@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance
-
-
-
1d6: 1
-
bombers at G6 AA gun [dice 2d6]
-
2d6: 1, 4
-
-
-
A2 Reinforcements:
USA: [dice 2d6]
UK; [dice 2d6] -
2d6: 6, 2
2d6: 1, 5 -
-
-
Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 1, 3
2d6: 2, 3 -
-
I have a few notes:
-
The roll for Rennes/Chartres was a “4” but it looks like you only brought on 3 pieces? I think you need to bring on one more infantry.
-
You’ll have to roll an additional die for the survivor of G34 since there are two fighters there.
-
Going forward, I might ask that you declare the movements of the pieces into the reinforcement zones that have fighters over them. As it is now, the losses are being taken sequentially so you could theoretically make decisions based on a units survival or destruction.
-
-
Sorry about that.
1 infantry and 1 artillery (reinforcements) from the Panzer Lehr Division moves into a zone with 2 American fighters.
1 fighter already rolled, strafing and destroying the artillery.
The other fighter rolls for strafing the surviving infantry.
[dice 1d6]
-
1d6: 6
-
-
End of round 2, game aggregate dice results:
Allies: -1.77 actual, -4.33 low luck, +2 reinforcements
Axis: +2.55 actual, +1.83 low luck, -13 reinforcements -





