#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain


  • 2025

    @barnee Those Frostion units look pretty badass lol ๐Ÿ˜€ Have to ask the gents if theyโ€™d like to have those instead.


  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    might have to tweak the place as there bigger. I didnโ€™t do all but yea they look pretty fckn cool :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    I can send ya what I got. Probably just need units and place that way your xml works

  • 2025

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 Fortifications, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            2 fighters moved from 42 Sea Zone to Northern Territory
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
            3 Fortifications placed in Java
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
            2 infantry moved from Tunisia to Algeria
    
        Combat - French
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
    
        Non Combat Move - French
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : -0.33
    

    exp-game-5b-victory-A2-F2.tsvg

  • 2025

    @barnee

    Does Iron War have everything or do you have Frostion units that arenโ€™t included in Iron War? Please send me if thatโ€™s the case, thanks!


  • @VictoryFirst

    Yea Elk sent me all of em but they didnโ€™t quite work for me. Maybe you can figure it out :)

    I will in email. Just be sure to credit Frostion when you use them. He is actually a professional design makes stuff for a living.

    Elk asked if it was ok to use his dudes and he said yes.

    He did Age of Tribes too :)

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Iโ€™m gonna guess no intercept in Egypt. Weโ€™ll dicebot if I was wrong :)

    Screenshot from 2024-08-20 08-20-09.png

  • 2025

    Lol those Egyptian facilities will turn into dust if you continue to bomb them like that ๐Ÿ˜


  • @VictoryFirst

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            Germans buy 3 GermanUBoats, 1 German_LCV, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 elite, 1 fighter, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
            1 Waffen_Oberst and 1 waffen_infantry placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            3 GermanUBoats moved from 123 Sea Zone to 106 Sea Zone
            3 GermanUBoats moved from 93 Sea Zone to 91 Sea Zone
            3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to Egypt
            2 fighters moved from Alexandria to Egypt
    
        Combat - Germans
            Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
            Air Battle in Egypt
                Germans attacks with 3 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Egypt causes 5 damage total. 
            Battle in 106 Sea Zone
                Germans attack with 3 GermanUBoats and 1 Wolfpack
                British defend with 2 destroyers and 1 transport; Americans defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Wolfpack in 106 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    British roll dice for 1 cruiser, 3 destroyers and 1 transport in 106 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
                    1 Wolfpack owned by the Germans lost in 106 Sea Zone
                    Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 cruiser, 3 destroyers and 1 transport in 106 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits
                    2 GermanUBoats owned by the Germans lost in 106 Sea Zone
                    1 destroyer owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 1 transport in 106 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 106 Sea Zone
                British win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -5
                Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
                Casualties for British: 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 3 GermanUBoats and 1 Wolfpack
                British defend with 1 destroyer
                    Germans roll dice for 3 GermanUBoats in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 GermanUBoat owned by the Germans lost in 91 Sea Zone
                    1 destroyer owned by the British lost in 91 Sea Zone
                    1 Wolfpack owned by the Germans lost in 91 Sea Zone
                Germans win with 2 GermanUBoats remaining. Battle score for attacker is 3
                Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                Casualties for British: 1 destroyer
            Cleaning up after air battles
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
    
        Non Combat Move - Germans
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            2 tactical_bombers moved from Alexandria to Romania
            1 bomber moved from Egypt to Alexandria
            2 fighters moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
            1 Panzer_General and 5 armour moved from Germany to Slovakia Hungary
            2 Panzer_Grndrss moved from Germany to Slovakia Hungary
            1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary
            1 armour moved from Germany to Slovakia Hungary
            2 waffen_infantrys moved from Germany to Slovakia Hungary
            1 G_Rail and 1 German_LCV moved from Germany to Romania
            1 G_Rail and 1 elite moved from Germany to Romania
            1 german_para moved from Germany to Romania
            1 Panzer_Grndrs moved from Western Germany to Slovakia Hungary
            1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 elite moved from Norway to Finland
            1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Southern France to France
            1 armour moved from Yugoslavia to Slovakia Hungary
            2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Germans
            1 German_LCV, 1 elite, 1 german_para and 1 infantry placed in Germany
            1 fighter placed in Western Germany
            3 GermanUBoats placed in 110 Sea Zone
            2 Panzer_Grndrss and 2 infantry placed in Germany
            2 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Germans regular : -1.33
    British regular : -0.50
    

    EXP Game 5b Victory G3.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    just realized Iโ€™ve been up all night again.

    Think Iโ€™m gonna try and power through the day. Get back to a normal sleep pattern

    lol

  • 2025

    I have a good idea before I forget it again ๐Ÿ˜€ Perhaps we could use the LM boxes for Russian Lend-Lease units, which you can move to the target territory when the Russian player wants to replace Allied LL units with Russian equivalents.

    Itโ€™s mainly useful for keeping track how many LL units have been sent. Sometimes itโ€™s hard to do that when not all LL units are sent together but one at a time, or when being an Axis player.

