@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1
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End of round 1, game aggregate dice results:
Allies: +2 actual, +1.66 low luck, -4 reinforcements
Axis: +.05 actual, -.83 low luck, -6 reinforcements -
The two bombers attack the two AA guns in Cherbourg.
[dice 2d6]
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2d6: 2, 5
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one AA gun returns fire:
[dice 1d6]
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1d6: 1
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I forgot about the bombers so that’s why I did them at the end of my turn.
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A2 Reinforcements
USA [dice 2d6]
UK [dice 2d6] -
2d6: 2, 4
2d6: 6, 4 -
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G2 Reinforcements
Rennes: [dice 2d6]
Rouen: [dice 2d6] -
2d6: 1, 2
2d6: 4, 1 -
sorry, I missed the G17 German infantry
German infantry attacks: [dice 1d6]
UK infantry defend: [dice 4d6]
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1d6: 2
4d6: 5, 3, 1, 5 -
End of round 2, game aggregate dice results:
Allies: +1.5 actual, +1 low luck, -2 reinforcements
Axis: +.47 actual, -.5 low luck, -12 reinforcements -
Rolling for American fighter in P34
[dice 1d6]Rollling for British fighter in P39
[dice 1d6] -
1d6: 1
1d6: 6 -
One bomber attacks AA gun in Cherbourg
[dice 1d6] -
1d6: 1
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