@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
Those aren’t league rules, they’re in the 2nd edition rulebook
Even in low luck, this kind of move is still legal (I think).
@gamerman01 said in pacifiersboard (X) -vs- Adam514 (L +19) BM:
Those aren’t league rules, they’re in the 2nd edition rulebook
“In order to demonstrate that an air unit might have a safe landing zone, you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses.”
@Adam514 said in pacifiersboard (X) -vs- Adam514 (L +19) BM:
Even in low luck, this kind of move is still legal (I think).
do you agree @gamerman01 ?
@pacifiersboard I don’t do low luck, I don’t know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 37 Sea Zone
1 tactical_bomber moved from Queensland to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Americans lost in 37 Sea Zone
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 9/18 hits, 8.83 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
1 tactical_bomber could not land in 37 Sea Zone and was removed
1 bomber moved from 37 Sea Zone to India
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
3 carriers, 2 destroyers, 5 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from India to Persia
2 infantry moved from Iraq to Persia
5 fighters moved from Finland to 113 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 5 fighters
Germans defend with 3 fighters and 1 transport
British roll dice for 5 fighters in 113 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 3 fighters and 1 transport in 113 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
2 fighters owned by the British lost in 113 Sea Zone
3 fighters owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 17
Casualties for British: 2 fighters
Casualties for Germans: 3 fighters and 1 transport
Battle in Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
1 artillery owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from Persia to West India
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 artillery, 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 cruiser and 1 destroyer moved from 84 Sea Zone to 91 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
3 fighters moved from 113 Sea Zone to Finland
1 fighter moved from United Kingdom to Finland
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by British to Burma: 1 aaGun
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Normandy Bordeaux
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -0.00
Germans regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Karelia
Italians take Karelia from Russians
1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
1 armour moved from Egypt to Syria
Italians take Syria from French
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
3 fighters moved from Alexandria to 96 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Southern Italy to Persia
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Persia
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery and 1 bomber in Persia, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Persia to Trans-Jordan
1 aaGun and 1 artillery moved from Egypt to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 94 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Greece
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 aaGun moved from Southern France to France
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 airfield placed in Greece
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Tanganyika Territory from Italians to British
EDIT: Turning off Edit Mode
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
2 bombers moved from Greece to Finland
1 fighter moved from Western Germany to Finland
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Vyborg from Russians
1 mech_infantry moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
2 tactical_bombers moved from Eastern Poland to Finland
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 4 fighters; French defend with 1 fighter; Russians defend with 1 aaGun and 2 infantry
Russians roll AA dice in Finland : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 4/9 hits, 4,50 expected hits
Russians roll dice for 1 aaGun, 5 fighters and 2 infantry in Finland, round 2 : 4/7 hits, 4,00 expected hits
2 fighters owned by the Germans and 2 mech_infantrys owned by the Germans lost in Finland
2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 fighter owned by the British lost in Finland
Germans roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Finland, round 3 : 3/5 hits, 3,00 expected hits
Russians roll dice for 4 fighters in Finland, round 3 : 4/4 hits, 2,67 expected hits
1 bomber owned by the Germans, 1 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Finland
1 fighter owned by the French and 2 fighters owned by the British lost in Finland
Germans roll dice for 1 bomber in Finland, round 4 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 fighter in Finland, round 4 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans lost in Finland
1 fighter owned by the British lost in Finland
Russians win with no units remaining. Battle score for attacker is -23
Casualties for Germans: 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for British: 4 fighters
Casualties for French: 1 fighter
Non Combat Move - Germans
1 carrier moved from 94 Sea Zone to 99 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Rostov to Bryansk
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery and 8 infantry moved from Belarus to Bryansk
3 infantry moved from Western Germany to France
1 aaGun moved from France to Western Germany
1 armour moved from Bryansk to Novgorod
2 infantry moved from Southern France to France
1 infantry moved from Southern France to Northern Italy
1 fighter moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Greece
Place Units - Germans
1 destroyer placed in 93 Sea Zone
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
2 artilleries and 1 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 1,00
Germans regular : 0,83
Russians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 3 infantry
Germans roll AA dice in Rostov : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 2.33 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Rostov
1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Kansu to Novosibirsk
2 aaGuns and 13 infantry moved from Amur to Manchuria
1 infantry moved from Norway to Finland
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,3,2,5
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
Germans regular : 0.00
Russians regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 75 Sea Zone to 80 Sea Zone
1 submarine moved from 75 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 58 Sea Zone to 41 Sea Zone
1 fighter moved from 58 Sea Zone to Persia
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
2 destroyers and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to Kansu
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Kweichow to Tsinghai
1 fighter moved from Shensi to Tsinghai
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Kweichow to Burma
1 tactical_bomber moved from Anhwe to Burma
2 tactical_bombers moved from Shensi to Burma
1 bomber moved from Hunan to Burma
1 tactical_bomber moved from Siam to Burma
1 fighter moved from Hunan to Burma
1 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Aleutian Islands
Battle in Sumatra
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Celebes
