Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
@axis-dominion over :)
I mean soccer - though game has been closing, too, again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 cruiser and 4 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from Queensland to New South Wales
1 fighter moved from Iraq to Northern Italy
1 fighter moved from 81 Sea Zone to Northern Italy
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Tunisia to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Urals to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 armour, 2 artilleries, 2 bombers, 7 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
1 armour and 2 mech_infantrys moved from Germany to Northern Italy
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy
Germans take Yugoslavia from Americans
1 tactical_bomber moved from 112 Sea Zone to Northern Italy
1 bomber moved from Novgorod to Northern Italy
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 2 fighters; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 fighters
Americans roll AA dice in Northern Italy : 1/6 hits, 1,00 expected hits
1 tactical_bomber owned by the Germans lost in Northern Italy
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 10/27 hits, 9,67 expected hits
Combat Hit Differential Summary :
Americans AA : 0,00
Germans regular : 0,33
keep bomber or mech?
@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
keep bomber or mech?
go max defense. thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Urals to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 armour, 2 artilleries, 2 bombers, 7 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
1 armour and 2 mech_infantrys moved from Germany to Northern Italy
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy
Germans take Yugoslavia from Americans
1 tactical_bomber moved from 112 Sea Zone to Northern Italy
1 bomber moved from Novgorod to Northern Italy
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 2 fighters; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 fighters
Americans roll AA dice in Northern Italy : 1/6 hits, 1,00 expected hits
1 tactical_bomber owned by the Germans lost in Northern Italy
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 10/27 hits, 9,67 expected hits
Americans roll dice for 3 aaGuns, 2 armour, 2 bombers, 11 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 10/23 hits, 11,67 expected hits
10 infantry owned by the Germans lost in Northern Italy
1 aaGun owned by the British, 2 aaGuns owned by the Americans, 5 infantry owned by the Americans and 2 bombers owned by the Americans lost in Northern Italy
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 3 : 9/17 hits, 8,00 expected hits
Americans roll dice for 2 armour, 11 fighters, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 3 : 7/16 hits, 9,67 expected hits
3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Northern Italy
2 tactical_bombers owned by the Americans, 2 armour owned by the Americans, 3 fighters owned by the Americans, 1 fighter owned by the French and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans roll dice for 5 armour, 3 bombers and 2 tactical_bombers in Northern Italy, round 4 : 7/10 hits, 5,83 expected hits
Americans roll dice for 7 fighters in Northern Italy, round 4 : 6/7 hits, 4,67 expected hits
4 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Northern Italy
2 fighters owned by the ANZAC, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 armour and 3 bombers remaining. Battle score for attacker is 91
Casualties for Germans: 4 armour, 3 artilleries, 10 infantry, 4 mech_infantrys and 3 tactical_bombers
Casualties for Americans: 2 aaGuns, 2 armour, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 2 fighters
Casualties for French: 1 fighter
Casualties for ANZAC: 2 fighters
Non Combat Move - Germans
3 bombers moved from Northern Italy to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Greater Southern Germany to Western Germany
1 aaGun moved from Romania to Slovakia Hungary
1 mech_infantry moved from Bryansk to Vologda
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 aaGun, 10 artilleries, 20 infantry and 23 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Bryansk to Belarus
6 armour moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
Place Units - Germans
1 infantry placed in Southern France
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
1 armour, 2 artilleries, 2 fighters and 5 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2
Germans collect 57 PUs (10 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -3,00
Americans AA : 0,00
Germans regular : 2,50
wow, nowhere near the average LOL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 16 PUs;
Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
5 infantry moved from Amur to Sakha
1 infantry moved from Samara to Vologda
2 fighters and 3 tactical_bombers moved from Sikang to Vologda
Combat - Russians
Battle in Sakha
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Sakha, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Sakha, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 3 tactical_bombers moved from Vologda to Russia
1 aaGun and 1 artillery moved from Samara to Russia
1 aaGun and 11 infantry moved from Amur to Korea
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.33
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Kweichow to Manchuria
1 artillery and 3 infantry moved from French Indo China to Yunnan
4 artilleries and 1 infantry moved from Kweichow to Yunnan
1 submarine moved from 20 Sea Zone to 17 Sea Zone
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 marine moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
9 submarines moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 4 tactical_bombers moved from Japan to 25 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 bomber in Manchuria, round 3 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in Manchuria, round 4 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese lost in Manchuria
1 mech_infantry owned by the Americans lost in Manchuria
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 1 carrier and 1 cruiser
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in 96 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Japanese win, taking Wake Island from Americans with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
ANZAC defend with 2 submarines
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Yunnan
Japanese attack with 5 artilleries and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 2 : 3/9 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 9 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 submarines
Americans roll dice for 8 submarines in 25 Sea Zone, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 9 submarines in 25 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits
Japanese roll dice for 3 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 cruisers, 1 destroyer, 5 fighters and 3 transports in 25 Sea Zone, round 2 : 8/12 hits, 6,67 expected hits
8 submarines owned by the Japanese lost in 25 Sea Zone
1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 4 submarines owned by the ANZAC lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 2/4 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 3 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 3 transports in 25 Sea Zone, round 3 : 6/8 hits, 5,00 expected hits
