TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
PTV (Game 2) MuddSlinger (X+15) vs Nikola1975 (A)
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries moved from Syria to Iraq 3 armour and 2 infantry moved from Algeria to 96 Sea Zone 2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 3 armour and 3 infantry moved from 94 Sea Zone to Gibraltar 1 artillery moved from Tunisia to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar 1 artillery moved from Southern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 4 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone 1 artillery and 5 infantry moved from 94 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to Gibraltar 1 bomber moved from Malta to Gibraltar 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 99 Sea Zone to 94 Sea Zone Italians take 99 Sea Zone from French Combat - Italians Battle in 94 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 7 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 7 transports in 94 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Iraq Italians attack with 3 artilleries British defend with 1 artillery and 1 infantry Italians roll dice for 3 artilleries in Iraq, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 3 artilleries in Iraq, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Iraq Italians roll dice for 2 artilleries in Iraq, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 artilleries in Iraq, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Iraq 1 infantry owned by the British lost in Iraq Italians roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Iraq, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Iraq, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Iraq, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Iraq, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Iraq British win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Italians: 3 artilleries Casualties for British: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Gibraltar Italians attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 9 infantry British defend with 1 artillery, 1 fighter, 1 harbour and 3 infantry; Americans defend with 1 armour, 2 fighters and 3 infantry Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 9 infantry in Gibraltar, round 2 : 4/16 hits, 5.00 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Gibraltar, round 2 : 5/11 hits, 4.83 expected hits 5 infantry owned by the Italians lost in Gibraltar 1 infantry owned by the Americans and 3 infantry owned by the British lost in Gibraltar Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Gibraltar, round 3 : 7/11 hits, 4.17 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Gibraltar, round 3 : 2/7 hits, 3.50 expected hits 2 infantry owned by the Italians lost in Gibraltar 1 armour owned by the Americans, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the British and 1 fighter owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 37 Casualties for Italians: 7 infantry Casualties for Americans: 1 armour, 2 fighters and 3 infantry Casualties for British: 1 artillery, 1 fighter and 3 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to Southern Italy 1 aaGun and 2 infantry moved from Southern France to France Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 British regular : -2.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Queensland to 56 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to 43 Sea Zone 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 56 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone 1 carrier moved from 27 Sea Zone to 34 Sea Zone 2 fighters moved from 27 Sea Zone to 34 Sea Zone 1 cruiser moved from 27 Sea Zone to 34 Sea Zone 1 artillery and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 2 infantry moved from 55 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from 45 Sea Zone to Northern Australia 1 fighter moved from 43 Sea Zone to Northern Australia 1 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 carrier placed in 64 Sea Zone 1 fighter placed in 64 Sea Zone ANZAC undo move 2. 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from Normandy Bordeaux to 92 Sea Zone Combat - French Non Combat Move - French 2 infantry moved from 113 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.50
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@MuddSlinger Hm, I miscounted Italian transports.
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you need to re-do? go ahead
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@MuddSlinger No, come on, miscounting is a part of the game. We are losing them because we make mistakes, otherwise I guess chess would never have a winner :)
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up to you. we can re-do and I can check my Italy turn then after you re-do
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@MuddSlinger Of course not. Thanks for asking.
