Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUspacifiersboard (X) -vs- Axis-Dominion (L +20) BM
-
glad you convoyed yourself in 109 ;)
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 bomber moved from Southern Italy to Caucasus 2 fighters moved from Southern Italy to Egypt 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 2 fighters and 3 infantry British defend with 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Egypt, round 2 : 1/6 hits, 2,00 expected hits British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 2,17 expected hits 2 infantry owned by the Italians lost in Egypt 1 infantry owned by the French lost in Egypt Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 : 0/4 hits, 1,67 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 0/4 hits, 1,83 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 4 : 1/4 hits, 1,67 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 4 : 2/4 hits, 1,83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt 1 infantry owned by the ANZAC lost in Egypt 2 fighters owned by the Italians retreated British win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 3 infantry Casualties for French: 1 infantry Casualties for ANZAC: 1 infantry Battle in Caucasus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Caucasus to Slovakia Hungary 1 aaGun, 1 artillery and 2 infantry moved from Spain to Southern France 1 armour moved from Northern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -4,33 Russians regular : -1,00 British regular : -1,83
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Burma to India 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Queensland to New South Wales 1 fighter moved from New South Wales to Queensland 1 cruiser, 1 destroyer and 1 submarine moved from 29 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 95 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour and 1 infantry moved from Germany to 113 Sea Zone 2 transports moved from 111 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 armour, 3 artilleries and 5 infantry moved from Scotland to United Kingdom 3 transports moved from 111 Sea Zone to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 2 infantry moved from Finland to Norway 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
Combat Hit Differential Summary :
-
I assume no scramble sz110?
-
correct, no scramble
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour and 1 infantry moved from Germany to 113 Sea Zone 2 transports moved from 111 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 armour, 3 artilleries and 5 infantry moved from Scotland to United Kingdom 3 transports moved from 111 Sea Zone to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 2 infantry moved from Finland to Norway 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 4 armour, 5 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 16 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry British roll AA dice in United Kingdom : 2/8 hits, 1,33 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in United Kingdom, round 2 : 13/27 hits, 10,17 expected hits British roll dice for 4 aaGuns, 1 armour, 1 artillery, 1 fighter, 18 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 9/23 hits, 8,33 expected hits 9 infantry owned by the Germans lost in United Kingdom 4 aaGuns owned by the British, 2 infantry owned by the French and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in United Kingdom, round 3 : 7/18 hits, 8,33 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/12 hits, 4,67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom 7 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 4 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in United Kingdom, round 4 : 5/14 hits, 7,00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 4 : 5/5 hits, 2,33 expected hits 4 artilleries owned by the Germans and 1 armour owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 24PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 armour, 5 artilleries, 2 fighters, 11 infantry and 1 mech_infantry Casualties for British: 4 aaGuns, 1 armour, 1 artillery, 1 fighter, 16 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 aaGun moved from Scotland to United Kingdom 2 armour and 1 infantry moved from Greece to Bulgaria 3 armour moved from Yugoslavia to Slovakia Hungary 7 mech_infantrys moved from Germany to Slovakia Hungary 2 bombers moved from United Kingdom to Western Germany 2 tactical_bombers moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Southern Italy to Slovakia Hungary 2 armour moved from Bulgaria to Yugoslavia 1 infantry moved from Poland to Slovakia Hungary 3 artilleries and 8 infantry moved from Poland to Slovakia Hungary 1 aaGun moved from Romania to Slovakia Hungary 1 aaGun moved from Bulgaria to Romania Place Units - Germans 1 carrier placed in 110 Sea Zone 6 artilleries and 4 infantry placed in Germany 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 57 PUs; end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : 0,67 Germans regular : 0,33 British regular : 2,67
-
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Romania 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese Combat - Russians Battle in Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Romania Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Slovakia Hungary Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 2 aaGuns, 3 armour, 3 artilleries, 18 infantry, 7 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour and 1 bomber Germans roll AA dice in Slovakia Hungary : 1/3 hits, 0.50 expected hits
Combat Hit Differential Summary :
Germans AA : 0.50
-
was testing out the odds and decided against the battle, but forgot to undo my air from going in. going to just redo the turn, it’s simpler. ignore that roll plz
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese Combat - Russians Battle in Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Romania Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Russians 1 aaGun and 7 infantry moved from Vyborg to Finland 6 infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland 2 infantry moved from Kansu to Tsinghai 2 aaGuns and 19 infantry moved from Ulaanbaatar to Amur 2 armour moved from Ukraine to Eastern Poland 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Novgorod to Ukraine 1 armour moved from Ukraine to Eastern Poland 3 armour moved from Novgorod to Eastern Poland Place Units - Russians 1 armour, 1 marine and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Ukraine Russians undo move 2. Russians undo move 1. 1 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 1 marine and 2 mech_infantrys placed in Novgorod Russians undo move 2. 1 mech_infantry placed in Ukraine 2 mech_infantrys placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Eastern Poland: 1 armour EDIT: Adding units owned by Russians to Volgograd: 1 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Siam to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 74 Sea Zone to 73 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 marine moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from 33 Sea Zone to New Guinea 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 3 artilleries and 6 infantry moved from Shensi to Tsinghai 1 armour, 2 fighters and 3 tactical_bombers moved from Hopei to Tsinghai 2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 battleship moved from 42 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Hopei 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter moved from 42 Sea Zone to Burma 1 tactical_bomber moved from 42 Sea Zone to Shan State Combat - Japanese Battle in Java Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Guam Battle in Malaya Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 4/5 hits, 2,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in New Guinea Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Burma Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 aaGun and 3 infantry British roll AA dice in Burma : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2,17 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Burma 1 aaGun owned by the British lost in Burma Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 4 : 0/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Burma 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated UK_Pacific win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 3 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Shan State Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 1 