@mike64 France? You actually get to do something with them in this game lol
D-Day: TGC {Allies) vs. SBY (Germans)
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 5, 3
2d6: 4, 1 -
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Aggregate Dice results up to end of round 2:
Allies: -3.12 actual, -4.83 low luck, +4 reinforcements
Axis: +10.57 actual, +9.66 low luck, -1 reinforcements -
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A3 Reinforcements:
USA: [dice 2d6]
UK: [dice 2d6] -
2d6: 1, 2
2d6: 1, 6 -
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Rennes/Chartres reinforcements: [dice 2d6]
Rouen/Chartres reinforcements: [dice 2d6] -
2d6: 3, 6
2d6: 4, 2 -
Germany Turn 3 Reinforcements Complete.tsvg
That American reinforcement dice was not enviable.
By the way, how do you calculate those aggregate dice results? Is there a program for that, or did you calculate those yourself? Thank you!
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Aggregate Dice results up to end of round 3:
Allies: -4.67 actual, -7.33 low luck, -1 reinforcements
Axis: +11.68 actual, +10.66 low luck, +1 reinforcementsIt is a long grinding process of recording them with pen and paper…
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1 bomber at AA gun in G3 [dice 1d6]
1 bomber at infantry in G3 [dice 1d6] -
1d6: 3
1d6: 3 -
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2 American fighters are in St. Lo. 5 German infantry and 3 German artillery (the 3rd Fallschrim Division, a detatchment of 1 infantry from the 77th Infantry Division, and 1 artillery representing the organic artillery units attached to the 2nd Fallschrim corps) move into the zone.
1 figher already rolled, and destroyed 1 German infantry.
Rolling for the 1 fighter stratfing the 4 remaining German infantry: [dice 4d6]
Rolling for the 1 fighter stratfing the 3 German artillery: [dice 4d6]





