@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from Wake Island to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Algeria
Americans attack with 1 armour, 5 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour, 5 infantry and 3 mech_infantrys in Algeria, round 2 : 1/9 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
3 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Egypt
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Germany to Novgorod
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
Americans undo move 4.
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 22 infantry moved from India to Burma
1 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
Combat - British
Battle in Burma
British attack with 3 artilleries and 22 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 22 infantry in Burma, round 2 : 4/25 hits, 5.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from India to Burma
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 marine moved from British Somaliland to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from Kenya to Egypt
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
2 marines moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 destroyer moved from 110 Sea Zone to 117 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from 98 Sea Zone to Alexandria
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - British
2 fighters and 2 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 98 Sea Zone
1 marine placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,6,2,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -1.67
Italians regular : -0.33
Germans AA : -0.17
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Vyborg to Finland
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Holland Belgium to Southern France
2 fighters moved from Western Germany to Southern Italy
1 artillery moved from Tunisia to Libya
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 33 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 34 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from Persia to India
1 fighter moved from Persia to Burma
1 fighter moved from Persia to India
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 infantry moved from Ukraine to Rostov
1 bomber moved from Vyborg to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Western Germany to Ukraine
1 bomber moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
2 tactical_bombers moved from 112 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to Western Germany
5 armour moved from Vyborg to Finland
1 aaGun and 5 infantry moved from Norway to Finland
Place Units - Germans
2 fighters and 1 submarine placed in 110 Sea Zone
1 armour and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Southern France
3 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 4.
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 artillery and 7 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 3 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 7 infantry in Belarus, round 2 : 3/8 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
3 mech_infantrys moved from Volgograd to Kazakhstan
4 infantry moved from Novosibirsk to Kazakhstan
4 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Bryansk
1 submarine moved from 92 Sea Zone to 91 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans regular : 0.00
Russians regular : 2.50
Test
[dice 1d6 3d4 7d10]
1d6: 3
3d4: 1, 3, 3
7d10: 9, 5, 7, 8, 6, 5, 7
@Me1945 not sure if you need to use the dicebot for a combat in our game but I think this is the right way to do it.
[dice 10d6<=1]
[dice 10d6<2]
[dice 10d6<=3]
[dice 10d6<4]
10d6<=1: 2, 1, 4, 3, 3, 1, 1, 4, 3, 1; Hits: 4
10d6<2: 6, 1, 6, 5, 3, 3, 1, 2, 6, 5; Hits: 2
10d6<=3: 3, 5, 2, 6, 4, 5, 1, 3, 1, 6; Hits: 5
10d6<4: 3, 5, 1, 2, 2, 5, 2, 1, 5, 6; Hits: 6
should be <= not just <
@farmboy said in L24 BM4 Me1945 vs farmboy (L+20):
not sure if you need to use the dicebot for a combat in our game
Take Rus6 file and try to take Java and Paulau w/Japan. For some reason it doesn’t roll dice for your guys in the islands.
@Me1945 I’ve seen that happen once before recently with this version. Definitely can use these dice or there is an option to roll dice in the game too which will eventually get to our email. (I don’t know about you but its taking 2-3 days for dice to appear in my email.
Java
A: inf/art, ftr,Tac
[dice 4d6<=2]
[dice 1d6<=3]
[dice 1d6<=4]
4d6<=2: 5, 3, 3, 3; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=4: 4; Hits: 1
Java
D:
[dice 2d6<=2]
2d6<=2: 2, 3; Hits: 1
Paulau
A: inf, marine, ftr,Tac
[dice 2d6<=1]
[dice 1d6<=2]
[dice 2d6<=3]
[dice 1d6<=4]
2d6<=1: 3, 2; Hits: 0
1d6<=2: 6; Hits: 0
2d6<=3: 5, 2; Hits: 1
1d6<=4: 4; Hits: 1
So, Japan lost just 1 inf in Java
Paulau
D:
[dice 2d6<=2]