@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
Oops, oversight on ANZAC,
request permission to sink transport at Iwo with sub
ANZAC sub. Didn’t see it when the time came, camoflauged in the US fleet. Had it planned when I sunk the other transport with USA plane, of course.
Thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Shensi
1 fighter moved from Russia to Shensi
1 mech_infantry moved from Bryansk to Vologda
1 fighter and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 mech_infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 5 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Shensi to Tsinghai
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Western Ukraine to Russia
2 infantry moved from Yenisey to Timguska
4 infantry moved from Yakut S.S.R. to Yenisey
11 artilleries and 11 infantry moved from Rostov to Bryansk
3 artilleries and 18 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Kazakhstan
5 mech_infantrys moved from Russia to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.00
Russians regular : -0.67
@gamerman01 said in L24 BM4 Playoff Semi-Final Adam514 (Axis) vs Gamerman01 (Allies+22):
ANZAC sub. Didn’t see it when the time came, camoflauged in the US fleet. Had it planned when I sunk the other transport with USA plane, of course.
Thanks
All good.
I did it in anticipation that you approve
Maybe now you attack 26 and wipe me out and make me quit
I mean I did the edit, and posted again below so you are not inconvenienced, my mistake
Have a great Monday
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 marine moved from Ceylon to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 bomber moved from Jehol to Sikang
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in French Madagascar
Battle in Kenya
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/10 hits, 5.00 expected hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking French Madagascar from French, taking Kenya from British, taking 17 Sea Zone from Americans with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from Sikang to Kweichow
1 artillery and 5 infantry moved from India to 39 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from India to West India
1 artillery and 5 infantry moved from 72 Sea Zone to Kenya
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Burma to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 infantry moved from Malaya to Shan State
5 infantry moved from Burma to Yunnan
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Manchuria to Jehol
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Amur to Buryatia
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 fighter moved from French Indo China to India
9 carriers moved from 6 Sea Zone to 35 Sea Zone
8 fighters and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
4 destroyers and 6 submarines moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from 6 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry placed in India
3 infantry placed in Malaya
2 fighters and 3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.83
ANZAC regular : -0.17
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 marine moved from Ceylon to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 bomber moved from Jehol to Sikang
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in French Madagascar
Battle in Kenya
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/10 hits, 5.00 expected hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking French Madagascar from French, taking Kenya from British, taking 17 Sea Zone from Americans with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from Sikang to Kweichow
1 artillery and 5 infantry moved from India to 39 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from India to West India
1 artillery and 5 infantry moved from 72 Sea Zone to Kenya
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Burma to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 infantry moved from Malaya to Shan State
5 infantry moved from Burma to Yunnan
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Manchuria to Jehol
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Amur to Buryatia
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 fighter moved from French Indo China to India
9 carriers moved from 6 Sea Zone to 35 Sea Zone
8 fighters and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
4 destroyers and 6 submarines moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from 6 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry placed in India
3 infantry placed in Malaya
2 fighters and 3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novgorod: 1 bomber
EDIT: Adding units owned by Japanese to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.83
ANZAC regular : -0.17
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 carriers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from Tsinghai to Shensi
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Marianas to 17 Sea Zone
1 infantry moved from Greece to Albania
1 bomber moved from Gibraltar to Albania
1 fighter and 1 infantry moved from Greece to Bulgaria
1 fighter moved from Caroline Islands to 17 Sea Zone
1 fighter moved from Caroline Islands to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shensi
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Shensi, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bulgaria
Americans attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Bulgaria
1 fighter owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Albania
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Albania, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Albania to Greece
1 bomber moved from Shensi to Greece
1 fighter moved from Shensi to Tsinghai
3 fighters moved from 17 Sea Zone to 31 Sea Zone
9 fighters moved from 26 Sea Zone to Caroline Islands