Japanese win, taking Aleutian Islands from Americans, taking Sumatra from UK_Pacific, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
Americans defend with 1 destroyer and 5 submarines
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 26 Sea Zone
2 submarines owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
1 submarine owned by the Americans lost in 26 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -4
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 4 submarines
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 5 tactical_bombers
British defend with 1 aaGun and 2 infantry
British roll AA dice in Burma : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 bomber, 1 infantry and 5 tactical_bombers in Burma, round 2 : 3/7 hits, 3,33 expected hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Burma
1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
Japanese win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Battle in Tsinghai
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 aaGun and 2 infantry moved from Malaya to Shan State
1 aaGun moved from Siam to French Indo China
2 tactical_bombers moved from Burma to 41 Sea Zone
2 tactical_bombers moved from Burma to Shan State
1 bomber moved from Burma to French Indo China
2 fighters moved from Tsinghai to Sikang
1 bomber moved from Kansu to Shensi
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 factory_minor placed in Malaya
1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,67
Japanese regular : 1,33
British AA : 0,50
UK_Pacific regular : 1,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 6 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from India to 80 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 80 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser and 1 transport; Japanese defend with 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in 80 Sea Zone
1 cruiser owned by the Italians lost in 80 Sea Zone
Italians win, taking Philippines from Japanese with 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Italians: 1 cruiser
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 marine and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 5 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from West India to 80 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in 94 Sea Zone
British attack with 1 cruiser and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 cruiser and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 94 Sea Zone
British roll dice for 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 94 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 80 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport; Japanese defend with 1 submarine
1 submarine owned by the Japanese submerged
British roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 transport in 80 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Italians lost in 80 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 92 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 fighter moved from 80 Sea Zone to West India
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from India to Burma
1 fighter moved from Holland Belgium to Normandy Bordeaux
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
3 infantry placed in Normandy Bordeaux
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.50
Germans regular : -0.67
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Syria to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 bomber moved from Trans-Jordan to 93 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 81 Sea Zone to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Greece to 93 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Karelia to Archangel
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 transport
British defend with 1 cruiser
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 94 Sea Zone
Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Tunisia
Battle in Archangel
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Archangel
1 infantry owned by the Russians lost in Archangel
Italians win, taking Tunisia from French, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 battleship; Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 93 Sea Zone
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 battleship owned by the British lost in 93 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for British: 1 battleship
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 1 artillery moved from Trans-Jordan to Iraq
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from France to Western Germany
Place Units - Italians
1 factory_minor placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Italians regular : 1,67
Russians regular : 0,67
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Java
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Greece to Holland Belgium
1 fighter moved from Persia to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 fighter and 2 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 artillery and 1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Southern France
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
1 fighter owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Finland
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/4 hits, 1,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Rostov to Bryansk
2 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 armour moved from Novgorod to Bryansk
1 carrier moved from 99 Sea Zone to 94 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
5 infantry moved from France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Germany
Place Units - Germans
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 1,33
Germans regular : -0,83
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Russia to Vologda
1 armour moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 1 armour
Germans roll AA dice in Archangel : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 aaGun and 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 fighter moved from Rostov to Russia
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Russia to Tambov
1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
2 aaGuns and 9 infantry moved from Manchuria to Jehol
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans AA : -0.33
Germans regular : -0.33
Russians regular : -0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Shan State to 35 Sea Zone
1 bomber and 2 fighters moved from French Indo China to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 infantry moved from Shan State to Burma
1 bomber moved from Shensi to Burma
Combat - Japanese
Americans scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 3 : 0/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 4 : 1/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 4 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 13/22 hits, 11,67 expected hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 3/7 hits, 1,17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 4 cruisers, 4 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 2 : 13/22 hits, 11,33 expected hits
4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 35 Sea Zone
4 submarines owned by the Americans, 1 destroyer owned by the ANZAC and 3 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 3 : 11/19 hits, 10,67 expected hits
Combat Hit Differential Summary :
Americans regular : 3,50
Japanese regular : -1,50
UK_Pacific regular : -1,33
do you go on with max.def?
Max defense.