@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Philippines
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
        1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
        1 marine moved from Caroline Islands to 33 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
        1 marine moved from 34 Sea Zone to Paulau Island
        1 destroyer moved from 30 Sea Zone to 23 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
        1 bomber moved from Korea to 34 Sea Zone
        1 fighter moved from Korea to 22 Sea Zone
        2 fighters moved from Korea to 23 Sea Zone
        1 bomber moved from Western United States to 23 Sea Zone
        2 fighters moved from Gibraltar to 110 Sea Zone
        1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
        1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
        1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 transport moved from 110 Sea Zone to 107 Sea Zone
        1 transport moved from 110 Sea Zone to 88 Sea Zone
        1 transport moved from 110 Sea Zone to 91 Sea Zone
        1 battleship and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
Combat Hit Differential Summary :
kamikaze sz22 ?
@Me1945 No
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Philippines
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
        1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
        1 marine moved from Caroline Islands to 33 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
        1 marine moved from 34 Sea Zone to Paulau Island
        1 destroyer moved from 30 Sea Zone to 23 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
        1 bomber moved from Korea to 34 Sea Zone
        1 fighter moved from Korea to 22 Sea Zone
        2 fighters moved from Korea to 23 Sea Zone
        1 bomber moved from Western United States to 23 Sea Zone
        2 fighters moved from Gibraltar to 110 Sea Zone
        1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
        1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
        1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 transport moved from 110 Sea Zone to 107 Sea Zone
        1 transport moved from 110 Sea Zone to 88 Sea Zone
        1 transport moved from 110 Sea Zone to 91 Sea Zone
        1 battleship and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
    Combat - Americans
        Battle in Philippines
        Battle in 34 Sea Zone
            Americans attack with 1 bomber, 1 cruiser and 1 fighter
            Japanese defend with 1 destroyer
                Americans roll dice for 1 bomber, 1 cruiser and 1 fighter in 34 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 bomber owned by the Americans lost in 34 Sea Zone
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win, taking Philippines from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is -6
            Casualties for Americans: 1 bomber
            Casualties for Japanese: 1 destroyer
        Battle in 110 Sea Zone
            British loiter and taunt; Americans attack with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
            Italians defend with 2 destroyers
                Americans roll dice for 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                Italians roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                1 destroyer owned by the Italians lost in 110 Sea Zone
                Americans roll dice for 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians lost in 110 Sea Zone
            Americans win with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16
            Casualties for Italians: 2 destroyers
        Battle in 22 Sea Zone
            Americans attack with 1 battleship, 1 fighter, 1 submarine and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 battleship, 1 fighter and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
            Units damaged: 1 battleship owned by the Americans
                1 destroyer owned by the Japanese lost in 22 Sea Zone
            Americans win with 1 battleship, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 23 Sea Zone
            Americans attack with 1 bomber, 1 destroyer and 2 fighters
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Americans lost in 23 Sea Zone
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone
            Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in Marianas
        Battle in Normandy Bordeaux
            Americans attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
            Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/9 hits, 2,50 expected hits
                Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Normandy Bordeaux
            Americans win, taking Marianas from Japanese, taking Normandy Bordeaux from Italians with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Paulau Island
    Non Combat Move - Americans
        1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
        1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
        2 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 22 Sea Zone
        1 fighter moved from 34 Sea Zone to 22 Sea Zone
        1 bomber moved from 23 Sea Zone to Caroline Islands
        2 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
        2 infantry moved from 22 Sea Zone to Marianas
        2 fighters moved from 23 Sea Zone to 22 Sea Zone
        1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        2 fighters moved from Western United States to 91 Sea Zone
        3 fighters moved from Western United States to Wake Island
        1 mech_infantry moved from Southeast Mexico to Central United States
    Place Units - Americans
        1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
        1 transport placed in 101 Sea Zone
        3 infantry placed in Korea
        3 fighters placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,5,4,5,2,6,6,2,2
        Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        1 infantry moved from Hopei to Chahar
        1 fighter moved from Hopei to Chahar
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Hunan