fighter and 13 infantry; Russians defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 2 : 10/20 hits, 8,67 expected hits Chinese roll dice for 1 fighter and 15 infantry in Tsinghai, round 2 : 9/16 hits, 5,67 expected hits 6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Tsinghai 2 infantry owned by the Russians and 8 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Tsinghai, round 3 : 5/11 hits, 6,33 expected hits Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 1/6 hits, 2,33 expected hits 1 artillery owned by the Japanese lost in Tsinghai 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Tsinghai, round 4 : 6/10 hits, 6,00 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 4 : 1/1 hits, 0,67 expected hits 1 armour owned by the Japanese lost in Tsinghai 1 fighter owned by the Chinese lost in Tsinghai Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry Casualties for Chinese: 1 fighter and 13 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from New Guinea to 46 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 tactical_bomber moved from Burma to 37 Sea Zone 1 fighter moved from Burma to Yunnan 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Anhwe 1 mech_infantry moved from Anhwe to Kweichow 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Siberia to Soviet Far East 1 mech_infantry moved from Sakha to Soviet Far East 2 infantry moved from Manchuria to Jehol 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 carrier moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 3 fighters moved from Tsinghai to Kweichow 4 tactical_bombers moved from Tsinghai to Kweichow 2 bombers moved from Tsinghai to Jehol Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 2,33 Americans regular : -0,67 Japanese regular : -2,50 British AA : -0,50 UK_Pacific regular : 0,33 ANZAC regular : -0,33
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Spain Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Spain from Italians, taking Gibraltar from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun moved from Central America to Colombia Americans take Colombia from Neutral_True 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Rio de Oro Americans take Rio de Oro from Neutral_True 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Portugal Americans take Portugal from Neutral_True 1 armour, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 aaGun and 1 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 mech_infantry moved from Central United States to Central America 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 carriers moved from 102 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 102 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Morocco 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Morocco 1 carrier moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 aaGun moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 fighters placed in Western United States Americans undo move 7. 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry EDIT: Turning off Edit Mode Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Alexandria to Anglo Egyptian Sudan 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 battleship moved from 98 Sea Zone to 81 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber Italians defend with 2 fighters British roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.33 expected hits 1 artillery owned by the British and 1 fighter owned by the British lost in Anglo Egyptian Sudan 2 fighters owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 1 fighter Casualties for Italians: 2 fighters Non Combat Move - British 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 battleship, 3 cruisers and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 battleship moved from 102 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from West India to India 2 infantry moved from Northwest Persia to Persia 1 aaGun moved from Morocco to 91 Sea Zone 2 infantry moved from Burma to India 2 mech_infantrys moved from India to West India 1 infantry moved from West India to Afghanistan Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.67 Japanese regular : -0.33 British regular : 0.33
-
Friendly Neutrals can not be ‘captured’ with an AA Gun, only by land units with an attack power.
-
Do you just wanna redo?
-
or maybe you don’t have to - it really is not looking bright with all the world against 2.5 powers ^^ what do you think?
-
aa gun is considered a land unit:
and land units can move into a friendly neutral duirng noncom, says nothing about it needing to be an attacking land unit:
and elsewhere in other contexts (not related to friendly neutral), when they wanna be specific, they do mention “attacking land unit.” so it’s not like it’s a mistake, it’s purposely worded that any land unit could do it.
Here’s another passage:
-
oops, looks like i missed that little sneaky 2nd sentence in the first screen shot “only infantry, artillery, mechanized infantry, and tanks can capture hostile territories OR CONVERT FRIENDLY NEUTRALS.”
LOL… ok i’ll edit then!
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Spain Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Spain from Italians, taking Gibraltar from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun moved from Central America to Colombia Americans take Colombia from Neutral_True 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Rio de Oro Americans take Rio de Oro from Neutral_True 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Portugal Americans take Portugal from Neutral_True 1 armour, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 aaGun and 1 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 mech_infantry moved from Central United States to Central America 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 carriers moved from 102 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 102 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Morocco 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Morocco 1 carrier moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 aaGun moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 fighters placed in Western United States Americans undo move 7. 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry EDIT: Turning off Edit Mode Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Alexandria to Anglo Egyptian Sudan 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 battleship moved from 98 Sea Zone to 81 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber Italians defend with 2 fighters British roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.33 expected hits 1 artillery owned by the British and 1 fighter owned by the British lost in Anglo Egyptian Sudan 2 fighters owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 1 fighter Casualties for Italians: 2 fighters Non Combat Move - British 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 battleship, 3 cruisers and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 battleship moved from 102 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from West India to India 2 infantry moved from Northwest Persia to Persia 1 aaGun moved from Morocco to 91 Sea Zone 2 infantry moved from Burma to India 2 mech_infantrys moved from India to West India 1 infantry moved from West India to Afghanistan Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by Americans from Colombia: 1 aaGun EDIT: Adding units owned by Americans to Central America: 1 aaGun EDIT: Changing ownership of Colombia from Americans to Neutral_Allies EDIT: Changing ownership of Colombia from Neutral_Allies to Neutral_True EDIT: Removing units owned by Americans from Portugal: 1 aaGun EDIT: Adding units owned by Americans to Southeast Mexico: 1 aaGun EDIT: Removing units owned by Americans from Central America: 1 mech_infantry EDIT: Adding units owned by Americans to Portugal: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.67 Japanese regular : -0.33 British regular : 0.33
-
should be good now
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern France to Spain 1 bomber moved from Slovakia Hungary to Spain Combat - Italians Battle in Spain Italians attack with 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Spain, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Spain, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Spain 1 infantry owned by the Americans lost in Spain Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Spain to France 1 aaGun, 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : -0,67