Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6]
2d6: 4, 5
2d6: 1, 1
2 infantry from the 346th Infantry Division move into G42, 1 infantry and 1 artillery from the 77th Infantry Division join the rest of the unit in G40, the entire 3rd Fallchrim Division (4 infantry and
1 artillery moves into G32, the organic artillery units from the 2nd Fallchrim Corps (1 artillery) moves into G32, and the 12th (Flak?) Brigade (1 artillery) moves into G34.
End of round 3, game aggregate dice results:
Allies: -2.57 actual, -5.83 low luck, +6 reinforcements
Axis: +2.97 actual, +2.16 low luck, -16 reinforcements
*Also, I noticed you brought on three units on the Rouen side so I put the extra infantry back.
2d6: 5, 3
2d6: 5, 2
2d6: 5, 4
Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6]
2d6: 1, 2
2d6: 6, 6
3 infantry from the 275th Infantry Division move into G34. 3 tanks and 1 artillery from the 2nd Panzer Division join the 3 tanks of the 12th SS Panzer Division Hitlerjugend in G36. They are both put under the command of the 47th Panzer Corps, whose organic artillery component (1 artillery) also move into G36. The 8th and 9th Werfer Brigades (a collective total of 2 infantry and 2 artillery) as well as 3 tanks from the 1st SS Panzer Division Leibstandarte Adolf Hitler move into G40.
There should be three armor, one infantry and one artillery left on the Rouen reinforcement chart.
I see 3 infantry and two artillery… I’ve studied this for awhile and can’t quite figure out what happened on that side of the reinforcement card. Can you try to get it straightened out? I believe you just need to pull three tanks off the map and put them back on the reinforcement card and then replace them with two infantry and one artillery. The remaining piece quantity looks right, just not the piece type.
@SuperbattleshipYamato see my post above this one ^
End of round 4, game aggregate dice results:
Allies: -1.07 actual, -4.5 low luck, +6 reinforcements
Axis: +2.22 actual, +1.33 low luck, -15 reinforcements