            Chinese attack with 1 infantry
            Japanese defend with 1 fighter and 1 tactical_bomber
                Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,17 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1,17 expected hits
                1 infantry owned by the Chinese lost in Hunan
                1 fighter owned by the Japanese lost in Hunan
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 fighter
        Battle in Chahar
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Chahar
                1 infantry owned by the Japanese lost in Chahar
            Chinese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        5 infantry moved from Hopei to Anhwe
        1 fighter moved from Chahar to Anhwe
        1 infantry moved from Shensi to Hopei
        1 infantry moved from Shensi to Kweichow
    Place Units - Chinese
        3 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
    Purchase Units - British
        British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Alexandria to Tobruk
        1 mech_infantry moved from Egypt to Tobruk
        1 bomber moved from Egypt to Tobruk
    Combat - British
        Battle in Tobruk
            British attack with 1 bomber, 1 infantry and 1 mech_infantry
            Italians defend with 1 armour, 1 artillery and 1 infantry
                British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1,00 expected hits
                Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 2/3 hits, 1,17 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the British lost in Tobruk
                1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
            1 bomber owned by the British retreated
            Italians win with 1 armour remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry and 1 mech_infantry
            Casualties for Italians: 1 artillery and 1 infantry
    Non Combat Move - British
        1 transport moved from 76 Sea Zone to 71 Sea Zone
        1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
        1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
        1 bomber moved from Tobruk to Gibraltar
        1 destroyer moved from 92 Sea Zone to 98 Sea Zone
        1 tactical_bomber moved from 76 Sea Zone to 98 Sea Zone
        1 infantry moved from Persia to Eastern Persia
        1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
        1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 fighters moved from United Kingdom to Gibraltar
        2 aaGuns, 5 fighters and 2 infantry moved from Holland Belgium to Normandy Bordeaux
        1 fighter moved from Holland Belgium to United Kingdom
        1 artillery and 1 infantry moved from Egypt to Trans-Jordan
    Place Units - British
        2 infantry placed in Union of South Africa
        1 destroyer placed in 71 Sea Zone
        1 fighter and 4 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
        British collect 33 PUs; end with 33 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -1,67
Italians regular : -0,50
Japanese regular : 3,00
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Archangel to Vologda
              Italians take Vologda from Russians
        1 armour moved from Belarus to Smolensk
              Italians take Smolensk from Russians
        1 armour moved from Smolensk to Russia
        1 armour moved from Belarus to Bryansk
        1 armour moved from Bryansk to Russia
        1 fighter moved from Belarus to Russia
        1 bomber moved from Belarus to Russia
    Combat - Italians
        Battle in Russia
            Italians attack with 2 armour, 1 bomber and 1 fighter
            Russians defend with 1 aaGun, 1 airfield, 3 armour, 14 artilleries, 1 factory_major, 1 fighter, 16 infantry, 11 mech_infantrys and 1 tactical_bomber
                Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Italians roll dice for 2 armour, 1 bomber and 1 fighter in Russia, round 2 : 2/4 hits, 2.17 expected hits
                Russians roll dice for 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 16 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/46 hits, 16.33 expected hits
                1 bomber owned by the Italians, 1 fighter owned by the Italians and 2 armour owned by the Italians lost in Russia
                2 infantry owned by the Russians lost in Russia
            Russians win with 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -30
            Casualties for Italians: 2 armour, 1 bomber and 1 fighter
            Casualties for Russians: 2 infantry
    Non Combat Move - Italians
        1 aaGun moved from Belarus to Bryansk
        1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
        1 fighter moved from 97 Sea Zone to Southern Italy
        1 armour moved from Tobruk to Libya
        1 infantry and 1 mech_infantry moved from Tunisia to Libya
        1 mech_infantry moved from Western Germany to Southern Italy
        1 infantry moved from Northern Italy to Southern Italy
        1 infantry moved from Western Germany to Denmark
    Place Units - Italians
        1 destroyer placed in 97 Sea Zone
        1 fighter placed in Southern Italy
    Turn Complete - Italians
        Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : 2.67
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 marine moved from Caroline Islands to 33 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
        1 marine moved from 21 Sea Zone to Guam
        1 submarine moved from 33 Sea Zone to 22 Sea Zone
        1 carrier and 1 fighter moved from 54 Sea Zone to 22 Sea Zone
        1 fighter moved from Caroline Islands to Philippines
        1 fighter moved from Caroline Islands to 22 Sea Zone
        1 infantry moved from Dutch New Guinea to New Guinea
        1 infantry moved from Alexandria to Tobruk
              ANZAC take Tobruk from Italians
    Combat - ANZAC
        Battle in Guam
    Non Combat Move - ANZAC
        1 aaGun moved from Queensland to South Australia
        1 infantry moved from Trans-Jordan to Iraq
    Place Units - ANZAC
        1 carrier placed in 62 Sea Zone
        ANZAC undo move 1.
