@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
@fasthard Do you scrambe sz 97?
@Sovietishcat no scramble, thx
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
7 bombers moved from Norway to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Volgograd to Ukraine
Combat - Americans
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Marshall Islands
Battle in Novgorod
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Novgorod
2 mech_infantrys owned by the Germans lost in Novgorod
Americans win, taking Marshall Islands from Japanese, taking Novgorod from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 7 bombers and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 7 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Ukraine to Egypt
7 bombers moved from 97 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
10 artilleries and 10 infantry moved from Central United States to 101 Sea Zone
10 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 10 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
10 artilleries and 10 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 4 infantry and 3 mech_infantrys moved from Finland to Karelia
1 armour moved from Volgograd to Caucasus
1 aaGun moved from Soviet Far East to Siberia
3 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Western United States
3 mech_infantrys placed in Finland
3 bombers placed in Norway
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 tactical_bomber in Shan State, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 tactical_bomber in Shan State, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Burma
1 artillery and 3 infantry moved from India to Burma
1 armour and 5 mech_infantrys moved from Persia to Eastern Persia
6 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 4 infantry moved from Persia to Iraq
2 fighters moved from Iraq to Egypt
1 fighter moved from Persia to Egypt
3 fighters moved from India to Iraq
6 infantry moved from Quebec to 106 Sea Zone
1 destroyer, 6 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 3 mech_infantrys moved from India to Eastern Persia
4 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
1 aaGun moved from Karelia to Finland
1 tactical_bomber moved from Burma to India
Place Units - British
3 fighters placed in Egypt
2 infantry placed in Iraq
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : 1.67
Italians regular : -0.33
Japanese regular : 2.00
Germans AA : -0.17
Germans regular : 0.33
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Tambov to Bryansk
2 infantry moved from Tambov to Bryansk
2 fighters moved from Southern Italy to Western Germany
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Western Germany to Germany
5 infantry moved from Western Germany to France
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,6,3,2,5,3,1
Italians collect 5 PUs (11 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
ame History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Norway to 91 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to Morocco
Turn Complete - French
Combat Hit Differential Summary :
@Sovietishcat let’s give the game a new note…
I got the feeling I have to declare war to the neutrals but I’m not really lucky with it… :-/
Do you know if I have to attack Spain to fly over it? (If yes, I’ll attack it with 1 mech from Paris)
Do you want to scramle to 91?
@fasthard I do no think you can actually fly over Neutral in the same round you DOW on them,
According to the Europe1940.2 rulebook (page 11)
“Strict neutrals are treated in exactly the same way as unfriendly neutrals, …”
And in that section we have: “Air units can’t fly over an unfriendly neutral
unless they are attacking it.”
All combat movement is considered to take place at the same time.
So “a particular plane” cannot fly over Turkey to attack Iraq.
The above (second) quote does not refer to an attacking power but to the air unit itself.
So in your case every air unit needs to attack Turkey to be allowed to fly over Turkey.
Don’t always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.
@fasthard If you want to re-do your turn is okay with me
@Sovietishcat puh, I thought that i can fly over Spain, when I attack it…
If this is not the case I’d attack Spain with 1 Italian Ftr… (if you allow it :-/)
In other case I’d have to do a hail mary with subs a strategic…
@Sovietishcat now, if i got it right, the ita ftr won’t make a difference…?
@Sovietishcat I learnt something… but I think I can fix it… Allways wanted to build carriers in the Atlantic… with germany…
@Sovietishcat no that’s also not possible… :-/
I think I have to do the hail mary
@Sovietishcat at least I’m neutral to the neutrals… Do you wan to scramble to 91 :-D
@fasthard Are you sure you wanna do it, I mean, you are not loosing the game at all… If you want to reconsidered, it’s all good with me…
If you stick it with it, I will scramble the 3 planes. Please let me know after you hit, I would like to choose my casualties.
@Sovietishcat I think I’ve got to do it. G10 was preparation for the 91 attack but unfortunately the new air can’t attack there…
I won’t win in the pacific due to 20uk, 20chinese and 20 soviet guys sitting in burma and I won’t win in europe if the 26 units can land in europe mainland…
So I’m confidet to attack there :-D.
Your sub will also defend?
@fasthard Yes sub stays in the fight
@Sovietishcat I accidently took an inf as last casualty in novgorod. I’d prefer to Lose a ftr and take contol of Leningrad
@fasthard Best OOL, keep USA planes last,
@fasthard Seems like your Hail Mary is gonna work, a 20% battle in you favor LOL