a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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@VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
After I have developed some Java experience I will try and see if I can get that to work :)
F yea
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No scramble
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Germans buy 6 GermanUBoats, 1 German_LCV, 1 Panzer_General, 4 Panzer_Grndrss, 1 Repair_BB, 1 destroyer, 1 elite, 1 fighter, 1 german_para, 2 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 123 Sea Zone 2 GermanUBoats moved from 106 Sea Zone to 123 Sea Zone 3 GermanUBoats, 1 battleship and 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 3 GermanUBoats, 1 battleship and 1 cruiser moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 2 bombers moved from Western Germany to 94 Sea Zone 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 fighter moved from Northern Italy to 94 Sea Zone Combat - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in 123 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack British defend with 1 battleship Germans roll dice for 3 GermanUBoats in 123 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 battleship owned by the British lost in 123 Sea Zone 1 Wolfpack owned by the Germans lost in 123 Sea Zone Germans win with 3 GermanUBoats remaining. Battle score for attacker is 15 Casualties for British: 1 battleship Casualties for Germans: 1 Wolfpack Battle in 94 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits French roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 94 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for French: 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 3 GermanUBoats, 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Germans: 1 Wolfpack Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux 2 bombers moved from 94 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 2 armour moved from Romania to Germany 2 armour moved from Slovakia Hungary to Germany 1 armour moved from Bulgaria to Slovakia Hungary 4 infantry moved from Bulgaria to Romania 1 artillery moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Poland 2 armour moved from France to Germany 1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia 2 Waffen_Artys and 5 waffen_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from France to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 elite and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 elite moved from 112 Sea Zone to Norway Place Units - Germans 3 GermanUBoats and 1 destroyer placed in 112 Sea Zone 3 GermanUBoats placed in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Germans to Southern France: 1 infantry EDIT: Turning off Edit Mode 1 German_LCV, 1 Panzer_General, 1 elite, 1 german_para and 1 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 2 Panzer_Grndrss placed in Germany 1 Panzer_Grndrs placed in Normandy Bordeaux 1 Panzer_Grndrs placed in Western Germany Turn Complete - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
French regular : -0.83 Germans regular : -0.50 British regular : -0.33
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Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 2 Soviet_Commisars, 1 elite, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 7 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Rostov 1 submarine moved from 125 Sea Zone to 123 Sea Zone 10 mine_unarmeds moved from Russia to Bryansk 2 Russian_Engineers moved from Russia to Bryansk 2 russian_paras moved from Russia to Rostov 1 Soviet_Commisar moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 2 infantry moved from Rostov to Ukraine 1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia 1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Buryatia to Rostov 1 Russian_Engineer moved from Bryansk to Russia Place Units - Russians 2 Soviet_Commisars, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 44 PUs
Combat Hit Differential Summary :
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well I’ve hit the wall. Gotta do Panzer’s then this one. Be light soon maybe I can rally :)
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 4 Fortifications, 1 Japan_destroyer, 1 artillery, 1 carrier, 1 elite, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 Japan_destroyer, 1 battleship, 1 cruiser and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 35 Sea Zone 2 artilleries, 1 elite and 3 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 elite, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 1 elite and 3 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 infantry moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 harbour and 3 infantry; ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 3.83 expected hits British roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Malaya 3 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 1/6 hits, 3.33 expected hits British roll dice for 1 fighter and 1 infantry in Malaya, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 3/5 hits, 3.00 expected hits British roll dice for 1 fighter in Malaya, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 fighter and 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 4/11 hits, 4.33 expected hits Americans roll dice for 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 5/6 hits, 3.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Philippines, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 4 Fortifications, 1 infantry and 2 usa_fighters in Philippines, round 3 : 3/3 hits, 1.83 expected hits 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines 1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Philippines 2 tactical_bombers owned by the Japanese retreated Americans win with 4 Fortifications and 1 usa_fighter remaining. Battle score for attacker is -12 Casualties for Japanese: 2 artilleries, 1 elite, 2 fighters and 3 infantry Casualties for Americans: 1 aaGun, 4 infantry and 1 usa_fighter Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan 2 fighters and 2 tactical_bombers could not land in Yunnan and were removed 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 bombers moved from Malaya to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 artillery and 3 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Chahar 2 J_Rails moved from Kiangsu to Jehol 2 J_Rails and 2 infantry moved from Jehol to Hunan 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 4 Fortifications placed in Caroline Islands 1 factory_minor placed in Shantung 1 artillery, 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 2.50 Japanese regular : -3.67 Americans AA : -0.50 British regular : 0.33
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Lol that’s going to change some plans :)
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lol I screwed that turn up just about every way possible :)
Idiot commander didn’t send the two dudes from china to PHI. Then the yanks shot the shit outta them lol They were just drinking sake eyeballing the white women in Hong Kong lol
Forgot to attack the french too
Oh well it’s game on now :)
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Haha and your planes got removed as well 😂
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We could reroll the Phillipines battle if you want with your two extra dudes. Mistakes are to be made :)
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ha ha ha yea clicked too fast :) put em back in though :)
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that’s ok communication breakdowns are part of battle. :)
There chillin in singapore now :)
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@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
communication breakdowns
🤣
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Led Zepplin :)
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Do you know how to fix the “OutOfMemory: JavaHeapSpace” error? I am consistently getting it when booting up big games…
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try changing vmoptions i think it’s called. I don’t remember whwere it’s at.
