Lose the Cruiser or DD in 111?
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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That was a tough Italy move
Scramble to 92??
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And yes, I’m sure we’ll have questions when we’re done, I’m glad you’re up for it!
Only 6 hour difference! I guess I normally figure from Central where I live, and then there’s the 1 hour adjustment for half the year
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NO SCRAMBLE
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https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36
First 2 rounds reviewed by Crockett36 and me,
It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us
And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Baltic States 3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Western Ukraine Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 92 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 92 Sea Zone 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Baltic States Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France 1 artillery and 2 infantry moved from Holland Belgium to France 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 4 aaGuns and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Russians regular : 0.33 British regular : 0.67
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36
First 2 rounds reviewed by Crockett36 and me,
It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us
And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!
i WILL TAKE A LOOK AT THE VIDEO, ALREADY STARTED. i HAVE A LOT OF TIME THIS WEEKEND, ON STATURDAY AND SUNDAY, BUT I LIKE TO BE “OFF” AFTER 22:00 EUROPE TIME, WHICH IS LIKE 4 PM US EST
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IF YOU ARE LATE PEOPLE VERY EARLY ON SUNDAY MORNING IS ALSO POSSIBLE
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sorry the CAPS LOCK
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He was asking me if I stay up late, and I do
He talked about later Friday or Saturday night,
I will pass on what you said, thanks, cool!! -
@gamerman01 with early i mean starting at midnight or 1 am US EST (sunday moning europe) Saurday morning is not so good
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 3 fighters moved from Northern Territory to 55 Sea Zone Combat - ANZAC Battle in New Britain ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Britain ANZAC roll dice for 1 artillery in New Britain, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in New Britain, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in New Britain, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Britain ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 55 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 55 Sea Zone 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -1.17
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OK! I referred crockett36 to here and we’ll see what he thinks,
Cool that we’re trying
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Missed that you moved, whoops
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 with early i mean starting at midnight or 1 am US EST (sunday moning europe) Saurday morning is not so good
Yeah we won’t be starting that late
Maybe we only get through rounds 3-4 and can catch you for 5-6 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 1 artillery, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 bomber and 2 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun and 3 infantry moved from Vyborg to Finland 2 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Finland 1 fighter moved from United Kingdom to Western Germany 2 aaGuns moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 aaGun moved from Eastern Poland to Poland 3 infantry moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Poland 2 aaGuns, 5 artilleries, 37 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine Place Units - Germans 10 armour placed in Germany 2 transports placed in 112 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Belarus to Baltic States 2 fighters moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 bomber and 2 fighters moved from Russia to Ukraine 1 armour moved from Tobruk to Libya Russians take Libya from Italians 1 armour moved from Libya to Tobruk 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Ukraine Russians attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Russia 1 artillery moved from Novgorod to Belarus 3 mech_infantrys moved from Russia to Belarus 1 infantry moved from Russia to Bryansk 2 artilleries and 1 infantry moved from Russia to Smolensk 2 fighters moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 artillery moved from Russia to Smolensk 1 aaGun moved from Belarus to Smolensk 4 artilleries moved from Bryansk to Belarus 1 infantry moved from Central Mongolia to Dzavhan 2 infantry moved from Timguska to Yenisey Place Units - Russians 3 infantry placed in Novgorod 3 artilleries and 7 infantry placed in Russia 3 mech_infantrys placed in Volgograd Russians undo move 3. Russians undo move 1. 3 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 37 PUs Russians collect 6 PUs from War Bonds; end with 43 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 65 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.33 Russians regular : -0.83
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somehow I missed I have 2 PU remaining… If i new that I would have put two more art in moscow insted the inf…
I also have 1 PU too much +1 from war bonds and - 2 from objective we dont use. somehow I couldnt edit it
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Good day!
I’m a little concerned that we didn’t get to enjoy your participation last night due to my lack of regular communication. If you are disappointed at all, I think maybe crockett36 would be happy to interview you about the game as well, kind of an overall review and some Q&A or something.
Anyway, we enjoyed doing 3 sessions at 2 rounds per session, so I think we spent about 6 hours just reviewing 6 rounds!
It was fun… one of the highlights, from my side of the game table, is the questioning of whether I should have tried to defend my 9 transports. Of course he is looking at it from hind-sight, but I guess I didn’t think very long about letting them go because I would want to get my surviving ground units back.
Well, we have a lot of fun things going, and I’ve been strangled from round 1. Maybe I just need more experience playing Japan against THE strategy, but I wonder… about that bid…
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
somehow I missed I have 2 PU remaining… If i new that I would have put two more art in moscow insted the inf…
I also have 1 PU too much +1 from war bonds and - 2 from objective we dont use. somehow I couldnt edit it
I can look into this and sort it out, thanks for pointing it out
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We’re going out-of-state for another family reunion (my side!) Thurs/Fri/Sat
and so I need to prioritize my R12 vs @Adam514 and I don’t know that I’ll even get that done, and trying to get my work work done while I can,
It might be a week or so… -
Trouble keeping up with Adam, plus I’ve been trying to claw back in the whole game,
so I’ve found it’s easy to forget you, sorryI’m sitting down to make my Russia move against him and plan to do Japan to you today too