@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
Jim010 L +30 vs Cwglee G40 X OOB
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@cwglee51 scramble? kamikaze?
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@jim010 Nothing please.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 7 bombers moved from West India to Shan State 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 4 artilleries and 6 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Siberia Americans take Siberia from Japanese 2 artilleries moved from Midway to 25 Sea Zone 4 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 4 infantry moved from 6 Sea Zone to Korea 6 infantry moved from United Kingdom to 109 Sea Zone 6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 12 submarines, 3 tactical_bombers and 3 transports Japanese defend with 1 destroyer Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 11 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 fighter and 6 infantry Italians defend with 4 infantry Americans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 2 infantry owned by the Italians lost in Holland Belgium Americans roll dice for 1 fighter and 5 infantry in Holland Belgium, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Italians lost in Holland Belgium Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Italians: 4 infantry Battle in Amur Americans attack with 4 artilleries and 6 infantry Japanese defend with 1 infantry Americans roll dice for 4 artilleries and 6 infantry in Amur, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 7 bombers Japanese defend with 1 bomber, 1 fighter and 2 tactical_bombers Americans roll dice for 7 bombers in Shan State, round 2 : 3/7 hits, 4.67 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1.83 expected hits 1 bomber owned by the Americans lost in Shan State 2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese lost in Shan State Americans roll dice for 6 bombers in Shan State, round 3 : 3/6 hits, 4.00 expected hits Japanese roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Shan State 1 fighter owned by the Japanese lost in Shan State Americans win with 5 bombers remaining. Battle score for attacker is 20 Casualties for Americans: 2 bombers Casualties for Japanese: 1 bomber, 1 fighter and 2 tactical_bombers Battle in Korea Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 mech_infantry Americans roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Western United States to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 6 transports moved from 9 Sea Zone to 10 Sea Zone 5 bombers moved from Shan State to West India 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 6 infantry placed in Western United States 4 bombers placed in Western United States Americans undo move 2. 1 destroyer placed in 10 Sea Zone 3 bombers placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -0.50 Germans regular : 0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 7 bombers moved from West India to Shan State 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 4 artilleries and 6 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Siberia Americans take Siberia from Japanese 2 artilleries moved from Midway to 25 Sea Zone 4 infantry moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 4 infantry moved from 6 Sea Zone to Korea 6 infantry moved from United Kingdom to 109 Sea Zone 6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 12 submarines, 3 tactical_bombers and 3 transports Japanese defend with 1 destroyer Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 11 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 fighter and 6 infantry Italians defend with 4 infantry Americans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 2 infantry owned by the Italians lost in Holland Belgium Americans roll dice for 1 fighter and 5 infantry in Holland Belgium, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Italians lost in Holland Belgium Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Italians: 4 infantry Battle in Amur Americans attack with 4 artilleries and 6 infantry Japanese defend with 1 infantry Americans roll dice for 4 artilleries and 6 infantry in Amur, round 2 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 7 bombers Japanese defend with 1 bomber, 1 fighter and 2 tactical_bombers Americans roll dice for 7 bombers in Shan State, round 2 : 3/7 hits, 4.67 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1.83 expected hits 1 bomber owned by the Americans lost in Shan State 2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese lost in Shan State Americans roll dice for 6 bombers in Shan State, round 3 : 3/6 hits, 4.00 expected hits Japanese roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Shan State 1 fighter owned by the Japanese lost in Shan State Americans win with 5 bombers remaining. Battle score for attacker is 20 Casualties for Americans: 2 bombers Casualties for Japanese: 1 bomber, 1 fighter and 2 tactical_bombers Battle in Korea Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 mech_infantry Americans roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Western United States to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 6 transports moved from 9 Sea Zone to 10 Sea Zone 5 bombers moved from Shan State to West India 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 6 infantry placed in Western United States 4 bombers placed in Western United States Americans undo move 2. 