Panther knows or a search should find it here or triplea site
I thought prerelease auto did it but not sure
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It might be in the other triplea folder that doesn’t have the games. Maybe in bin
Idk :)
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Game History
Round: 2 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 destroyer, 1 harbour and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 16 Sea Zone 1 usa_fighter moved from Wake Island to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 4 usa_fighters moved from Wake Island to 31 Sea Zone 1 usa_tactical_bomber moved from Wake Island to 31 Sea Zone 1 usa_fighter moved from 16 Sea Zone to 31 Sea Zone 1 bomber moved from 16 Sea Zone to Wake Island 1 destroyer moved from 8 Sea Zone to 16 Sea Zone 1 cruiser and 2 transports moved from 8 Sea Zone to 10 Sea Zone 2 usa_fighters moved from Western United States to Wake Island 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 usa_fighter moved from Western United States to Eastern United States Place Units - Americans 1 harbour placed in Wake Island 1 Heavy_BB and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,3,2,6,3,6,6,4,5,3 Americans collect 52 PUs (2 lost to blockades); end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Philippines: 1 usa_fighter EDIT: Adding units owned by Americans to Java: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Java: 1 fighter EDIT: Adding units owned by Americans to Java: 1 usa_fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 7 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Szechwan 5 infantry moved from Shensi to Szechwan Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 3 Fortifications, 2 destroyers, 1 factory_minor, 5 infantry and 3 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Burma to Shan State 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State 1 bomber and 2 uk_fighters moved from Gibraltar to 109 Sea Zone 2 uk_fighters moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 4 uk_fighters Germans defend with 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser British roll dice for 1 bomber, 1 destroyer and 4 uk_fighters in 109 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack, 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 uk_fighter owned by the British lost in 109 Sea Zone 3 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber and 3 uk_fighters in 109 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 uk_fighter owned by the British lost in 109 Sea Zone 1 battleship owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone British win with 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 11 Casualties for British: 1 destroyer and 2 uk_fighters Casualties for Germans: 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser Battle in Shan State British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to Yunnan 2 aaGuns, 1 artillery and 3 infantry moved from Burma to Yunnan 1 commando moved from Burma to Yunnan 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 uk_tactical_bomber moved from 76 Sea Zone to Egypt 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 uk_fighter moved from Malta to Egypt 1 artillery and 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 mech_infantry moved from 81 Sea Zone to Egypt 1 carrier and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 bomber moved from 109 Sea Zone to Gibraltar 1 uk_fighter moved from 109 Sea Zone to Gibraltar 1 uk_fighter moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 infantry moved from India to Burma 1 battleship moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from India to Burma Place Units - British Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 3 Fortifications placed in Sumatra 1 factory_minor placed in Egypt 3 uk_armours placed in Union of South Africa 5 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Removing units owned by British from India: 1 factory_major EDIT: Adding units owned by British to India: 1 UndergroundMinr EDIT: Removing units owned by British from India: 1 UndergroundMinr EDIT: Adding units owned by British to India: 1 UndrgroundFctry EDIT: Changing PUs for British from 3 to 2 EDIT: Turning off Edit Mode 2 destroyers placed in 106 Sea Zone Turn Complete - British British collect 44 PUs; end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.67 Japanese regular : 2.00 Germans regular : -0.83 British regular : -0.67
Some slip-ups on my part too. Forgot to move the India factory underground, so I had to spent time messing around in edit to fix it :)