I’m both busy and not emotionally ready too do the next turn.
Tamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance
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Thanks, that’s what I would have done. I don’t think moving the Russian BB will have any value though.
Hehe well the Russians fell lightning fast so I guess that evens things out a bit :)
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Combat Hit Differential Summary :
Germans regular : -1.00 Ottomans regular : 0.50 British regular : 0.33
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@VictoryFirst G 7.tsvg
Looks… a little better. -
Rolling for two Ottoman artillery strikes at 3.
[dice 2d6]
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2d6: 3, 6
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Combat Hit Differential Summary :
Ottomans regular : -1.50 British regular : 0.17
@Tamer-of-Beasts Are you still getting the pop-up for declaring war on America as the CP?
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Sorry, forgot to make a mental note of that if it popped up. Will check on AH turn.
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I checked myself and AH didn’t get that pop-up, great. I wasn’t sure if I implemented that. Possibly I could make those pop-ups optional via a game setting, in case you think you won’t declare war on the Americans anyway…
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Just a heads up: when I moved German forces into Mesopotamia and elected not to attack, it still forced the air battle. I just edited my fighter back in.
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Thanks for the heads up. That should indeed not be happening. Unfortunately for some reason, it is not possible to ignore air battles, so I asked it in the Feature Requests on the TripleA forum. I hope it gets implemented!
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Gotcha. Your map is incredible, by the way. I love using it.
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Damn I messed up a rule. I thought you had to roll for artillery strikes when doing an amphibious assault OR reinforcement, but the rules say you only have to do that when unloading units into hostile territories (amphibious assault). I believe I have rolled for your artillery strikes while amphibiously reinforcing Mesopotamia and didn’t reinforce Mesopotamia this turn because I was scared of your 5 German artillery 😂
No biggy, we can just keep things as they are and move on while following this rule this time. Thank you for the compliments, I appreciate it a lot 😀
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@VictoryFirst Haha, that stinks. I’ll add a couple UK inf. to Mesopotamia to salve the wound a little.
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@VictoryFirst G 9.tsvg
I’ll give it another turn or so, but I think you’ve burned me badly enough with Italy that I can’t come back. -
Combat Hit Differential Summary :
Ottomans regular : 1.83 British regular : 0.50
I discovered another weird issue - there was no air battle between the UK and German fighters in Mesopotamia… I wonder why that is.
Lol the Italians were overexcited this game! They actually did something other than making pizzas in Rome. 😁 Let me know if you want to call it quits and we can go again with the updated module :)
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@VictoryFirst That is odd! At least my air force lived to fight another day, even if it was just a glitch. :p
After reviewing the map, I will go ahead and concede. The CP are on the run in Mesopotamia, and at best the Western front is a stalemate for me. I made a few critical mistakes, and you played a great game by capitalizing on them. I think I’ve learned, which is always a goal of mine. I’d be happy to play again, and will let the victor choose his side. Once more, an excellent game.
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Thank you for the fun and instructive game! I am still learning new rules lol. There was probably no air battle because the territory was controlled by the Ottomans and the fighter was German… idk it’s a triplea bug I think.
Anyways… I’ve uploaded a new module on GitHub with some small improvements. The naval mines and friendly neutrals should now work fully correctly. I also made those DoW pop-ups for the CP optional. Just disable “Central Powers can declare war on US” in the Game Options and the messages won’t appear. Although preemptively declaring war on the US is an option per the game rules, I don’t think it will come up often, so those messages are more annoying than useful I think 😀
The link is here: https://github.com/VictoryFirst2/World-War-I-1914-Balanced
I also made changes to the download instructions. It should now be much easier to download.As the victor, I suggest we switch sides after every game. I will tackle the CP and hope not to lose too quickly 😅