        1 carrier placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
        1 infantry moved from Algeria to Tunisia
              French take Tunisia from Italians
        1 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Iraq to Persia
    Combat - French
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour moved from Bryansk to Tambov
              Germans take Tambov from Russians
        1 armour moved from Tambov to Russia
        1 armour moved from Bryansk to Smolensk
        1 armour moved from Smolensk to Russia
        10 armour, 7 artilleries, 11 infantry and 10 mech_infantrys moved from Bryansk to Russia
        1 fighter and 2 tactical_bombers moved from Belarus to Russia
        2 bombers moved from Western Germany to Russia
        1 infantry moved from Western Germany to Holland Belgium
              Germans take Holland Belgium from Americans
    Combat - Germans
        Battle in Russia
            Germans attack with 12 armour, 7 artilleries, 2 bombers, 1 fighter, 11 infantry, 10 mech_infantrys and 2 tactical_bombers
            Russians defend with 1 aaGun, 1 airfield, 3 armour, 14 artilleries, 1 factory_major, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber
                Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Germans roll dice for 12 armour, 7 artilleries, 2 bombers, 1 fighter, 11 infantry, 10 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 18/45 hits, 16.17 expected hits
                Russians roll dice for 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/44 hits, 15.67 expected hits
                1 artillery owned by the Germans, 11 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                3 mech_infantrys owned by the Russians, 14 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
                Germans roll dice for 12 armour, 6 artilleries, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 13/29 hits, 13.17 expected hits
                Russians roll dice for 3 armour, 14 artilleries, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/27 hits, 10.00 expected hits
                3 artilleries owned by the Germans, 1 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
                8 mech_infantrys owned by the Russians and 5 artilleries owned by the Russians lost in Russia
                Germans roll dice for 11 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 : 8/19 hits, 9.67 expected hits
                Russians roll dice for 3 armour, 9 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 8/14 hits, 5.67 expected hits
                3 artilleries owned by the Germans and 5 armour owned by the Germans lost in Russia
                8 artilleries owned by the Russians lost in Russia
                Germans roll dice for 6 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 5 : 6/11 hits, 6.17 expected hits
                Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 5 : 4/6 hits, 3.00 expected hits
                4 armour owned by the Germans lost in Russia
                1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Russia
            Germans captures 37PUs while taking Russians capital
            Germans converts factory_major into different units
            Germans win, taking Russia from Russians with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
            Casualties for Germans: 10 armour, 7 artilleries, 11 infantry and 10 mech_infantrys
            Casualties for Russians: 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber
        triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    Non Combat Move - Germans
        2 armour moved from Novgorod to Bryansk
        2 bombers moved from Russia to Smolensk
        1 fighter moved from Russia to Belarus
        2 tactical_bombers moved from Russia to Belarus
        2 infantry and 1 marine moved from Novgorod to 115 Sea Zone
        1 destroyer moved from 114 Sea Zone to 113 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 115 Sea Zone to 113 Sea Zone
        1 marine moved from Western Germany to 113 Sea Zone
        1 infantry moved from Western Germany to 113 Sea Zone
        3 infantry and 2 marines moved from 113 Sea Zone to Norway
        1 aaGun, 1 artillery and 2 infantry moved from Finland to Norway
        1 fighter moved from Western Germany to Southern Italy
        1 armour, 1 artillery and 6 infantry moved from Western Germany to Denmark
        1 aaGun moved from Western Germany to Denmark
        1 aaGun moved from France to Western Germany
        2 artilleries and 6 infantry moved from France to Southern France
        2 armour moved from Southern France to Western Germany
        1 tactical_bomber moved from 115 Sea Zone to Western Germany
        1 tactical_bomber moved from Western Germany to 113 Sea Zone
    Place Units - Germans
        1 artillery and 2 infantry placed in Southern France
        1 armour and 1 mech_infantry placed in Novgorod
        1 fighter and 9 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 50 PUs; end with 87 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russians regular : 3.67
Germans regular : -0.17
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Combat Move - Russians
        1 infantry moved from Volgograd to Tambov
              Russians take Tambov from Germans
        1 mech_infantry moved from Volgograd to Vologda
    Combat - Russians
        Battle in Vologda
            Russians attack with 1 mech_infantry
            Italians defend with 1 mech_infantry
                Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,17 expected hits
                Italians roll dice for 1 mech_infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Russians lost in Vologda
            Italians win with 1 mech_infantry remaining. Battle score for attacker is -4
            Casualties for Russians: 1 mech_infantry
    Non Combat Move - Russians
        1 infantry moved from Volgograd to Samara
        1 aaGun and 1 infantry moved from Ukraine to Rostov
        1 aaGun and 1 infantry moved from Vyborg to Karelia
    Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 2 fighters, 9 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    Combat Move - Japanese
        1 unit repaired.
