@Avner Still need your email to put into the game to get dice rolls
L24 BM4 Playoff Semi-Final Adam514 (Axis) vs Gamerman01 (Allies+22)
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Sorry, 17 minutes. 🥴
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You went so fast you didn’t see my edit file? I knew I’d better hurry, but
What can I say? 😲
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Sorry, several posts, that’s how my thoughts come -
Thanks for allowing my fighter edit.
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I know you probably meant to leave the sub off West Africa to make me try and come and get it, but
Did you by chance forget it since it was out of sight like my Russian fighter?
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I did forget it, I meant to move it to sz84, thanks.
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Of course,
And I’ll get it for you -
Hi Adam,
I think I can squeeze in the big move today before leaving tomorrow morning for a big weekend family reunion that’s 7 hours away…
Fortunately it’s mostly North so we should be enjoying approximately 8-10 degrees less hot, like your Japs in Russia
It’s possible I get to UK9 and if your I9 is fast again then F9 could be done before I leave, not that it’s a race. Farmboy has a lot of patience, he uses that super long slow anaconda strategy all y’all use 🐍🐍🤔🙂
<cough> and obviously you have a lot of patience too, because I’m sure you’re looking forward to playing for another championship but my slowness is in the way
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No worries and no rush.
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During NCM of USA, I realized I forgot to make the airstrike attack in China that I intended,
Had been focused on the Pacific Ocean and European theater, forgot the little planes in Tiny Tim(guska)…
I’m sure you don’t mind, and it’s probably going to backfire anyway. The battle did not depend on the results of the other US rolls, I just forgot it when it was time.
My belief in independent events has been shaken, but yet I believe that all prior events have absolutely nothing to do with this next die roll.
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Oh. Don’t want them attacking China anyway, so no change, no edit, no forum rolling
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Not sure you realize it’s your turn, since my posting of a turn is just one little line
Not that I’m in a hurry, it’s been nice knowing it’s not my turn, finally -
Oops yes, will move soon.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium 2 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 mech_infantry moved from Ukraine to Caucasus 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern France to Normandy Bordeaux Place Units - Italians 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,5,1 Italians collect 8 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Novgorod to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from French Indo China to 42 Sea Zone Combat - Germans Battle in 42 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kazakhstan Germans attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 4 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan 1 mech_infantry owned by the British lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Northwest Persia Germans attack with 4 armour and 6 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour and 6 mech_infantrys in Northwest Persia, round 2 : 4/10 hits, 3.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Caucasus 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Belarus to Karelia 1 mech_infantry moved from Rostov to Northwest Persia 5 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia 6 armour and 8 mech_infantrys moved from Volgograd to Caucasus 2 infantry moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Volgograd 1 artillery and 1 infantry moved from Ukraine to Rostov 14 artilleries and 22 infantry moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Romania to Yugoslavia 2 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Eastern Poland 2 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Western Germany 1 fighter moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from 42 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter and 1 submarine placed in 112 Sea Zone 1 artillery and 1 fighter placed in Western Germany 1 artillery placed in Normandy Bordeaux 2 mech_infantrys placed in Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Volgograd 2 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Greater Southern Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,2,2,1 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.17 British regular : -0.33
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Mech to Timguska
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Java 1 battleship, 1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Iwo Jima Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win, taking Iwo Jima from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Java to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 2 carriers moved from 44 Sea Zone to 42 Sea Zone 2 destroyers and 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 2 transports moved from 44 Sea Zone to 36 Sea Zone 1 battleship moved from 44 Sea Zone to 36 Sea Zone 3 carriers, 4 destroyers and 2 submarines moved from 44 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 5 carriers, 1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Philippines 1 aaGun and 3 infantry moved from Korea to Amur 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from Japan to Philippines 1 fighter moved from Japan to French Indo China 2 tactical_bombers moved from Burma to 35 Sea Zone 1 fighter moved from Burma to French Indo China 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 1 artillery and 1 infantry moved from Burma to Shan State 2 infantry moved from French Indo China to Shan State 2 artilleries and 3 infantry moved from Burma to Yunnan 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 artillery moved from Shensi to Suiyuyan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Chahar to Hopei 1 aaGun moved from Chahar to Suiyuyan Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 3 fighters, 4 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 ANZAC regular : -0.67
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Might as well post China, going to eat bratwurst with daughter and play UK tonight