@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
D-Day (VF test game) TGC (Allies) v SBY (German)
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2d6: 5, 1
2d6: 5, 4 -
1 artillery from the 265th Infantry Division joins 3 infantry from the division in G32. The 17th SS Panzergrenadier Division Götz von Berlichingen (1 infantry, 1 tank, 1 artillery), 1 artillery from the 86th Corps, and 1 infantry from the 353rd Infantry Division move into G34. 1 infantry from the 8th Werfer Brigade joins 1 infantry from the same unit in G40. The 1st SS Panzer Division Leibstandarte Adolf Hitler (3 tanks, 1 infantry, 1 artillery) moves into G39.
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Oh shoot… I miswrote the Rennes reinforcements (I looked at the reinforcements card wrong). 1 artillery from the 275th Infantry Division joins 3 infantry from the division in G32. The 265th Infantry Division (3 infantry, 1 artillery) also moves into G32. 1 tank from the 17th SS Panzer Division moves into G40. The Rouen reinforcement placements stay the same.
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bombers at Cherbourg AA gun [dice 2d6]
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2d6: 2, 5
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A5 Reinforcements
USA [dice 2d6] -
2d6: 5, 4
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 1, 2
2d6: 3, 6 -
Oops, forgot that the Rouen reinforcements have already been used up.
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1 infantry and 1 artillery from the 17th SS Panzergrenadier Division Götz von Berlichingen move into G36. 1 artillery from the 86th Corps moves into G40.
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@SuperbattleshipYamato @The_Good_Captain
Hi guys. Good news, I managed to implement German AA fire and the Allied Bomber strikes. Last thing I want to fix is the Naval Bombardments. If you come up with any more suggestions, let me know.
I have a question for you guys, optionally we could use the so-called “Frostion” units in D-Day:

I think the units look pretty cool but it is a personal preference. Would you guys like to have these units instead? (I believe there are several images that can represent blockhouses, so it could always be changed if you don’t like the current one which is a fortification.)
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I would want those units to be a game option, if possible (or just create two different modules, one with the regular unit designs, one with these units).
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@SuperbattleshipYamato @The_Good_Captain
That’s an excellent idea to make two different modules. Will do that 😀
Hehe I am sure you are going to love the new module… a bunch of things are automatic now. AA guns will automatically spawn and fire at enemy fighters and bombers, which is pretty cool 😁 Blockhouse fire is now automatic too, it counts the number of blockhouses bordering the beachheads and will place a corresponding amount of BlockhouseStrike units there, so no need to move them in.
I’ll completely rewrite the game notes because almost all of it is redundant… and provide an overview of all the fixes.
Anyway good game to you guys. I’ll stop now with polluting your game thread with my posts :)





