@KurtGodel7:
@Brain:
If you want more realism. Each piece should have different attack and defense values when engaged in air,ground or naval attacks. Bombers attacking at a value of 4 makes sense when attacking ground units, but not against fighters.
There are three possible methods for doing this:
1. The Larry Harris way. Units have:
- An attack value
- A defense value
2. The method I used in my rules set. Units have:
- A land combat value
- A naval combat value
- An air combat value
3. Combining the two methods. Units would have:
- An attack value (land)
- A defense value (land)
- An attack value (naval) . . . etc.
Fighter
Anti-air combat value: 4
Land combat value: 1
Naval combat value: 1
Movement: 4
Cost: 10
Fighter bomber
Anti-air combat value: 2
Land combat value: 4
Naval combat value: 5
Strategic bombing value: 1 IPC
Movement: 4
Cost: 10
Strategic bomber
Dogfight value: 1
Land combat value: 2
Naval combat value: 2
Strategic bombing value: 3 IPCs. Plus a permanent, 1 IPC reduction in the territory’s value.
Movement: 6
Cost: 15
I like your ideas, Kurt. It’d be nice to not have the cheap 4 attack of the bomber used on everything halfway around the board. Bombers used in land fights wouldn’t be so over-represented (and represent an apparently infinite supply of bombs for however many rounds of combat). Navies would be mostly fights between carrier borne aircraft, as it should be. Bombers would be mainly used for SBRs, and as support aircraft, not the main force for attacking.
Not sure about the rule for the territory value loss there… By round 3 of a dedicated Allied SBR campaign Germany will be producing 0 units even with repair (4-5 Brit bombers and 4-5 US bombers day/night raids). Maybe have the “SBR territory damage” bought back at 2-3X the normal repair cost. Assuming the fighter rules allow defending fighters to shoot down the bombers on a four or less, and the bombers shoot back at 1, does this seem like it could be balanced. Even then, all a power has to do is stack his capital with 3-4 fighters and SBR is removed from the game altogether… 4 to 1 attrition rate!