Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
2d6: 1, 3
2d6: 2, 3
I have a few notes:
The roll for Rennes/Chartres was a “4” but it looks like you only brought on 3 pieces? I think you need to bring on one more infantry.
You’ll have to roll an additional die for the survivor of G34 since there are two fighters there.
Going forward, I might ask that you declare the movements of the pieces into the reinforcement zones that have fighters over them. As it is now, the losses are being taken sequentially so you could theoretically make decisions based on a units survival or destruction.
Sorry about that.
1 infantry and 1 artillery (reinforcements) from the Panzer Lehr Division moves into a zone with 2 American fighters.
1 fighter already rolled, strafing and destroying the artillery.
The other fighter rolls for strafing the surviving infantry.
[dice 1d6]
1d6: 6
End of round 2, game aggregate dice results:
Allies: -1.77 actual, -4.33 low luck, +2 reinforcements
Axis: +2.55 actual, +1.83 low luck, -13 reinforcements
1d6: 3
1d6: 6
bombers at AA gun Cherbourg [dice 2d6]
2d6: 5, 1
@SuperbattleshipYamato the British attacked east of Caen and scored a single hit. How did you want it assigned? AA guns or armor? the situation of the board is below:

Artillery.
Although what would you pick in such situations? I don’t think you mentioned it in your videos.
@SuperbattleshipYamato In this case, probably the artillery. There’s one adjacent so if you plan on reinforcing the zone you might still be able to put two in there. And if you weren’t planning on reinforcing the zone, I’d still pick the artillery …but that is “in this case” - I’ve had times where the AA guns were too critical. The conditions for that are not always clear and are part of the fun I suppose.
Thank you for your clarification.
A3 Reinforcements:
USA: [dice 2d6]
UK: [dice 2d6]
2d6: 3, 5
2d6: 6, 4