Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
Okay, good. Just making sure you remember. Yeah, it’s definitely a tough one. Not sure what I’ll do either. Something for future me.
Well I have come up with a plan, not sure if its the best one, but for now I feel this is the most promising. Depending on how well I can bend or implement the rules to accommodate me ;) Not sure what to make of all the new politics yet, how it can help me or turn against me. The rules (the link you send me) didnt mention much about politics and what nations can do what etc. Its not really rules, more a explanation on whats on the board and where you are at in the war (what year etc)
Do you wish to scramble?
Are you Sure about the scramble? Its 5 units VS 3 and the scramble in Scotland is useless, because you cant defend vs planes
I mean vs subs :)
Yeah, I have no idea how to play this variant (again, first time with a human opponent), so why not (not an actual question)?
Game History
Round: 1
Research Technology - Germans
Note to players Germans: Welcome to "Oztea 1939 Global" This is Version 1.96. It was uploaded on 1-4-2021. Make sure All Players have the same Version. It is recommended to read the "Game Notes". Persia, Nort....
Purchase Units - Germans
Germans buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
4 armour moved from Germany to Yugoslavia
1 armour moved from Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Greater Southern Germany to Denmark
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 86 Sea Zone to 84 Sea Zone
5 artilleries and 13 infantry moved from Germany to Poland
2 tactical_bombers moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Norway
3 fighters moved from Western Germany to Germany
2 bombers and 4 fighters moved from Germany to Poland
3 artilleries and 4 infantry moved from Greater Southern Germany to Western Germany
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 119 Sea Zone
Battle in Yugoslavia
Germans attack with 4 armour, 1 artillery, 2 infantry and 2 tactical_bombers
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 3 infantry
Germans win, taking Norway from Neutral_Allies with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in Denmark
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Neutral_Allies defend with 1 infantry
Germans win, taking Denmark from Neutral_Allies with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Poland
Germans attack with 5 artilleries, 2 bombers, 4 fighters and 13 infantry
Neutral_Allies defend with 10 infantry
Germans win, taking Poland from Neutral_Allies with 5 artilleries, 2 bombers, 4 fighters and 12 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 10 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser, 2 fighters and 1 transport
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for British: 1 cruiser, 2 fighters and 1 transport
Battle in 84 Sea Zone
Germans attack with 1 battleship
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 119 Sea Zone
Germans attack with 3 submarines
British defend with 1 carrier and 2 fighters
British and Germans reach a stalemate
. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 1 carrier
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Moving scrambled unit from 119 Sea Zone back to originating territory: Scotland
1 fighter owned by the British forced to land in Scotland
Non Combat Move - Germans
1 fighter moved from Norway to Western Germany
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers and 4 fighters moved from Poland to Western Germany
1 mech_infantry moved from Greater Southern Germany to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 tactical_bombers moved from Yugoslavia to Western Germany
1 armour moved from Germany to Romania
Germans take Slovakia Hungary from Neutral_Axis
Germans take Romania from Neutral_Axis
4 aaGuns moved from Germany to Slovakia Hungary
1 transport moved from 86 Sea Zone to 84 Sea Zone
Place Units - Germans
2 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
@SuperbattleshipYamato said in Oztea 1939 (1st game) SbY Allies vs CdS Axis:
About the rules: Yeah, that’s why I had all these questions and why I couldn’t do a game the first time I tried.
Anyways, I already spotted a major question:
Can the UK and France declare war on Italy the first turn? It’s not clear at all. @oztea
In the meantime, I’ll scramble.
UK can declare war on Italy first turn, its in the politics, as well as Italy can declare war on either UK and or France.
@SuperbattleshipYamato said in Oztea 1939 (1st game) SbY Allies vs CdS Axis:
About the rules: Yeah, that’s why I had all these questions and why I couldn’t do a game the first time I tried.
Anyways, I already spotted a major question:
Can the UK and France declare war on Italy the first turn? It’s not clear at all. @oztea
In the meantime, I’ll scramble.
I wanted to send ftrs towards Italy (airbase) to help upgrade the defense vs UK and France navy attacks, but because Italy is still out of the war it wouldnt let me. Thats the downside playing with the Axis in this scenario. I also reckon that the Allies can take a lot of territory to help them boost their economy, they are already very rich it seems.
@SuperbattleshipYamato said in Oztea 1939 (1st game) SbY Allies vs CdS Axis:
About the rules: Yeah, that’s why I had all these questions and why I couldn’t do a game the first time I tried.
Anyways, I already spotted a major question:
Can the UK and France declare war on Italy the first turn? It’s not clear at all. @oztea
In the meantime, I’ll scramble.
I have taken a look at the politics panel in the game itself, I think there is some kind of bug or so going on. Because Japan is allied to Italy, but Germany is not yet allied. Seems strange that Italy is already allied to Japan and not yet to Germany.
But it wasn’t stated in the 1939 thread, and as Panther says, we should never trust TripleA for rules (even if I am guilty of that myself sometimes). It could simply be an unintended and undesired consequence of something else (even if I think that’s unlikely). I guess my standard of proof is much higher than yours. I’m fine going with these rules regardless.
