@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
3 artilleries moved from France to Northern Italy
21 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
3 fighters moved from Western Germany to Southern Italy
Non Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
@jim010 not sure why not, maybe confused about thinking UK Pac owns it or something…but I believe it is perfectly legal.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
@cwglee51 do you submerge?
@jim010 Submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 armour moved from Northern Territory to South Australia
1 armour moved from South Australia to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
ANZAC collect 11 PUs (3 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 armour moved from Northern Territory to South Australia
1 armour moved from South Australia to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
ANZAC collect 11 PUs (3 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 factory_minor, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
4 infantry moved from Bryansk to Russia
3 fighters and 3 tactical_bombers moved from Bryansk to Russia
1 artillery moved from Caucasus to Rostov
1 infantry moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Russia
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 4 fighters, 4 infantry and 3 tactical_bombers
British defend with 3 armour and 2 mech_infantrys; Russians defend with 1 airfield and 1 factory_minor
Germans roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Russia, round 2 : 5/11 hits, 4.67 expected hits
Russians roll dice for 3 armour and 2 mech_infantrys in Russia, round 2 : 1/5 hits, 2.17 expected hits
1 infantry owned by the Germans lost in Russia
2 mech_infantrys owned by the British and 3 armour owned by the British lost in Russia
Germans captures 0PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for British: 3 armour and 2 mech_infantrys
Non Combat Move - Germans
4 fighters moved from Russia to Bryansk
3 tactical_bombers moved from Russia to Bryansk
1 fighter moved from Rostov to Bryansk
1 bomber moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 fighter moved from Western Germany to Bryansk
2 fighters moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
8 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from France to Germany
6 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 factory_minor placed in Western Ukraine
1 airfield placed in Germany
3 infantry placed in Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : -1.50
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Timguska to Urals
2 armour, 12 artilleries, 31 infantry and 2 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
11 infantry moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Urals
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Urals, round 2 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 12 artilleries, 42 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 12 artilleries, 42 infantry and 2 mech_infantrys in Volgograd, round 2 : 18/58 hits, 14.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 aaGuns moved from Kazakhstan to Volgograd
4 aaGuns moved from Tambov to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Jehol to Korea
Japanese take Korea from Americans
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 2 mech_infantrys moved from Szechwan to Shensi
1 bomber moved from French Indo China to Philippines
1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Shan State to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 mech_infantrys moved from Burma to India
1 fighter moved from French Indo China to India
1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from French Indo China to India
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 3/6 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from India to Shan State
2 tactical_bombers moved from India to Shan State
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 bomber moved from Java to Shan State
3 mech_infantrys moved from Malaya to Burma
1 artillery moved from Kwangsi to French Indo China
1 aaGun moved from Kweichow to Shensi
2 mech_infantrys moved from Jehol to Manchuria
1 bomber moved from Japan to French Indo China
1 bomber moved from Philippines to French Indo China
Place Units - Japanese
1 destroyer placed in 20 Sea Zone
1 fighter and 2 infantry placed in Japan
3 mech_infantrys placed in Malaya
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 72 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 3.33
UK_Pacific regular : -1.00
ANZAC regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
7 bombers moved from West India to Shan State
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
4 artilleries and 6 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Siberia
Americans take Siberia from Japanese
2 artilleries moved from Midway to 25 Sea Zone
4 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
4 infantry moved from 6 Sea Zone to Korea
6 infantry moved from United Kingdom to 109 Sea Zone
6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat Hit Differential Summary :
@cwglee51 scramble? kamikaze?
