Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL24 BM4 Surfer(X) v BombsAway(L+17)
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Queensland to New South Wales 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales 2 bombers moved from Paulau Island to New South Wales 1 carrier moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. Combat - Japanese Battle in Guam Battle in Celebes Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in New South Wales Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 1 factory_minor, 3 fighters and 1 harbour ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 4/8 hits, 4.17 expected hits ANZAC roll dice for 2 aaGuns, 1 armour and 3 fighters in New South Wales, round 2 : 4/4 hits, 2.50 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in New South Wales 1 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 bombers, 1 marine and 1 tactical_bomber in New South Wales, round 3 : 1/4 hits, 2.17 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in New South Wales 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 20PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 aaGuns, 1 armour and 3 fighters triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 tactical_bomber moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland 1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 carrier and 4 submarines moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Jehol to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 aaGuns, 3 artilleries and 1 infantry moved from Kiangsi to Kiangsu 1 aaGun and 2 infantry moved from Anhwe to Jehol 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from Siberia to Amur 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 mech_infantry moved from Jehol to Ulaanbaatar 1 fighter moved from Buryatia to Jehol 1 fighter and 1 tactical_bomber moved from Jehol to Japan 1 fighter moved from Jehol to Japan Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.17 ANZAC AA : -1.00 ANZAC regular : 1.83
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@surfer Scramble sz 54?
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@BombsAway Yep. Full scramble. As this is a 50-50 battle, I think we’ll have to run it round by round.
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@BombsAway
I can say, my first losses will be all free hits, followed by sub losses. -
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@BombsAway My 7 hits = 1 BB damaged, 1 CV sunk, 3 DD, 1 Sub, 1 tac
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@surfer It gives me an error before the defense roll. Not sure what to do now. Do you want to try rolling it out on your end? If not, maybe form roll?
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@BombsAway I can roll. But FYI. It only opens if I use Version 2.6.14394 for TripleA
If I try, Version 2.6.14526 (which I thought we were using) it doesn’t open.I assigned my hits and rolled for me. 7 hits.
Here’s the game. Maybe you can open it now. -
@surfer I still can’t open it.
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@BombsAway Ok. Shall we try forum rolling?
Currently US has 2DD, 3 Cruiser, 5 ftr, 1 damaged BB, 2 tac, 1 bmbThe Japanese have:
3 damaged CV, 1 DD, 1 cruiser, 2 tac, 2 damaged BB, 1 ftrAnd the US needs to assign 7 hits.
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@surfer Ok. Let’s go another rnd. I’ll take off the DD’s, Cruisers and 2 figs.
I’ll have to edit a prior saved game after the battle.
Can’t remember how to roll, I’ll have to look it up.
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@dicebot [dice 3d6]
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3d6: 6, 6, 5
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@dicebot [dice 4d6]
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4d6: 5, 3, 4, 3
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@surfer That’s 3@3 and 4@4 - 3 hits.
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4d6<=2: 5, 1, 2, 1; Hits: 3
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[dice 3d6<=3]