Actually, Italy’s navy in sea zones 95 and 97 is very safe for turn 1, as are its North African units (I ran the calculations).
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Russia to Volgograd
4 infantry and 1 mech_infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Neutral_Axis
1 fighter moved from Russia to Baltic States
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 armour, 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
1 infantry owned by the Neutral_Axis lost in Northwest Persia
Russians win, taking Northwest Persia from Neutral_Axis with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Baltic States
Russians win, taking Baltic States from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Vyborg, round 2 : 1/6 hits, 1.33 expected hits
Neutral_Axis roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis lost in Vyborg
Russians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Vyborg, round 3 : 2/6 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
1 infantry owned by the Neutral_Axis lost in Vyborg
Russians win, taking Vyborg from Neutral_Axis with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vyborg to Rostov
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Neutral_Allies
1 fighter moved from Baltic States to Bryansk
2 infantry moved from Samara to Vologda
2 aaGuns, 1 artillery and 4 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Sakha to Buryatia
2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry moved from Amur to Buryatia
1 fighter moved from Buryatia to Yenisey
2 infantry moved from Siberia to Sakha
2 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 aaGun moved from Novgorod to Vyborg
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Neutral_Axis regular : 0.33
Well my standard of proof might be as high as yours, but this is my first game as well and live and learn is my motto at the moment. Just curious to see what this game is all about, I take some difficulties going a long the way for granted.
Game History
Round: 1
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 18 PUs; 6 SuicideAttackTokens;
Japanese buy 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 artillery and 3 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Formosa to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from Manchuria to Chahar
2 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 armour moved from Manchuria to Anhwe
2 bombers moved from Japan to Anhwe
2 tactical_bombers moved from 19 Sea Zone to Anhwe
1 fighter moved from Korea to Japan
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Anhwe
2 fighters moved from 19 Sea Zone to Anhwe
1 fighter moved from Okinawa to Anhwe
2 tactical_bombers moved from Japan to Kiangsi
2 battleships and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
4 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 1/9 hits, 4.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 3 : 5/9 hits, 4.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 6/13 hits, 6.67 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Anhwe
4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsi to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 armour moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kiangsi to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
2 tactical_bombers moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
2 fighters moved from Anhwe to Kiangsu
2 bombers moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Korea
1 aaGun moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from Anhwe to Kiangsu
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Trigger Japanese 1 Subjugation of China: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -3.00
Game History
Round: 1
Research Technology - Americans
Americans spend 25 on tech rolls
Americans roll 3,2,3,5,2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 American_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Non Combat Move - Americans
2 American_infantrys moved from Philippines to 35 Sea Zone
2 American_infantrys, 1 destroyer and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 fighter moved from 29 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 29 Sea Zone to 26 Sea Zone
1 carrier and 1 tactical_bomber moved from 29 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 American_aaGun and 1 American_infantry moved from Central America to Southeast Mexico
1 American_infantry moved from Central United States to Western United States
1 American_mech_infantry moved from Central United States to Eastern United States
1 bomber moved from Eastern United States to Western United States
Place Units - Americans
2 American_infantrys placed in Eastern United States
2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter and 1 infantry moved from Burma to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery placed in Shensi
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Game History
Round: 1
Research Technology - Americans
Americans spend 25 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 American_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Non Combat Move - Americans
2 American_infantrys moved from Philippines to 35 Sea Zone
2 American_infantrys, 1 destroyer and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 fighter moved from 29 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 29 Sea Zone to 26 Sea Zone
1 carrier and 1 tactical_bomber moved from 29 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 American_aaGun and 1 American_infantry moved from Central America to Southeast Mexico
1 American_infantry moved from Central United States to Western United States
1 American_mech_infantry moved from Central United States to Eastern United States
1 bomber moved from Eastern United States to Western United States
Place Units - Americans
2 American_infantrys placed in Eastern United States
2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter and 1 infantry moved from Burma to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery placed in Shensi
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Research Technology - British
UK_Pacific spend 17 on tech rolls
British spend 8 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Non Combat Move - British
1 bomber moved from Germany to France
2 fighters moved from Scotland to France
1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 aaGun and 1 infantry moved from Ontario to Quebec
1 infantry moved from Alberta Saskatchewan Manitoba to Ontario
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Egypt to Malta
1 fighter moved from Malta to France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 aaGun moved from Union of South Africa to Rhodesia
1 infantry moved from South West Africa to Rhodesia
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Malta
2 aaGuns, 2 artilleries and 6 infantry moved from India to Burma
1 aaGun and 3 infantry moved from Malaya to Shan State
1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from West India to India
1 fighter moved from India to British Somaliland
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
2 destroyers placed in 106 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6,6,2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Trigger British 3 Shipping Lanes Secure: British met a national objective for an additional 5 PUs; end with 30 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 3 Shipping Lanes Secure: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs