Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2011 League Discussion
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Also, I don’t think we should hold playoffs for the minor league. I don’t think it is needed, and I think we should leave the option open for a super major league or whatever (20 games or more). I think if we have 5 or more players with over 20 games played then that opens up a new divison of super heavy weights. And the top 2 in the divison could play for a title as well.
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Does this make sense?
yes
I also don’t think the 41 winner should play the 42 winner. It may be possible where the champion of one league may not have played any games in the other.
I agree.
So when do we begin? Will a new consititution or rule page be written and posted?
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I suggest immediately. Unsticky this thread, make a summary thread with the rules, and a second and third thread for looking for opponents in each respective league. I’m starting right here.
1st league:
Anyone up for a '41 game? I’ll play Allies with a 9 IPC bid.2nd league
Anyone up for a '42 game? I’ll play Allies with a 7 IPC bid. -
2nd league
Anyone up for a '42 game? I’ll play Allies with a 7 IPC bid.Why not? You can get allies with that bid. I take axis. Deploy your bid and if DM agrees, we can start
By the way, I prefer tech :wink:
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Start her up! I’ll take 1 inf Cau 1 inf Egy 1 IPC to United Kingdom
Tech is fine. We can start now. If it isn’t okay, we’ll just stop. If it is, then we’re good to go ;) -
If you guys can wait a few minutes, I’ll get the rules thread up.
Also JWW will be helping out with the League(s) in an official capacity.
@JWW:
Does this make sense?
yes
I also don’t think the 41 winner should play the 42 winner. It may be possible where the champion of one league may not have played any games in the other.
I agree.
So when do we begin? Will a new consititution or rule page be written and posted?
I’ll just copy and paste the rules from last year into a new thread and update a couple things.
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Roger, DM. I’ll wait a bit :-)
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Alright, we’ll just use this thread for overall league discussion.
Rules and other threads are up.
So good luck to everyone and Game On!!!
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This is in response to cts17 in the looking for games thread.
As far as Japan being set to be a monster, I don’t really see it. Japan has what looks to be a pretty normal J1, and has even left open a chink or two in their armor. If the game is tech, the US can invest in tech and hope for long range. The failure of Japan to capture Fukien allows the US some options at the Japanese ships in seazone 50. While this is a low outcome scenario, I think it is something to be aware of. Yes the US will loose whatever it lands in Fukien such as the W. US bomber, but Japan has to set aside the assets to kill it. I also think you have made a mistake with the Russians. If there was so much as one Russian infantry in Buryatia the Russians could liberate Manchuria on R2. Will the Japanese take it back? Yes of course, but again they must task units to do so, preventing the units from increasing the lands under Japanese control. It also prevents Japan from building an IC in Manchuria on J2. While all of these are small things they do help slow Japan. The worst mistake in my opinion is to leave Japan alone in '41.
As far as the European side of the map, I would not mind seeing this disposition of forces at all as an Allied player. Karelia is deadzoned. Germany can take it G2 and loose it R2. Germany is open for a free (no AA shot) SBR by England UK1. Germany is also poorly poised for an attempt at the eastern front NO G2 and they did not achieve it G1, which is 7 IPCs more they could have made. Germany is also low on infantry and ground units for G2 and subsequent turns on the eastern front.
In other words my advice is don’t panic. Germany appears to have a less than optimal disposition of forces and Japan’s is about normal. Also keep in mind that in global Axis and Allies games it has traditionally been harder to develop Allied strategies. That mostly stems form 90% of Axis strategies being to take out Russia, while Allied strategies have more variance, ie KJF, KGF, KIF. You might also want to look at how other players especially the ones that are not bidding for the Allies or are bidding low are playing the Allies.
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When should new faq rules take place? I guess they should be applied to new starting games instead of retroactive to ongoing games?
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When should new faq rules take place? I guess they should be applied to new starting games instead of retroactive to ongoing games?
What new FAQ rules have just come out?
And yes they should be applied to the new games starting now.
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It was on the a&a official site. Pretty significant changes if you ask me, namely heavy bombers got tuned, and subs can defend against amphibious assaults.
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subs can defend against amphibious assaults.
Could you point out what make you think so ?
I read the FAQ, but did not catch this information…
I just saw changes on heavy bombers and paratroopers…
@JWW:
What new FAQ rules have just come out?
It is here :
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Unless I read it wrong, subs can no longer be ignored for amphibious assaults, if they choose not to submerge. It’s a good change, since it would be stupid to think a sub would sit idle as a lone transport decides to invade the coast.
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For league games, If you’ve already been playing a game and both you and your opponent played under a certain pretense then complete the game as is.
But just be aware of the FAQ for new games.
I’m not going to go through games and retroactively rule anything. For example if a FAQ came out tomorrow and made blitzing illegal I don’t expect games that have had tons of blitzing to suddenly stop mid game, but in a new game if you blitz, your opponent will probably call you out then refer to the FAQ and the blitzing would be disallowed (whether you knew the rule or not when you started the game).
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Unless I read it wrong, subs can no longer be ignored for amphibious assaults, if they choose not to submerge. It’s a good change, since it would be stupid to think a sub would sit idle as a lone transport decides to invade the coast.
I asked there to be sure :
http://www.axisandallies.org/forums/index.php?topic=16872.msg565356#msg565356
(I think that the sentence quoted there is the one what make you say that)
Yoshi
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I have a thought, but I’d like to get a ruling on it. I know that for a regular (non-League) game, that this would be fine, but how about for League matches?
Easier techs - If both players agreed before playing the game, that if single dice were rolled for technology, and the tech die roll missed, but the Chart 1/Chart 2 die was a six, that the rolls would be counted as being reversed, so the 6 on Chart 1/Chart 2 would count as hitting a technology, and the first die rolled for tech would then count towards whichever chart had been specified as being the tech acquired. Another option would be if multiple dice were rolled for technology, and the added up total of the dice equaled to 6, then it would be counted as having rolled a 6, and therefore acquiring a tech. (Example: 3 tech dice were rolled: a 1, a 2, and a 3, since the total of the 3 dice adds up to 6, then it woulb be counted as having rolled a 6.
Designated techs - Again, if both players agreed before playing the game, that a power could acquire a specific tech for x number of researchers. (Probably this would be limited to Round 1 only.) Example: 2 players want to explore a German naval strategy, so they agree that Germany could spend 5 IPCs for 1 researcher, and could then automatically acquire Advanced Shipyards/Super Subs/etc… on Germany’s first turn. To balance this, then perhaps the Allies would also be allowed 1 5-IPC tech on Turn 1, maybe Mechanized Infantry for the US or something. Maybe players would like to explore a Japan and US first turn Long Range Aircraft for 5 IPCs scenario or many, many other such scenarios.
Once again, this would only be allowed if both players agreed to this before the game began.
So, could either or both of these ideas possibly be allowed for League games?
I’m not trying to change the League, but I’m just asking a question, so I don’t need criticism of this idea, just an answer. :wink:
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Unless I read it wrong, subs can no longer be ignored for amphibious assaults, if they choose not to submerge. It’s a good change, since it would be stupid to think a sub would sit idle as a lone transport decides to invade the coast.
This is not the case as per krieghund
A sub by itself can never block an amphibious assault or bombardment, as the attacker may choose to ignore it. Only if the attacker chooses to engage the sub will it prevent bombardment (and possibly the landing, if it wins).
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Bardoly I would be fine with that and expanding it to allow OOB techs and the official optional rules. I look at the League as a place to play competitively against competent opponents, if the games are not all the same with me that is fine. I would also argue since we allow bids the games are not the same across the board anyway.
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Bardoly I would be fine with that and expanding it to allow OOB techs and the official optional rules. I look at the League as a place to play competitively against competent opponents, if the games are not all the same with me that is fine. I would also argue since we allow bids the games are not the same across the board anyway.
Thanks for the vote.
:-D