1 destroyer placed in 10 Sea Zone 3 bombers placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Iceland: 4 fighters EDIT: Adding units owned by Americans to Normandy Bordeaux: 4 fighters EDIT: Turning off Edit Mode Purchase Units - British British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries, 13 infantry and 1 mech_infantry moved from West India to India Combat - British Battle in India British attack with 3 artilleries, 13 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in India, round 2 : 2/17 hits, 3.83 expected hits Japanese roll dice for 3 mech_infantrys in India, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese lost in India British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in India, round 3 : 1/17 hits, 3.83 expected hits Japanese roll dice for 1 mech_infantry in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 mech_infantrys Casualties for British: 1 infantry Non Combat Move - British 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Trans-Jordan to Egypt 1 armour moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 3 infantry moved from Iraq to Trans-Jordan 1 aaGun moved from Eastern Persia to West India 1 artillery and 2 infantry moved from Algeria to Morocco 3 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 9 artilleries moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 10 infantry moved from United Kingdom to 109 Sea Zone 9 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 10 infantry, 1 mech_infantry and 10 transports moved from 109 Sea Zone to 110 Sea Zone 9 artilleries, 10 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 factory_minor placed in Persia 3 infantry placed in Egypt 5 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 32 PUs (3 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.17 Japanese regular : -1.17 Germans regular : 0.33 British regular : -4.67
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@cwglee51 delete the factory in Persia. I shouldn’t have it.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 5 infantry moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 5 infantry Americans defend with 3 infantry Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Holland Belgium, round 2 : 3/7 hits, 2.00 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Holland Belgium 3 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 bomber moved from Holland Belgium to Southern Italy 2 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 transport placed in 95 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 1.00
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@jim010 Forgot to delete, go ahead on france turn
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 infantry Germans defend with 1 mech_infantry ANZAC roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus ANZAC win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : 1.17 Germans regular : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 infantry Germans defend with 1 mech_infantry ANZAC roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus ANZAC win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : 1.17 Germans regular : -0.33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 9 infantry and 9 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Bryansk to Caucasus 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 infantry moved from Russia to Tambov Germans take Tambov from Russians 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Novgorod to Nenetsia 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in Caucasus Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry ANZAC defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus 2 infantry owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from ANZAC with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Novgorod 4 fighters and 1 tactical_bomber moved from Bryansk to Germany 11 mech_infantrys moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 2 artilleries and 1 infantry moved from France to Western Germany Place Units - Germans 3 infantry placed in Germany 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Ukraine 1 bomber, 1 fighter and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC regular : 1.33 Germans regular : 0.50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Combat Move - Russians 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys moved from Volgograd to Tambov Combat - Russians Battle in Tambov Russians attack with 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys in Tambov, round 2 : 17/57 hits, 14.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 aaGuns moved from Volgograd to Tambov 2 fighters and 1 tactical_bomber moved from Northwest Persia to Turkmenistan Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 7 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters moved from Japan to 19 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to Java 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Shensi to Sikang 1 bomber moved from French Indo China to Sikang 1 infantry moved from Timguska to Yenisey Combat - Japanese Battle in 42 Sea Zone Japanese attack with 4 fighters, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 19 Sea Zone Japanese attack with 4 fighters Americans defend with 1 destroyer Japanese roll dice for 4 fighters in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Java 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to French Indo China 2 mech_infantrys moved from Burma to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Manchuria to Jehol 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 4 fighters moved from 19 Sea Zone to Japan 1 bomber moved from Java to Borneo Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Japanese undo move 3. 1 submarine placed in 37 Sea Zone 2 mech_infantrys placed in Malaya 1 mech_infantry placed in Kwangtung 1 destroyer placed in 20 Sea Zone 6 infantry placed in Japan 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,5,3,1,1,1,3,2,2,3,4,2,3,3,6,2,1,2,5,2,5,3,6,3,3,4,1,5,4,1,3,6,5,2,5,5,3,3,1,4,5,3,6,3,3,1,6,2,2,6,6,4,5 Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : 0.83 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 infantry moved from Siberia to Soviet Far East Americans take Soviet Far East from Japanese 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from West India to 42 Sea Zone 4 bombers moved from West India to Burma Combat - Americans Americans creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
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@cwglee51 scramble?
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@jim010 No Scramble no kami
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@jim010 No Scramble no kami
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@cwglee51 Need to leave this for a few days.
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@jim010 Hope all is well! Able to pick this back up or shoudl we call it?