Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsPost League Game Results Here
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thx for patience and playing @farmboy in pacifiersboard (X) -vs- farmboy (L +18) BM - above my pay grade as well
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L23 2nd Ed OOB AndrewAAGamer (X) vs GeneralDisarray (A+60)
GeneralDissary Allies over AndrewwAAGamer AxisWell played…
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@AndrewAAGamer that game looked pretty epic!
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Started in May 2023. Went to Turn 35 only because Axis was too stubborn to concede earlier. :)
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@AndrewAAGamer I looked at at the game files. Definitely seemed like the allies should win but I can definitely understand the desire to keep playing when you still have so much on the board. I’d do the same.
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@AndrewAAGamer It is so epic that we play a game that can take that many hours and 15 months
Or can be blown up in 15 minutes on G1!!!
Care to share a summary? Maybe just a paragraph or two?
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@gamerman01 said in Post League Game Results Here:
Care to share a summary? Maybe just a paragraph or two?
Sure…
Actually, it was pretty simple. The Allies collected far more money than the Axis did for the entire game and the difference eventually overwhelmed the Axis. Highlights were:
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J1 – Japan fails on their J1 DOW to take The Philippines. Japan losses 2 inf, art, armor, fighter vs 2 inf USA. This allowed the USA to focus more on the Europe side of the board with a significant investment.
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US+UK4 - Allies land and take heavily Normandy Bordeaux which made life difficult for Germany. Germany was forced to spend too may resources in the west reducing pressure on Moscow in the east.
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Round 11: Moscow still holds and the Russians build an airfield in Belarus which allows UK to sack Berlin. This disaster, and transfer of monies from Germany to UK of $69, is somewhat mitigated by trapping the UK fleet of $139 TUV in the Baltic for the rest of the game. However, the loss of the subsequent German build allowed France to be liberated on Round 12.
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Round 13: Rome falls for the rest of the game.
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Round 20: Moscow finally falls.
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Round 33 France falls again.
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At this point the Axis concedes (Round 35) as even though France and Volgograd are retaken by the Axis they lose Norway and cannot take back the Caucasus. Thus they are still $50+behind in TUV with no hope to win.
The Allies collected $40+ more per Turn than the Axis for the bulk of the game. This allowed the Allies to fight battles at a TUV loss and still gain ground on the Axis. For example, the Allies continually traded and blocked the Japanese islands at a TUV loss that still was in their favor. Specifically, 4 Allied DDs would die to prevent the Japanese from retaking the islands at a cost of 3 Jap subs for a negative TUV of $14 that did not matter to the Allies since they were collecting more than $40 than the Axis. Another specific example, UK and French mechanized infantry would trade territories in Europe via a US taken Northern Italy and while a loss of TUV versus the German infantry overall it was a winning strategy. As the Allies could afford to lose more in TUV in their battles while the Axis could not. Basically, the Allies could suffer significantly more TUV losses than the Axis could and still be winning as they had more money to buy reinforcements whereas the Axis did not. The Allies bleed the Axis to death until the Axis collapsed.
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Well I’m glad I asked
Indeed, it sounds like the reverberations of the Phi disaster were massive. Those round 1-3 dice matter so much… And help make every game different -
@GeneralDisarray And can we get the General’s debriefing?
▄︻テ══━一💥
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@AndrewAAGamer said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
Care to share a summary? Maybe just a paragraph or two?
Sure…
Actually, it was pretty simple. The Allies collected far more money than the Axis did for the entire game and the difference eventually overwhelmed the Axis. Highlights were:
-
J1 – Japan fails on their J1 DOW to take The Philippines. Japan losses 2 inf, art, armor, fighter vs 2 inf USA. This allowed the USA to focus more on the Europe side of the board with a significant investment.
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US+UK4 - Allies land and take heavily Normandy Bordeaux which made life difficult for Germany. Germany was forced to spend too may resources in the west reducing pressure on Moscow in the east.
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Round 11: Moscow still holds and the Russians build an airfield in Belarus which allows UK to sack Berlin. This disaster, and transfer of monies from Germany to UK of $69, is somewhat mitigated by trapping the UK fleet of $139 TUV in the Baltic for the rest of the game. However, the loss of the subsequent German build allowed France to be liberated on Round 12.
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Round 13: Rome falls for the rest of the game.
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Round 20: Moscow finally falls.
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Round 33 France falls again.
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At this point the Axis concedes (Round 35) as even though France and Volgograd are retaken by the Axis they lose Norway and cannot take back the Caucasus. Thus they are still $50+behind in TUV with no hope to win.
The Allies collected $40+ more per Turn than the Axis for the bulk of the game. This allowed the Allies to fight battles at a TUV loss and still gain ground on the Axis. For example, the Allies continually traded and blocked the Japanese islands at a TUV loss that still was in their favor. Specifically, 4 Allied DDs would die to prevent the Japanese from retaking the islands at a cost of 3 Jap subs for a negative TUV of $14 that did not matter to the Allies since they were collecting more than $40 than the Axis. Another specific example, UK and French mechanized infantry would trade territories in Europe via a US taken Northern Italy and while a loss of TUV versus the German infantry overall it was a winning strategy. As the Allies could afford to lose more in TUV in their battles while the Axis could not. Basically, the Allies could suffer significantly more TUV losses than the Axis could and still be winning as they had more money to buy reinforcements whereas the Axis did not. The Allies bleed the Axis to death until the Axis collapsed.
You lose Berlin AND STILL TAKE MOSCOW! Wow! Well fought.
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@gamerman01
Sorry almost forgot to post about this.Much as Andrew said, I would add that the German troops went south to Russia, allowing the British planes to hold with the Russian stack at Bryansk by turn 4. This would stop the effectiveness of the Italian can opener, however, I understand the trade-off of going south to allow Russia to hold Ukraine a turn earlier.
Taking Berlin helped, but Andrew did mitigate it as much as possible trapping the British fleet for the rest of the game in the Baltic Sea.
I have lost countless games to Andrew over the decades most of them were quick victories for him so this was one of the few.
Excellent play all around looking forward to the reverse challenge. -
And the wins keep on coming!
GeneralDisarray over Booper
L24 OOB GeneralDisarray (X) vs Booper (L+50)
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Over decades!
That is an interesting surprise! Neat -
Yep, Andy and I were in the same play group in Seattle. :)
Also, I somehow screwed something up. Would you please delete…
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NP - Poof
Thanks for having me clean it up -
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@Amon-Sul said in Post League Game Results Here:
Fasthard (Axis) vs Amon-Sul (allies +24) - game 3
@fasthard (Axis) Wins
Fasthard leads 2-1
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L24 BM FlyingBadger (Axis) vs Sovietishcat (Allies+17) #1
@Sovietishcat comprehensively wins over FlyingBadger.
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PTV Muddslinger (X+3) vs Nikola1975 (A)
Nikola1975 allied win
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BM Me1945 vs. farmboy +20. Farmboy wins.
https://www.axisandallies.org/forums/topic/41008/l24-bm4-me1945-vs-farmboy-l-20/2?_=1723779256570