@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1
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2d6: 1, 6
2d6: 5, 1 -
End of round 4, game aggregate dice results:
Allies: +1.88 actual, +1.33 low luck, -5 reinforcements
Axis: +2.1 actual, +1 low luck, -22 reinforcements -
Rolling for the AA gun in Rennes against the American fighter
[dice 1d6] -
1d6: 5
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I ended the turn, my bad. No worries though. We can place reinforcements like normal using EDIT and continue. I was too lazy to reopen and move the pieces.
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A5 reinforcements:
USA: [dice 2d6]
UK: [dice 2d6] -
2d6: 1, 5
2d6: 1, 3 -
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2d6: 3, 3
2d6: 6, 2 -
one AA gun will try to move into G34 [dice 1d6]
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1d6: 2
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End of round 5, game aggregate dice results:
Allies: +1.88 actual, +1 low luck, -9 reinforcements
Axis: +2.1 actual, +1 low luck, -22 reinforcements -
@VictoryFirst ^ that should be “end of round 6”
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Hmm, I believe that was still round 5 right?
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Three AA guns shoot at fighters in St. Lo
[dice 3d6]





