The goal of the Project Manager and Playtesters was to create, as much as possible, a balanced game. Therefore, in an ideal world, both sides are fighting tooth and nail to only obtain a Minor Victory.
We envisioned the only time either side would get a Total Victory was if the skill level of the opposing players was vastly different OR if one side rolled poorly and the other side rolled great. In other words, Total Victories should be rare.
Major Victories would happen more often than Total, due to the same reasons as above but not to the same degree, but the majority of the games should end in Minor Victories. That is intentional and if that is what you are experiencing then all is going according to plan.
If one side had an easier path to victory than the other then the game would need a Bid. Our goal was to make both sides equally capable of victory so no Bid would be required to balance the game. Players should be happy to take either side as both sides have the same chance of winning.