3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in 25 Sea Zone
2 cruisers owned by the Americans and 3 fighters owned by the Americans lost in 25 Sea Zone
1 tactical_bomber owned by the Japanese retreated
Americans win with 1 battleship, 2 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 3 fighters, 9 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 4 submarines
Casualties for Americans: 1 carrier, 3 cruisers, 1 destroyer and 3 fighters
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Non Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 carriers and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
3 carriers moved from 37 Sea Zone to 19 Sea Zone
2 battleships, 1 carrier, 1 destroyer and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 96 Sea Zone to Volgograd
1 aaGun moved from Kweichow to Yunnan
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 fighters and 1 infantry placed in Japan
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 2,67
Japanese regular : 3,67
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Korea to 19 Sea Zone
1 bomber moved from India to 19 Sea Zone
2 fighters moved from Midway to 19 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
3 submarines moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Americans roll dice for 2 fighters and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 fighters in Northern Italy, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Northern Italy
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in 31 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier and 1 cruiser
Americans roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 31 Sea Zone
Japanese roll dice for 1 cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
Americans roll dice for 2 submarines in 31 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 submarines in 31 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 31 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 destroyers and 1 submarine
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 3 destroyers in 26 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 3 destroyers in 26 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 destroyers remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 cruiser and 1 transport
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
Japanese roll dice for 3 carriers, 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
3 carriers owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Japanese: 3 carriers, 1 cruiser and 1 transport
Non Combat Move - Americans
3 transports moved from 25 Sea Zone to 12 Sea Zone
1 bomber moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Korea
4 fighters moved from 19 Sea Zone to Korea
2 fighters moved from 19 Sea Zone to Manchuria
1 artillery and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Morocco to Algeria
7 transports moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
Place Units - Americans
1 airfield, 1 infantry and 2 mech_infantrys placed in Korea
2 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,1,5,1,1
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Shensi
2 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
5 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 aaGun
EDIT: Adding units owned by Americans to Morocco: 1 aaGun
EDIT: Turning off Edit Mode
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Southern Italy to Northern Italy
British take Northern Italy from Germans
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from Egypt to Crete
1 fighter moved from Southern Italy to Cyprus
1 bomber moved from Trans-Jordan to Cyprus
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Battle in Greece
Battle in Crete
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Crete
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete
British win, taking Greece from Germans, taking Crete from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Cyprus
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Crete to 99 Sea Zone
1 fighter moved from Crete to 99 Sea Zone
1 fighter moved from Cyprus to Syria
1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from Northwest Persia to Persia
7 infantry moved from India to Burma
1 marine moved from India to Burma
1 carrier and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Siam to Shan State
1 bomber moved from Cyprus to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Southern Italy
3 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 2.83
Italians regular : -0.33
Japanese regular : -3.00
Germans regular : 0.00
British regular : -1.00
you sacrificed A LOT of japanese ships, and i’m not even sure why lol
@axis-dominion
ay, simple meta-reason: I moved in a hurry
@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
@axis-dominion
ay, simple meta-reason: I moved in a hurry
that would do it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Combat Move - Italians
1 infantry moved from France to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 infantry
British defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Eastern Poland to Greater Southern Germany
1 armour moved from Belarus to Slovakia Hungary
1 submarine moved from 123 Sea Zone to 116 Sea Zone
Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0,17
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 marine moved from Korea to Manchuria
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
3 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Tambov to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to 95 Sea Zone
1 destroyer and 3 submarines moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
10 artilleries and 19 infantry moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
20 mech_infantrys moved from Tambov to Bryansk
4 mech_infantrys moved from Tambov to Bryansk
3 armour moved from Novgorod to Bryansk
3 armour moved from Tambov to Bryansk
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Tambov to Caucasus
1 armour and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 armour moved from Tambov to Caucasus
2 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0,50 expected hits
Bombing raid in United Kingdom rolls: 3,8,5 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win, taking Scotland from British with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 4/5 hits, 1,83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Northern Italy
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northern Italy
1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from Northern Italy to 111 Sea Zone
2 aaGuns and 2 infantry moved from Western Germany to 112 Sea Zone
2 aaGuns, 1 carrier, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 aaGuns moved from 111 Sea Zone to Scotland
2 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Tambov to Volgograd
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,2,4
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
British AA : -0,50
Russians regular : -1,33
Germans regular : 1,83
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
8 infantry moved from Korea to Manchuria
Place Units - Russians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.67
saw that you posted the result. gg!
Accepting my concession in Post League Game Results Here? You’ve got me once more. Let me know when you are feeling like next practice with me!