@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
D-Day (VF test game) TGC (Allies) v SBY (German)
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@SuperbattleshipYamato @The_Good_Captain
Hi guys. Good news, I managed to implement German AA fire and the Allied Bomber strikes. Last thing I want to fix is the Naval Bombardments. If you come up with any more suggestions, let me know.
I have a question for you guys, optionally we could use the so-called “Frostion” units in D-Day:

I think the units look pretty cool but it is a personal preference. Would you guys like to have these units instead? (I believe there are several images that can represent blockhouses, so it could always be changed if you don’t like the current one which is a fortification.)
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I would want those units to be a game option, if possible (or just create two different modules, one with the regular unit designs, one with these units).
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@SuperbattleshipYamato @The_Good_Captain
That’s an excellent idea to make two different modules. Will do that 😀
Hehe I am sure you are going to love the new module… a bunch of things are automatic now. AA guns will automatically spawn and fire at enemy fighters and bombers, which is pretty cool 😁 Blockhouse fire is now automatic too, it counts the number of blockhouses bordering the beachheads and will place a corresponding amount of BlockhouseStrike units there, so no need to move them in.
I’ll completely rewrite the game notes because almost all of it is redundant… and provide an overview of all the fixes.
Anyway good game to you guys. I’ll stop now with polluting your game thread with my posts :)
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@SuperbattleshipYamato I don’t think you’d need to make two modules. I say just use the updated art. Set it apart from the other variants on TripleA. You’ve earned your spurs. I enjoy reading your comments and your updated work.
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@The_Good_Captain Thank you. Lol you mean “artillery” or “art”? Just use the updated artillery?
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Awesome!
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@VictoryFirst said in D-Day (VF test game) TGC (Allies) v SBY (German):
@The_Good_Captain Thank you. Lol you mean “artillery” or “art”? Just use the updated artillery?
I would use the new depictions of units. It will make D-Day a bit more unique as it deserves to be imo.
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2d6: 5, 4
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bombers one each at infantry in Cherbourg [dice 2d6]
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2d6: 2, 3
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Actually, a good idea would be to change the battle sounds. It never quite sat right with me to have the battles on the ground use the sound effects normally reserved for pure air combat in other maps. I’d rather have the regular ground battle sound effects.
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2d6: 4, 6
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Rennes/Chartres reinforcements: [dice 2d6]
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2d6: 4, 3
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The 353rd Infantry Division (3 infantry, 1 artillery) moves into G34. The 266th Infantry Division (2 infantry, 1 artillery) moves into G36.





