@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance
-
Artillery.
Although what would you pick in such situations? I don’t think you mentioned it in your videos.
-
@SuperbattleshipYamato In this case, probably the artillery. There’s one adjacent so if you plan on reinforcing the zone you might still be able to put two in there. And if you weren’t planning on reinforcing the zone, I’d still pick the artillery …but that is “in this case” - I’ve had times where the AA guns were too critical. The conditions for that are not always clear and are part of the fun I suppose.
-
-
Thank you for your clarification.
-
-
A3 Reinforcements:
USA: [dice 2d6]
UK: [dice 2d6] -
2d6: 3, 5
2d6: 6, 4 -
-
Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 4, 5
2d6: 1, 1 -
2 infantry from the 346th Infantry Division move into G42, 1 infantry and 1 artillery from the 77th Infantry Division join the rest of the unit in G40, the entire 3rd Fallchrim Division (4 infantry and
-
1 artillery moves into G32, the organic artillery units from the 2nd Fallchrim Corps (1 artillery) moves into G32, and the 12th (Flak?) Brigade (1 artillery) moves into G34.
-
-
End of round 3, game aggregate dice results:
Allies: -2.57 actual, -5.83 low luck, +6 reinforcements
Axis: +2.97 actual, +2.16 low luck, -16 reinforcements*Also, I noticed you brought on three units on the Rouen side so I put the extra infantry back.
-
-
2d6: 5, 3
-
-
-
-
2d6: 5, 2
2d6: 5, 4