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 55 PUs; Germans buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 3 armour and 11 infantry moved from Southern France to France 3 artilleries moved from Western Germany to France Combat - Germans Non Combat Move - Germans 1 aaGun moved from Western Germany to France 5 tactical_bombers moved from Southern France to France 2 fighters moved from Southern France to Western Germany 4 artilleries and 5 infantry moved from Germany to Western Germany 6 armour and 5 mech_infantrys moved from Poland to Western Germany 2 fighters moved from Southern France to France 1 fighter moved from 95 Sea Zone to Western Germany 1 fighter moved from 95 Sea Zone to France 1 fighter moved from 94 Sea Zone to France 1 battleship, 1 carrier, 1 cruiser and 4 transports moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Northern Belarus to Leningrad 2 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Novgorod to Leningrad Place Units - Germans 3 infantry placed in France 4 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,1 Germans collect 47 PUs (3 lost to blockades); end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 2 infantry moved from Nenetsia to Archangel 1 fighter moved from Smolensk to Archangel 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Ukraine to Kursk 1 artillery moved from Ukraine to Kursk 1 artillery and 2 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 2 artilleries and 8 infantry moved from Yenisey to Timguska 3 artilleries moved from Smolensk to Novgorod 1 infantry moved from Vologda to Novgorod 1 artillery moved from Nenetsia to Archangel 4 infantry moved from Smolensk to Novgorod 4 infantry moved from Smolensk to Novgorod 1 artillery moved from Smolensk to Novgorod 8 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Urals to Kazakhstan 1 infantry moved from Urals to Kazakhstan 2 fighters and 1 tactical_bomber moved from Yenisey to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Kursk 1 infantry moved from Bryansk to Kursk 1 infantry moved from Bryansk to Kursk 1 infantry moved from Bryansk to Kursk 1 infantry moved from Bryansk to Kursk 1 infantry moved from Bryansk to Kursk 1 artillery moved from Bryansk to Kursk 1 infantry moved from Bryansk to Kursk 1 artillery moved from Bryansk to Kursk Combat - Russians Battle in Archangel Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Nenetsia 1 aaGun moved from Smolensk to Bryansk 1 aaGun moved from Smolensk to Russia 1 fighter moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov Place Units - Russians 1 artillery and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Stalingrad 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers and 19 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Davao to 55 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 6 infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Yakut S.S.R. to Yenisey 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 2 infantry moved from Hopei to Szechwan 2 tactical_bombers moved from Eastern Sinkiang to Szechwan 2 tactical_bombers moved from Eastern Sinkiang to Szechwan Combat - Japanese
Combat Hit Differential Summary :
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scramble off queensland?
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@MuddSlinger Yes.
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers and 19 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Davao to 55 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 6 infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Yakut S.S.R. to Yenisey 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 2 infantry moved from Hopei to Szechwan 2 tactical_bombers moved from Eastern Sinkiang to Szechwan 2 tactical_bombers moved from Eastern Sinkiang to Szechwan Combat - Japanese ANZAC scrambles 1 units out of Queensland to defend against the attack in 55 Sea Zone Battle in Szechwan Japanese attack with 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 infantry and 4 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 2 bombers ANZAC defend with 1 fighter and 2 transports Japanese roll dice for 2 bombers in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 fighter and 2 transports in 55 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 55 Sea Zone 1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 55 Sea Zone 1 transport owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 fighter and 2 transports Battle in 8 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 8 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 tactical_bombers moved from Szechwan to Kwangtung 3 artilleries and 9 infantry moved from Hunan to Kwangtung 1 infantry moved from Kiangsi to Hunan 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 3 infantry moved from Shantung to Anhwe 1 aaGun moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Northern Manchuria to Buryatia 4 artilleries moved from Western Sinkiang to Northern Sinkiang 2 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Shantung 3 fighters moved from Kyushu to Davao 3 fighters moved from Japan to Manilla 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 36 Sea Zone 1 bomber moved from 55 Sea Zone to Java 2 infantry moved from Borneo to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Manilla 1 tactical_bomber moved from Kwangtung to Japan 3 infantry moved from Korea to Southern Manchuria 1 infantry moved from Siberia to Sakha Place Units - Japanese 1 destroyer placed in 7 Sea Zone 1 destroyer placed in 6 Sea Zone 9 infantry placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 infantry placed in Korea Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : 0.33 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 4 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Denmark 1 carrier moved from 113 Sea Zone to 115 Sea Zone 2 cruisers moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 115 Sea Zone 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 3 armour moved from Normandy Bordeaux to 113 Sea Zone 3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 armour and 3 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 3 artilleries moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 artillery and 1 infantry moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 23 Sea Zone to Marianas 1 fighter moved from 34 Sea Zone to Marianas 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to Paulau 1 submarine moved from 40 Sea Zone to 58 Sea Zone
Combat Hit Differential Summary :
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@MuddSlinger Check scramble decisions on both ends of the board.
Note one crucial scramble - you are not able to scramble to defend empty territory (Denmark), but you are able to try to defend the invasion from the seazone, with 3 fighters.
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no scramble. I was so worried about knocking you out of europe and I made the stupid mistake of leaving Berlin open. I never do that. wow
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@MuddSlinger Hm, whatever I say here will not sound good.
Scramble to defend invasion here? 3 fighters, again
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where will those planes have to land?
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@MuddSlinger My planes? To Norway.
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no scramble