Scramble orders?
Jim010 L +30 vs Cwglee G40 X OOB
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from France to Holland Belgium 1 bomber and 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 4 infantry British defend with 2 aaGuns and 2 infantry British roll AA dice in Holland Belgium : 0/2 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 1.83 expected hits British roll dice for 2 aaGuns and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 aaGuns owned by the British and 2 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 16 Casualties for British: 2 aaGuns and 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 5 mech_infantrys moved from Northern Italy to Western Germany 4 artilleries moved from Southern France to France 10 infantry moved from Southern France to France 12 infantry moved from Southern France to Northern Italy 8 infantry moved from Southern France to France Place Units - Italians 7 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 2.17 British AA : -0.33 British regular : -0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 armour and 1 mech_infantry moved from New South Wales to Northern Territory 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Normandy Bordeaux to United Kingdom 2 infantry moved from 110 Sea Zone to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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@cwglee51 strange, I didn’t unload the British onto the UK. I have been a dodo this game
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@jim010 If you forget simple Non Combat moves just edit them…i don’t mind. Often times I can look at my turn for 2 hours and think I got everything and then 5 mins after posting I see something I missed.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Germans buy 2 armour, 1 bomber, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 2 artilleries moved from Rostov to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 artillery moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 artillery and 2 infantry moved from Bryansk to Tambov 1 bomber moved from Western Germany to Tambov Combat - Germans Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 artilleries Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Russia Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Russia, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans captures 10PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 3 mech_infantrys Germans roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans lost in Caucasus 3 mech_infantrys owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery Casualties for British: 3 mech_infantrys Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 1 bomber moved from Tambov to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 aaGun moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 fighters moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber and 2 fighters placed in Western Germany 3 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 0.83
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@cwglee51 may need to wait until next week, as I have alot of work to catch up on.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Volgograd to Rostov 2 fighters moved from Northwest Persia to Rostov 1 tactical_bomber moved from Northwest Persia to Rostov 2 armour, 12 artilleries, 32 infantry and 2 mech_infantrys moved from Volgograd to Tambov 1 infantry moved from Kansu to Timguska 1 infantry moved from Urals to Timguska 1 infantry moved from Novosibirsk to Timguska Combat - Russians Battle in Timguska Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Timguska, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 2 armour, 12 artilleries, 32 infantry and 2 mech_infantrys Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 armour, 12 artilleries, 32 infantry and 2 mech_infantrys in Tambov, round 2 : 16/48 hits, 12.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Tambov 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 armour, 12 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Rostov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 4 aaGuns moved from Samara to Tambov 2 aaGuns and 11 infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 2 fighters and 1 tactical_bomber moved from Rostov to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : 0.00 Russians regular : 4.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 mech_infantrys moved from Malaya to Burma Japanese take Burma from UK_Pacific 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour and 1 mech_infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 armour and 1 mech_infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from Kwangsi to Szechwan 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 bomber and 5 fighters moved from Japan to Korea 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 bomber and 2 tactical_bombers moved from French Indo China to India 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 tactical_bomber moved from French Indo China to Anhwe 1 bomber moved from French Indo China to 79 Sea Zone 2 tactical_bombers moved from French Indo China to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 80 Sea Zone to 79 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Anhwe Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 79 Sea Zone Japanese attack with 1 bomber, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 transports Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 bomber and 2 tactical_bombers in 79 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 battleship, 1 cruiser and 2 transports in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone 1 cruiser owned by the British and 1 battleship owned by the British lost in 79 Sea Zone 2 transports owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 1 bomber, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 2 transports Battle in India Japanese attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers in India, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 2 infantry Battle in Korea Japanese attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry ANZAC defend with 3 fighters Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 1 infantry in Korea, round 2 : 2/8 hits, 3.83 expected hits Americans roll dice for 3 fighters in Korea, round 2 : 2/3 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea 2 fighters owned by the ANZAC lost in Korea Japanese roll dice for 1 bomber and 5 fighters in Korea, round 3 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Korea 1 fighter owned by the ANZAC lost in Korea Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 1 bomber and 4 fighters moved from Korea to Japan 1 bomber moved from India to French Indo China 1 bomber moved from 79 Sea Zone to Shan State 1 tactical_bomber moved from India to Shan State 2 tactical_bombers moved from 79 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Anhwe to Kwangsi 2 mech_infantrys moved from Kiangsu to Jehol 1 mech_infantry moved from Kiangsu to Jehol Place Units - Japanese 1 fighter placed in Japan 1 destroyer and 1 transport placed in 36 Sea Zone 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Japanese undo move 4. 1 infantry placed in Japan 3 mech_infantrys placed in Malaya 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : -2.17 UK_Pacific regular : 1.00 ANZAC regular : 0.00 British regular : -0.17
