Allies,
battleship in sz10
fighter in western united states
tank in rostov
artillery in moscow
989c3986-892d-4a93-a92d-3f2c4536e2fc-dawg-40-v-mike-g40-start-round-5-start Bid placement.tsvg
It might be in the other triplea folder that doesn’t have the games. Maybe in bin
Idk :)
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 Heavy_BB, 1 destroyer, 1 harbour and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 usa_fighter moved from Wake Island to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 usa_fighter
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
4 usa_fighters moved from Wake Island to 31 Sea Zone
1 usa_tactical_bomber moved from Wake Island to 31 Sea Zone
1 usa_fighter moved from 16 Sea Zone to 31 Sea Zone
1 bomber moved from 16 Sea Zone to Wake Island
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 cruiser and 2 transports moved from 8 Sea Zone to 10 Sea Zone
2 usa_fighters moved from Western United States to Wake Island
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 usa_fighter moved from Western United States to Eastern United States
Place Units - Americans
1 harbour placed in Wake Island
1 Heavy_BB and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,3,2,6,3,6,6,4,5,3
Americans collect 52 PUs (2 lost to blockades); end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 usa_fighter
EDIT: Adding units owned by Americans to Java: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Java: 1 fighter
EDIT: Adding units owned by Americans to Java: 1 usa_fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
7 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 0/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Yunnan to Szechwan
5 infantry moved from Shensi to Szechwan
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.
Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
British buy 3 Fortifications, 2 destroyers, 1 factory_minor, 5 infantry and 3 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 infantry moved from Burma to Shan State
2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
1 bomber and 2 uk_fighters moved from Gibraltar to 109 Sea Zone
2 uk_fighters moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 4 uk_fighters
Germans defend with 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser
British roll dice for 1 bomber, 1 destroyer and 4 uk_fighters in 109 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 Wolfpack, 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 destroyer owned by the British and 1 uk_fighter owned by the British lost in 109 Sea Zone
3 GermanUBoats owned by the Germans lost in 109 Sea Zone
1 Wolfpack owned by the Germans lost in 109 Sea Zone
British roll dice for 1 bomber and 3 uk_fighters in 109 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 uk_fighter owned by the British lost in 109 Sea Zone
1 battleship owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
British win with 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer and 2 uk_fighters
Casualties for Germans: 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser
Battle in Shan State
British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to Yunnan
2 aaGuns, 1 artillery and 3 infantry moved from Burma to Yunnan
1 commando moved from Burma to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 uk_tactical_bomber moved from 76 Sea Zone to Egypt
2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
1 uk_fighter moved from Malta to Egypt
1 artillery and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 carrier and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 109 Sea Zone to Gibraltar
1 uk_fighter moved from 109 Sea Zone to Gibraltar
1 uk_fighter moved from 109 Sea Zone to Gibraltar
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from India to Burma
1 battleship moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from India to Burma
Place Units - British
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
3 Fortifications placed in Sumatra
1 factory_minor placed in Egypt
3 uk_armours placed in Union of South Africa
5 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Removing units owned by British from India: 1 factory_major
EDIT: Adding units owned by British to India: 1 UndergroundMinr
EDIT: Removing units owned by British from India: 1 UndergroundMinr
EDIT: Adding units owned by British to India: 1 UndrgroundFctry
EDIT: Changing PUs for British from 3 to 2
EDIT: Turning off Edit Mode
2 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 44 PUs; end with 46 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.67
Japanese regular : 2.00
Germans regular : -0.83
British regular : -0.67
Some slip-ups on my part too. Forgot to move the India factory underground, so I had to spent time messing around in edit to fix it :)
Thanks, I’ve spotted it! 
Lol it says I don’t have the rights to change the contents of the file
@Panther Could you please help us with this? I am consistently getting Java Heap Space errors when booting up big maps several times consecutively (that is, starting a game, then leaving a game wihtout exiting the program and then starting it again).
I often do this when playing by email when I messed up something and don’t want to have undo or edit everything.
I tried to change triplea.vmoptions but it says I don’t have the rights to change the file while I am administrator…
I am running on 2.614780
Do you wanna intercept ? Forgot to save before prompt
2 Ftrs 1 Bmbr hitting Egypt Fctry

No intercept
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Syria from French
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Southern Italy to Egypt
EDIT: 1 italian_para moved from Southern Italy to Syria
1 armour and 3 infantry moved from Greece to 97 Sea Zone
1 armour, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Trans-Jordan
Italians attack with 1 armour and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Cleaning up after air battles
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Yugoslavia to Romania
1 aaGun and 2 artilleries moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 Italian_LCV and 1 Rail moved from Southern Italy to Greece
Place Units - Italians
3 italian_paras placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Italians collect 17 PUs; end with 17 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British AA : -0.17
British regular : -0.33
I managed to add at trigger that adds AA Guns to the fighter zones equal to the amount of artillery in the neighbouring territory :)

@barnee Those Frostion units look pretty badass lol 😀 Have to ask the gents if they’d like to have those instead.
might have to tweak the place as there bigger. I didn’t do all but yea they look pretty fckn cool :)
I can send ya what I got. Probably just need units and place that way your xml works
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 Fortifications, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Non Combat Move - ANZAC
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
2 fighters moved from 42 Sea Zone to Northern Territory
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
3 Fortifications placed in Java
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
2 infantry moved from Tunisia to Algeria
Combat - French
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Non Combat Move - French
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.33
Does Iron War have everything or do you have Frostion units that aren’t included in Iron War? Please send me if that’s the case, thanks!
Yea Elk sent me all of em but they didn’t quite work for me. Maybe you can figure it out :)
I will in email. Just be sure to credit Frostion when you use them. He is actually a professional design makes stuff for a living.
Elk asked if it was ok to use his dudes and he said yes.
He did Age of Tribes too :)