Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
Still very frustrated with the dice. Especially the battle in A35.
since the allies have no more reinforcements, you can go ahead and roll for Germany reinforcements.
2d6: 1, 4
The 353rd Infantry Division (3 infantry, 1 artillery) and 1 infantry division from the 266th Infantry Division move into G40.
Germany Turn 7 Reinforcements Complete D-Day.tsvg
Note that I did a mini-experiment during the German combat move, where 2 fighters fired (both missed) at an infantry created using edit mode (I obviously edited it out as soon as possible). Make sure to not count those strafe rolls when calculating dice results.
End of round 7, game aggregate dice results:
Allies: +.98 actual, -3.66 low luck, +4 reinforcements
Axis: +2.3 actual, -.16 low luck, -22 reinforcements
*for the turn only, the Allies were -1.83 low luck and the Germans were -2. Just for your situational awareness - both sides performed almost exactly as poor as the other.
1d6: 5
both bombers at the Cherbourg AA gun: [dice 2d6]
2d6: 5, 5
AA gun at bomber [dice 1d6]
1d6: 2
Yeah, it did seem like we were both equally unlucky the last few turns (and the bad luck usually strikes when we’re attacking).
Rennes/Chartres reinforcements: [dice 2d6]
2d6: 1, 4
1 infantry and 1 artillery form the 266th Infantry Division and 3 tanks from the 2nd SS Panzer Division Das Reich move into G36.