Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
2d6: 5, 4
2d6: 3, 2
@SuperbattleshipYamato said in TGC (Allies) vs. SBY (German) with TGC Balance, Game 3:
I realized that right before you found out too. I started typing out this message when I recieved your reply:
Oh crap, I realized I accidentally broke the 8 unit rule. Here’s the corrected file:
Germany Turn 3 Combat Complete D-Day Game 21.tsvg
I decided to keep the number of hits by German units the same since it’s closer to the statistical average.
I see you removed the tank but I don’t see that you added it back in somewhere else…
Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6]
2d6: 6, 1
2d6: 2, 4
The 275th Infantry Division (3 infantry, 1 artillery), the artillery from the 2nd Fallchrim Corps (1 artillery), the 12th Flak Brigade (1 artillery), and 1 infantry from the 265th Infantry Division move into G34. The rest of the 2nd Panzer Division (2 tanks, 1 artillery) join the tank in G36. The 9th Werfer Brigade (1 infantry, 1 artillery) and 1 artillery from the 8th Werfer Brigade move into G36.
End of round 2, game aggregate dice results:
Allies: +9.91 actual, +7 low luck +2 reinforcements
Axis: -4.21 actual, -4.33 low luck +0 reinforcements
bombers - one each at German infantry in G6
[dice 2d6]
2d6: 2, 3
St. Lo fighter #2
infantry [dice 4d6]
AA guns [dice 4d6]
4d6: 4, 4, 6, 5
4d6: 4, 5, 5, 4
Oh, sorry.
2d6: 4, 5
2d6: 2, 4