@Amon-Sul GL&HF
scramble?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 55 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 fighter and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 fighter owned by the ANZAC retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Java to 55 Sea Zone
1 fighter moved from Burma to 55 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 2.00
ANZAC regular : -1.33
Germany on the move
Godspeed!
@Amon-Sul yes, dices are ridiculous sometimes…
Let’s have what surprise Russia will bring us, maybe Java does not matter…
I am online at PC till 15:30
remove mechs before artilleries
@Amon-Sul I’m now in a meeting, I’ll roll dices in 5-10mins
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Norway to 125 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
4 armour, 5 artilleries, 17 infantry and 13 mech_infantrys moved from Smolensk to Russia
4 armour, 2 bombers, 2 fighters and 8 mech_infantrys moved from Belarus to Russia
3 bombers moved from Western Germany to Russia
3 armour moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 aaGun and 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Novgorod
1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 armour
Battle in Bryansk
Germans attack with 3 armour, 1 infantry and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Bryansk, round 2 : 4/8 hits, 2,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Bryansk
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 8 armour, 5 artilleries, 5 bombers, 2 fighters, 17 infantry and 21 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 0/6 hits, 1,00 expected hits
Germans roll dice for 8 armour, 5 artilleries, 5 bombers, 2 fighters, 17 infantry and 21 mech_infantrys in Russia, round 2 : 21/58 hits, 17,17 expected hits
Russians roll dice for 2 aaGuns, 8 armour, 3 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/47 hits, 18,50 expected hits
17 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
19 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 armour, 5 artilleries, 5 bombers, 2 fighters and 19 mech_infantrys in Russia, round 3 : 13/39 hits, 14,00 expected hits
Russians roll dice for 8 armour, 3 artilleries, 4 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/28 hits, 12,17 expected hits
14 mech_infantrys owned by the Germans lost in Russia
5 mech_infantrys owned by the Russians, 7 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans roll dice for 8 armour, 5 artilleries, 5 bombers, 2 fighters and 5 mech_infantrys in Russia, round 4 : 8/25 hits, 11,67 expected hits
Russians roll dice for 8 armour, 2 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 8/15 hits, 7,83 expected hits
3 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
6 armour owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans roll dice for 8 armour, 2 artilleries, 5 bombers and 2 fighters in Russia, round 5 : 11/17 hits, 9,00 expected hits
Russians roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Russia, round 5 : 5/7 hits, 4,17 expected hits
2 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia
1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians and 2 armour owned by the Russians lost in Russia
Germans captures 42PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 3 armour, 5 artilleries, 17 infantry and 21 mech_infantrys
Casualties for Russians: 2 aaGuns, 8 armour, 3 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers moved from Russia to Poland
1 mech_infantry moved from Eastern Poland to Bryansk
2 fighters moved from Russia to Smolensk
3 bombers moved from Russia to Smolensk
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 aaGuns moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 50 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Combat Hit Differential Summary :
Russians regular : 3,83
Germans regular : 3,00
Russians AA : -1,00
@Amon-Sul no surprise in Russia… 80% held, of course you shot no air…
@Amon-Sul don’t know if this is and axis bonus implemented in our games or who rolls that dices…
it seems to me that too many of units survived comparing to odds
but its not disasterous
Russians regular : 3,83
Germans regular : 3,00
Russians AA : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Archangel to Vologda
1 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Burma to Yunnan
Turn Complete - Russians
Combat Hit Differential Summary :
Japan on the move…
@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul don’t know if this is and axis bonus implemented in our games or who rolls that dices…
Moscow battle is almost totally on average
u should have 10-12 units after the battle and u have them
i made a mistake , not in Scandinavia or Yunnan, but send too many units to Ukraine , southern front
with them near Moscow i could defend
I ve learned some things tactically about Russia in this game
I ll be smarter next time
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 6 tactical_bombers moved from Philippines to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 34 Sea Zone to 55 Sea Zone
2 bombers and 2 fighters moved from Kwangtung to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Sumatra
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 bombers, 11 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters and 1 transport; ANZAC defend with 2 fighters
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 11 fighters and 8 tactical_bombers in 55 Sea Zone, round 2 : 11/21 hits, 12,17 expected hits
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -1,00
Japanese regular : -1,33
ANZAC regular : -0,67
UK_Pacific regular : 1,33
@Amon-Sul I got what’s the issue about ANZAC not capturing Java…
Casualties?