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 7 bombers moved from Iraq to 39 Sea Zone Combat - Americans Battle in 39 Sea Zone Americans attack with 7 bombers Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport Americans roll dice for 7 bombers in 39 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 39 Sea Zone 1 transport owned by the Japanese lost in 39 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 45 Casualties for Japanese: 1 carrier, 2 tactical_bombers and 1 transport Non Combat Move - Americans 7 bombers moved from 39 Sea Zone to West India 4 artilleries and 6 infantry moved from Amur to Buryatia 2 carriers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone 4 transports moved from 25 Sea Zone to 9 Sea Zone 2 transports moved from 25 Sea Zone to 9 Sea Zone 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 6 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery, 2 fighters and 5 infantry placed in Western United States 1 harbour placed in Midway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 3 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 7 bombers moved from Iraq to 39 Sea Zone Combat - Americans Battle in 39 Sea Zone Americans attack with 7 bombers Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport Americans roll dice for 7 bombers in 39 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 39 Sea Zone 1 transport owned by the Japanese lost in 39 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 45 Casualties for Japanese: 1 carrier, 2 tactical_bombers and 1 transport Non Combat Move - Americans 7 bombers moved from 39 Sea Zone to West India 4 artilleries and 6 infantry moved from Amur to Buryatia 2 carriers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone 4 transports moved from 25 Sea Zone to 9 Sea Zone 2 transports moved from 25 Sea Zone to 9 Sea Zone 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 6 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery, 2 fighters and 5 infantry placed in Western United States 1 harbour placed in Midway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 3 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 factory_minor and 3 transports; Remaining resources: 2 PUs; Combat Move - British 3 armour and 4 mech_infantrys moved from Kazakhstan to Russia 2 infantry moved from West India to India 1 artillery moved from West India to India Combat - British Battle in India British attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Russia British attack with 3 armour and 4 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry British roll dice for 3 armour and 4 mech_infantrys in Russia, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British lost in Russia 2 infantry owned by the Germans lost in Russia British roll dice for 3 armour and 3 mech_infantrys in Russia, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Russia 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia British win, taking Russia from Germans, taking Sakha from Americans, taking Buryatia from Americans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - British 2 aaGuns, 3 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 109 Sea Zone 3 artilleries moved from 109 Sea Zone to United Kingdom 6 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from 109 Sea Zone to United Kingdom 2 aaGuns moved from 109 Sea Zone to United Kingdom 6 infantry moved from Eastern Persia to West India 1 aaGun moved from Persia to Eastern Persia 3 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria Place Units - British 3 transports placed in 109 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to West India: 1 factory_minor EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 British collect 32 PUs (3 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : -2.33 Germans regular : 0.00 British regular : 0.00
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@cwglee51 strange, wouldn’t let me place mu factory in west India
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 3 transports; Remaining resources: 1 PUs; Combat Move - Italians 3 artilleries moved from France to Northern Italy 21 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 3 fighters moved from Western Germany to Southern Italy Non Combat Move - Italians Place Units - Italians 3 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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@jim010 not sure why not, maybe confused about thinking UK Pac owns it or something…but I believe it is perfectly legal.
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TripleA Manual Gamesave Post: ANZAC round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Northern Territory to 42 Sea Zone Combat - ANZAC Battle in Philippines Battle in 42 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
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@cwglee51 do you submerge?
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@jim010 Submerge
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Northern Territory to 42 Sea Zone Combat - ANZAC Battle in Philippines Battle in 42 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 armour moved from Northern Territory to South Australia 1 armour moved from South Australia to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2 ANZAC collect 11 PUs (3 lost to blockades); end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Northern Territory to 42 Sea Zone Combat - ANZAC Battle in Philippines Battle in 42 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 armour moved from Northern Territory to South Australia 1 armour moved from South Australia to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2 ANZAC collect 11 PUs (3 lost to blockades); end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 factory_minor, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vologda to Urals Germans take Urals from Russians 4 infantry moved from Bryansk to Russia 3 fighters and 3 tactical_bombers moved from Bryansk to Russia 1 artillery moved from Caucasus to Rostov 1 infantry moved from Bryansk to Rostov 1 bomber moved from Bryansk to Rostov 1 mech_infantry moved from Caucasus to Volgograd Germans take Volgograd from Russians 1 fighter moved from Bryansk to Rostov 1 fighter moved from Bryansk to Russia Combat - Germans Battle in Rostov Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 4 fighters, 4 infantry and 3 tactical_bombers British defend with 3 armour and 2 mech_infantrys; Russians defend with 1 airfield and 1 factory_minor Germans roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Russia, round 2 : 5/11 hits, 4.67 expected hits Russians roll dice for 3 armour and 2 mech_infantrys in Russia, round 2 : 1/5 hits, 2.17 expected hits 1 infantry owned by the Germans lost in Russia 2 mech_infantrys owned by the British and 3 armour owned by the British lost in Russia Germans captures 0PUs while taking Russians capital Germans win, taking Russia from Russians with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 1 infantry Casualties for British: 3 armour and 2 mech_infantrys Non Combat Move - Germans 4 fighters moved from Russia to Bryansk 3 tactical_bombers moved from Russia to Bryansk 1 fighter moved from Rostov to Bryansk 1 bomber moved from Rostov to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 fighter moved from Western Germany to Bryansk 2 fighters moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 8 mech_infantrys moved from Western Germany to Germany 3 mech_infantrys moved from France to Germany 6 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 factory_minor placed in Western Ukraine 1 airfield placed in Germany 3 infantry placed in Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : -1.50 Germans regular : 1.50