Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
wasn’t expecting you for a few days :)
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 Escort and 2 Fortifications; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Place Units - ANZAC
2 Fortifications placed in Solomon Islands
1 Escort placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ54: has removed 1 Escort_Convoy owned by ANZAC in 54 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ54: ANZAC has 1 Escort placed in 54 Sea Zone
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 7 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
I think that’s the fastest I’ve ever posted a turn lol
Germany: 42 / 64
Japan: 80 / 103
Italy: 14 / 22
USSR: 34 / 37
USA: 48 / 82
UK: 38 / 44
ANZAC: 8 / 8
France: 4 / 0
Axis: 136 / 189
Allies: 132 / 171
I believe I discovered a bug

The Russian Archangel objective is active, even though there is a US Heavy Bomber in Moscow
yea i fixed it in the update. I think you had a sub in 125 so it didn’t effect anything. Panzer found it a couple turns back. just have to edit when necessary
Heh heh I don’t think I will stack up Novgorod. This is the result of my test run:

Russians win with a tank army and their air force :)
yea I been messing about with it myself :) Still grim but I’m fighting to the bitter end lol
Elite and grenadier attacking Novgorod, three mines defend:
[dice 3d6]
3 infantry, elite, waffen grenadier attack Belarus, three mines defend:
[dice 3d6]
3d6: 1, 4, 3
3d6: 1, 2, 1
Grenadier dies
3 infantry die
Hmm I guess I should have declared my Air Force combat moves as well. Stupid “territory start of a pending move” error message. It makes me have to do everything beforehand.
I forgot to move in the Waffen para as well to Belarus. Damn. I am not playing according to the rules right now, I should have declared all of my moves first and then rolled for the mines.
yea if you have more than one battle you can do all your moves and then before combat do the dice and edit out before you start the battle if only one battle you gotta fight it in edit
don’t worry about it just do what you woulda done in your test. No worries
I believe editing just before the combat doesn’t work. I tried it once and the units I edited in didn’t fight in the combat. But maybe it would work when removing units.
correct only for removing. They show up if you edit in but don’t fight as you said
Shit, you had 6 mines along EPOl, I thought 3. That means you would have got two more mine rolls.
[dice 2d6]
2d6: 6, 1