3 fighters moved from Hawaiian Islands to Caroline Islands
2 bombers moved from Western United States to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Bulgaria to Greece
2 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 artillery moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 fighter moved from 92 Sea Zone to Greece
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Libya to Tunisia
1 fighter moved from 92 Sea Zone to United Kingdom
1 carrier moved from 92 Sea Zone to 109 Sea Zone
2 cruisers moved from 26 Sea Zone to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 marine moved from 31 Sea Zone to Wake Island
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
7 carriers, 6 destroyers and 9 submarines moved from 26 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from Central United States to Western United States
1 submarine moved from 31 Sea Zone to 22 Sea Zone
2 infantry moved from Queensland to South Australia
Place Units - Americans
1 transport placed in 101 Sea Zone
3 carriers and 1 transport placed in 10 Sea Zone
1 submarine placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Greece
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 fighter and 4 infantry moved from Belgian Congo to Kenya
1 bomber moved from Union of South Africa to Kenya
1 armour moved from Persia to Northwest Persia
British take Iraq from Germans
3 fighters moved from Greece to Bulgaria
5 fighters moved from Greece to Yugoslavia
Combat - British
Battle in Bulgaria
British attack with 3 fighters
Italians defend with 1 infantry
British roll dice for 3 fighters in Bulgaria, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yugoslavia
British attack with 5 fighters
Germans defend with 1 mech_infantry; Italians defend with 1 infantry
British roll dice for 5 fighters in Yugoslavia, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/2 hits, 0.67 expected hits
2 fighters owned by the British lost in Yugoslavia
1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Yugoslavia
British win with 3 fighters remaining. Battle score for attacker is -13
Casualties for British: 2 fighters
Casualties for Italians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kenya
British attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery and 6 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Kenya, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 6 infantry in Kenya, round 2 : 5/8 hits, 2.83 expected hits
1 artillery owned by the British and 4 infantry owned by the British lost in Kenya
2 infantry owned by the Japanese lost in Kenya
British roll dice for 1 bomber and 1 fighter in Kenya, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kenya, round 3 : 2/6 hits, 2.17 expected hits
1 bomber owned by the British and 1 fighter owned by the British lost in Kenya
1 infantry owned by the Japanese lost in Kenya
Japanese win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -31
Casualties for British: 1 artillery, 1 bomber, 1 fighter and 4 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 83 Sea Zone to 88 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Yugoslavia to Greece
3 fighters moved from Bulgaria to Greece
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Libya to Tunisia
2 aaGuns, 2 artilleries and 16 infantry moved from Persia to Northwest Persia
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
3 carriers and 2 destroyers moved from 92 Sea Zone to 109 Sea Zone
Place Units - British
1 transport placed in 109 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,5,6,5,5,4,5,6,2,3,4
British collect 25 PUs (3 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.50
Italians regular : -0.33
Japanese regular : 2.33
Germans regular : 1.67
British regular : 0.50
Good game!
Sorry I must have tried your patience.
Again, you were really great to play against.
Lightning fast play, not a lot of edits, and great sportsmanship.
I won’t make all my excuses, and keep the speech short.
First game between us, many years of buildup suspense.
A really good game, a little too short.
I had good plans to hold South Africa for a couple turns and maybe even make it expensive or make you go away from the porcupine, but that last critical battle sealed the game.
It’s a little disappointing because I had some good things going but have to turn around the income or it’s just the long slow full nelson. That’s 3/3 times I’ve faced that in 2 years against the best players, and it’s not too fun. But the Allies get all their shots first and only get slowly suffocated if the first several rounds aren’t good enough.
Maybe one of these days crockett is up to interviewing us, if you’re still up for it when the time comes.
It would be the first time we’d have both players in the interview along with @crockett36 is quite good at reviewing.
There were several highlights in the game as there always are in a competitive game of A&A
Off the top of my head, from my side they included,
I pretty much stopped keeping track of dice by this time because the first several rounds matter so much, what happens after that is really only important because of all that had happened before that. That’s how I look at it.
One other highlight is how Egypt had to be evacuated before the Germans even got there, I think because I went for 112 and the US planes were needed in Egypt. But. I wouldn’t have held Egypt long anyway.
MAYBE if before playing G15 you got drunk, fell, and suffered a significant head wound I could have taken Berlin for a turn, but I’m not going to make it play out until then after the disaster in Kenya that would have kept me alive a bit longer.
So… good game, I apologize for delays but I need time and energy to play big moves. You do have 4X as many BM games completed as I do (THERE’S an excuse) but now, more than your rating and record,
I am above all impressed by your speed.