        1 armour moved from India to Eastern Persia
              Japanese take West India from UK_Pacific
        1 infantry moved from India to 39 Sea Zone
        1 artillery moved from India to 39 Sea Zone
        1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
        1 artillery moved from 80 Sea Zone to Persia
        1 infantry moved from 80 Sea Zone to Eastern Persia
        1 marine moved from Ceylon to 39 Sea Zone
        1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
        1 marine moved from 80 Sea Zone to Persia
        1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
        1 fighter moved from 39 Sea Zone to Persia
        1 destroyer moved from 42 Sea Zone to 34 Sea Zone
        1 destroyer moved from 6 Sea Zone to 21 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
        1 fighter moved from 36 Sea Zone to 34 Sea Zone
        1 fighter moved from 6 Sea Zone to 35 Sea Zone
        1 bomber moved from Shan State to 35 Sea Zone
        1 bomber moved from Shan State to Eastern Persia
        3 fighters moved from 6 Sea Zone to 21 Sea Zone
        1 fighter moved from Japan to 21 Sea Zone
    Combat - Japanese
        Battle in 35 Sea Zone
            Japanese attack with 1 bomber and 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 35 Sea Zone
            Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 34 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 1 cruiser
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 destroyer owned by the Japanese lost in 34 Sea Zone
                1 cruiser owned by the Americans lost in 34 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 cruiser
        Battle in 21 Sea Zone
            Japanese attack with 1 destroyer and 4 fighters
            ANZAC defend with 1 cruiser
                Japanese roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 destroyer owned by the Japanese lost in 21 Sea Zone
                1 cruiser owned by the ANZAC lost in 21 Sea Zone
            Japanese win with 4 fighters remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 destroyer
            Casualties for ANZAC: 1 cruiser
        Battle in Eastern Persia
            Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits
                British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Eastern Persia
            Japanese win, taking Eastern Persia from British with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Persia
            Japanese attack with 1 artillery, 1 fighter and 1 marine
            French defend with 1 infantry
                Japanese roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Persia, round 2 : 0/3 hits, 1.17 expected hits
                British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Persia, round 3 : 2/3 hits, 1.17 expected hits
                British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Persia
                1 infantry owned by the French lost in Persia
            Japanese win, taking Persia from British with 1 fighter and 1 marine remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 artillery
            Casualties for French: 1 infantry
    Non Combat Move - Japanese
        1 carrier moved from 39 Sea Zone to 80 Sea Zone
        1 destroyer moved from 39 Sea Zone to 80 Sea Zone
        1 fighter moved from Persia to 80 Sea Zone
        1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
        1 bomber moved from Eastern Persia to India
        3 transports moved from 39 Sea Zone to 36 Sea Zone
        1 carrier moved from 36 Sea Zone to 6 Sea Zone
        1 carrier moved from 39 Sea Zone to 36 Sea Zone
        1 destroyer moved from 39 Sea Zone to 80 Sea Zone
        1 cruiser moved from 39 Sea Zone to 80 Sea Zone
        1 mech_infantry moved from Yunnan to Hunan
        2 infantry moved from French Indo China to Yunnan
        1 infantry moved from French Indo China to Kwangsi
        1 infantry moved from Jehol to Chahar
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
        1 fighter moved from 35 Sea Zone to 36 Sea Zone
        1 bomber moved from 35 Sea Zone to French Indo China
        4 fighters moved from 21 Sea Zone to 6 Sea Zone
        1 submarine moved from 5 Sea Zone to 6 Sea Zone
        1 tactical_bomber moved from Hunan to 6 Sea Zone
    Place Units - Japanese
        1 destroyer and 1 submarine placed in 6 Sea Zone
        2 fighters placed in Japan
        3 infantry placed in Manchuria
        1 marine placed in Japan
        3 infantry placed in French Indo China
        2 infantry placed in India
        1 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 57 PUs; end with 57 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser
        EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -1.83
ANZAC regular : 0.50
British regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 infantry moved from Marianas to 22 Sea Zone
        2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Kwangtung
        4 fighters moved from 22 Sea Zone to 36 Sea Zone
        1 bomber moved from Caroline Islands to 36 Sea Zone
        1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
        1 transport moved from 91 Sea Zone to 110 Sea Zone
        1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
        1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
        1 fighter moved from 91 Sea Zone to 112 Sea Zone
        1 fighter moved from 91 Sea Zone to Holland Belgium
        1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
        1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
        2 fighters moved from 110 Sea Zone to Western Germany
Combat Hit Differential Summary :
intercept over Rome? scramble to sz112?
@Me1945 Full intercept and no scramble
Take Italian one
Ask for OOL in W Ger pls
one hit only lol
Take inf
Kill ACs.
Then Tac and ftr - max defense