@jim010 Nothing please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
7 bombers moved from West India to Shan State
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
4 artilleries and 6 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Siberia
Americans take Siberia from Japanese
2 artilleries moved from Midway to 25 Sea Zone
4 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
4 infantry moved from 6 Sea Zone to Korea
6 infantry moved from United Kingdom to 109 Sea Zone
6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 12 submarines, 3 tactical_bombers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 11 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 fighter and 6 infantry
Italians defend with 4 infantry
Americans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
2 infantry owned by the Italians lost in Holland Belgium
Americans roll dice for 1 fighter and 5 infantry in Holland Belgium, round 3 : 1/6 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Italians lost in Holland Belgium
Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Italians: 4 infantry
Battle in Amur
Americans attack with 4 artilleries and 6 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 artilleries and 6 infantry in Amur, round 2 : 3/10 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 7 bombers
Japanese defend with 1 bomber, 1 fighter and 2 tactical_bombers
Americans roll dice for 7 bombers in Shan State, round 2 : 3/7 hits, 4.67 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1.83 expected hits
1 bomber owned by the Americans lost in Shan State
2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese lost in Shan State
Americans roll dice for 6 bombers in Shan State, round 3 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Shan State
1 fighter owned by the Japanese lost in Shan State
Americans win with 5 bombers remaining. Battle score for attacker is 20
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 bomber, 1 fighter and 2 tactical_bombers
Battle in Korea
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
6 transports moved from 9 Sea Zone to 10 Sea Zone
5 bombers moved from Shan State to West India
3 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
6 infantry placed in Western United States
4 bombers placed in Western United States
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
3 bombers placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -0.50
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
7 bombers moved from West India to Shan State
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
4 artilleries and 6 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Siberia
Americans take Siberia from Japanese
2 artilleries moved from Midway to 25 Sea Zone
4 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 infantry, 12 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
4 infantry moved from 6 Sea Zone to Korea
6 infantry moved from United Kingdom to 109 Sea Zone
6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 12 submarines, 3 tactical_bombers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 9 fighters, 11 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 fighter and 6 infantry
Italians defend with 4 infantry
Americans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
2 infantry owned by the Italians lost in Holland Belgium
Americans roll dice for 1 fighter and 5 infantry in Holland Belgium, round 3 : 1/6 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Italians lost in Holland Belgium
Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry
Casualties for Italians: 4 infantry
Battle in Amur
Americans attack with 4 artilleries and 6 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 artilleries and 6 infantry in Amur, round 2 : 3/10 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 7 bombers
Japanese defend with 1 bomber, 1 fighter and 2 tactical_bombers
Americans roll dice for 7 bombers in Shan State, round 2 : 3/7 hits, 4.67 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1.83 expected hits
1 bomber owned by the Americans lost in Shan State
2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese lost in Shan State
Americans roll dice for 6 bombers in Shan State, round 3 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Shan State
1 fighter owned by the Japanese lost in Shan State
Americans win with 5 bombers remaining. Battle score for attacker is 20
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 bomber, 1 fighter and 2 tactical_bombers
Battle in Korea
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
6 transports moved from 9 Sea Zone to 10 Sea Zone
5 bombers moved from Shan State to West India
3 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
6 infantry placed in Western United States
4 bombers placed in Western United States
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
3 bombers placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 4 fighters
EDIT: Adding units owned by Americans to Normandy Bordeaux: 4 fighters
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 13 infantry and 1 mech_infantry moved from West India to India
Combat - British
Battle in India
British attack with 3 artilleries, 13 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in India, round 2 : 2/17 hits, 3.83 expected hits
Japanese roll dice for 3 mech_infantrys in India, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese lost in India
British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in India, round 3 : 1/17 hits, 3.83 expected hits
Japanese roll dice for 1 mech_infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Algeria to Morocco
3 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
9 artilleries moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
10 infantry moved from United Kingdom to 109 Sea Zone
9 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 10 infantry, 1 mech_infantry and 10 transports moved from 109 Sea Zone to 110 Sea Zone
9 artilleries, 10 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Egypt
5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.17
Japanese regular : -1.17
Germans regular : 0.33
British regular : -4.67
@cwglee51 delete the factory in Persia. I shouldn’t have it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
5 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 5 infantry
Americans defend with 3 infantry
Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Holland Belgium, round 2 : 3/7 hits, 2.00 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Holland Belgium
3 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
2 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 transport placed in 95 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 1.00
@jim010 Forgot to delete, go ahead on france turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 2 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
ANZAC win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : 1.17
Germans regular : -0.33