It was really fun to play you, just a lot of work like all games against good/great players are.
Either you or farmboy will win your respective 2nd championship, so that is cool.
Farmboy is going for back to back!
Is going to be Adam Axis vs farmboy Allies? Probably!
Good game!
If your targeting of the Italian can openers had worked, that combined with the low amount of remaining German land units would have made it quite hard to get through Russia.
German air got good results on attack, but on its few instances of defense they got caught lacking.
My money is on Axis for the championship game!
I’m up for the game discussion.
Thanks Adam, as usual your few words go a long way. I wish you two a fun and long championship game
I’m glad I can let you know when Randy talks to me or both of us about the review
this was an interesting game to follow. And I don’t think I’ve often seen a game like this. The stats are worrisome for the allies. But Germany is denied Caucasus and volgograd and the soviets are pretty strong. Japan is dominating but there is no real danger of a pacific victory any time soon. Congrats to both of you and looking forward to the final!
Well said, and I’m thrilled you paid close enough attention to the game to comment,
I couldn’t deal with losing Africa that quickly (good dice in Kenya would have slowed it down a couple turns though I anticipated a reload at West India and a naval base, or just a German overwhelm)
Or Europe getting to the point of being easy to defend.
Where I had hope:
I thought the Japanese fleet was going to dominate and a few rounds ago I told my self that I can’t win the game unless the USA is able to get the upper hand AT SOME POINT
I was surprised that I found the USA actually could compete earlier than I thought, but I couldn’t keep up with the race for income worldwide.
Russians might have possibly cut the fast Germans from the slow for a very long time, and the Indian stack moving to help block off the bottleneck. I’m sure Adam had great plans to take care of all these things, but this is what it looked like from my side of the table.
I don’t have much experience with games 12+ rounds. So I discovered the power of Greece out of necessity with all other landing places walled off. For me it was mainly as an airbase in the middle of the theater where planes were going to be able to reinforce Moscow, Normandy, and even Norway in a single turn. It’s not just about a beachhead and a factory and trying to push an army where Germany can’t easily get to.
Now I know.
I’ll leave most of my thoughts for the hopefully to come game review with Adam online, especially so I don’t say too many foolish things about my great plans that he could demonstrate how he was going to easily stop.
But finally I’ll just say that what happens after the first few rounds are largely depending on those few rounds, that is, they decide the course of the game.
In my view, I was playing catch up the entire rest of the game after the very successful G4 air raid on Z95. That was a very deciding battle in my opinion.
Against 95% of other players I would keep going and waiting for the crack. I just set up a pretty good attack on Berlin that would have been easily countered with a wave of 10 ground on Berlin, but there is a chance lesser players would miss that or some other things. Also, hard hitting attack possibilities on the West coast thanks to the airbase on Greece. German/Italy income increasingly hampered by subs newly added, but after 14 rounds with Adam I knew it would just be a really long exercise in futility because like I suffered with @Pejon_88 and @farmboy , the Axis reached the point where they could easily be defensive and not lose the game (with experienced and expert play that all 3 have).
The Allies have to prevent the Axis from getting to that point. I’m kind of late to the party after only returning moderately the past 2 years, but demonstrated 3 times it is crystal clear. My Axis game should be strong again after experiencing 3 thorough demonstrations.
And I have to acknowledge again that I7 the game would have been over immediately with average dice on Italy taking Egypt but I got lucky.
I’m really happy to have so many fantastic and experienced G40 players here all in one place.
I also want to acknowledge that as I recall, after a perfect India crush set up (that was hampered a little by J1 dice)
India was doomed even with ANZ 3 fighters that were sent immediately (and I think I managed to get the Singapore army to help out)
It was just a matter of how many Jap planes would be lost.
I could argue that the attack should have been made, I’m sure Adam went back and forth (right?)
But Adam knew he didn’t need to take the chance there because he is a greater player than me, not a lesser. A lesser would have taken the shot and with a little dice assist I would have been in real trouble (if the lesser player were actually to set up a perfect India crush like that)
In other words, I nearly lost in round 2 or 3, and I nearly lost in round 7.
And there might have been another near death like these, in fact, I think Russia was in very real danger although I stumbled on a way to slow the advance by maybe even 2 turns.