This is what it looks like in the relief
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I believe I can break up my new image into three parts to make tiles of 256x256 and then replace the old relief tiles with the new ones.
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Just noticed Heavy Bombers can be targeted by AA. I believe you can fix this by specifying the targets of the AA and including all fighter units except Heavy Bombers.
I will also take a look at the Takeover of Italy. If you could perhaps give me Github access, I could upload my changes… 😀
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yea Hvy Bombers can be hit by infrastructure AA but not by combat AA. No way to change the infra ones.
I have a separate repo on git that is not triplea. I’ll add you to it. I don’t think I can on the triplea one
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I was able to add you to both of them. Idk if you can merge or not but do a PR so I can look at it before you merge anything if it lets you
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also the non triplea one is way behind. It would need updating to latest before using it. I’ll try and do that soon
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Actually, it can probably just be removed
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Hmm testing the Moscow battle. When the flaktower fired I could only choose bomber and tactical bomber hits. Is that a rule or a bug?
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Never mind, it is exactly stated in the rules. It works completely correctly, I was just stupid lol.
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yea so you have to roll for Ftrs separate @1. Triplea will only roll @2 for Bmbrs and Tacs
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Thanks for the GitHub access :) I will work on the Takeover and upload once done. You can always revert back to a previous state if uploaded via a test branch and then merge?
How is I3 coming? No rush 😀 Just wondering if you noticed UK3.