  • 2025

    Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 elite and 10 mine_unarmeds; Remaining resources: 31 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
    
        Combat - Russians
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Russians
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Kazakhstan
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
            2 russian_paras moved from Rostov to Caucasus
            2 russian_paras moved from Russia to Caucasus
            1 Russian_Engineer and 3 mine_unarmeds moved from Bryansk to Caucasus
            2 mine_unarmeds moved from Bryansk to Rostov
            3 mine_unarmeds moved from Bryansk to Belarus
            2 mine_unarmeds moved from Bryansk to Belarus
            1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus
            7 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            2 aaGuns moved from Belarus to Novgorod
            1 artillery and 8 infantry moved from Western Ukraine to Bryansk
            2 aaGuns moved from Bryansk to Rostov
            1 Soviet_Commisar moved from Russia to Kazakhstan
            1 armour moved from Urals to Kazakhstan
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Bryansk to Rostov
            1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Bryansk
            1 R_Europe_Rail, 1 Russian_Rail and 2 mech_infantrys moved from Bryansk to Kazakhstan
            1 Russian_Rail moved from Russia to Archangel
            1 Russian_Rail moved from Archangel to Novgorod
            1 Russian_Rail and 1 infantry moved from Novgorod to Novosibirsk
            1 elite moved from Bryansk to Rostov
            1 elite moved from Russia to Bryansk
            1 Soviet_Commisar moved from Russia to Bryansk
            7 mine_unarmeds moved from Russia to Bryansk
    
        Place Units - Russians
            1 elite and 10 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 8 mine_unarmeds
            EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_BALTs, 3 R_mine_Belarus_EPOLs and 2 R_mine_Belarus_NOVGOs
            EDIT: Removing units owned by Russians from Rostov: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Rostov: 2 R_mine_Rostov_100s
            EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
            EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    exp-game-5b-victory-R3.tsvg

  • 2025

    80509793-beb6-4220-8451-620d680db3ac-image.png

    The Rostov place has some problemsโ€ฆ :)


  • @VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    Lol it says I donโ€™t have the rights to change the contents of the file

    @Panther Could you please help us with this? I am consistently getting Java Heap Space errors when booting up big maps several times consecutively (that is, starting a game, then leaving a game wihtout exiting the program and then starting it again).

    I often do this when playing by email when I messed up something and donโ€™t want to have undo or edit everything.

    I tried to change triplea.vmoptions but it says I donโ€™t have the rights to change the file while I am administratorโ€ฆ

    In the future please ask questions like this in the TripleA support category.
    Thank you.

    Looks like you have installed TripleA into a directory blocked by your OS.
    Your are on a correct way to increase XMS and XMX inside that file.
    What OS are you running?

    Better update to 2.7.prerelease, as RAM-management is flexible there, so no need to further deal with the vmoptions file.


  • @VictoryFirst

    yea the LMs ovelap a bit. The other units that place there seem ok. I guess I could bump it back 5-10 without messing anything else up

    Screenshot from 2024-08-21 00-46-59.png

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    i backed him off 10. Donโ€™t wanna go too much further or it starts messing other stuff up.

    Screenshot from 2024-08-21 01-12-34.png

    Yea the resources are tracked now in the sidebar. It might be helpful to place the LL image in a box and then you can move it as needed.

    Youโ€™d still have to use edit. Might be a little easier to click n drag as opposed to add units :) Would have another reference point for how many have been used also

  • 2024 '23 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 4 Fortifications, 1 Japanese_LCV, 2 air_transports, 3 armour, 1 factory_minor, 2 infantry and 1 japanese_para; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 Japan_destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            2 tactical_bombers moved from 35 Sea Zone to Borneo
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            2 bombers moved from Hunan to Shensi
            3 fighters and 3 tactical_bombers moved from Hunan to Shensi
            1 Japan_destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in Philippines
            Battle in Dutch New Guinea
            Battle in Celebes
            Battle in 41 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 transport; French defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 41 Sea Zone
                    1 destroyer owned by the French and 1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Philippines from Americans, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 Japan_destroyer and 1 tactical_bomber
                Casualties for British: 1 transport
                Casualties for French: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 Japan_destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 Japan_destroyer
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Shensi, round 2 : 4/10 hits, 5.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
                British defend with 1 Fortification and 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from British with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 Fortification and 1 infantry
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Japanese
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shan State
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Borneo to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 41 Sea Zone to 20 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 Japan_destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 J_Rail moved from Kiangsu to Korea
            1 J_Rail and 1 infantry moved from Korea to Shan State
            1 J_Rail moved from Kiangsu to Chahar
            1 J_Rail and 1 infantry moved from Chahar to Malaya
            3 fighters moved from Shensi to Anhwe
            3 tactical_bombers moved from Shensi to Anhwe
            2 bombers moved from Shensi to Anhwe
            1 artillery moved from Suiyuyan to Kansu
            1 aaGun moved from Chahar to Anhwe
            1 artillery and 2 infantry moved from Chahar to Anhwe
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Hunan to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            3 armour placed in Shantung
            1 Japanese_LCV, 2 air_transports, 2 infantry and 1 japanese_para placed in Japan
            2 Fortifications placed in Iwo Jima
            1 Fortification placed in Marianas
            1 Fortification placed in Paulau Island
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 55 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : -1.83
    ANZAC regular : -0.33
    British regular : 0.50
    

    EXP Game 5b Victory J3.tsvg

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