Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
could play during work the last days, but busy today and soccer match in TV tonight :)
@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
could play during work the last days, but busy today and soccer match in TV tonight :)
no rush, enjoy the match
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Combat Move - Italians
1 submarine moved from 119 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from France to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 2 fighters; French defend with 1 fighter; Americans defend with 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 4 aaGuns, 2 armour, 2 bombers, 9 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 10/21 hits, 10,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
1 aaGun owned by the Americans lost in Northern Italy
Americans win with 3 aaGuns, 2 armour, 2 bombers, 9 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun
Non Combat Move - Italians
2 infantry moved from Romania to Slovakia Hungary
1 armour moved from Smolensk to Eastern Poland
1 armour moved from Vologda to Belarus
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 0,33
@axis-dominion over :)
I mean soccer - though game has been closing, too, again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 cruiser and 4 submarines moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from Queensland to New South Wales
1 fighter moved from Iraq to Northern Italy
1 fighter moved from 81 Sea Zone to Northern Italy
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Tunisia to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Urals to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 armour, 2 artilleries, 2 bombers, 7 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
1 armour and 2 mech_infantrys moved from Germany to Northern Italy
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy
Germans take Yugoslavia from Americans
1 tactical_bomber moved from 112 Sea Zone to Northern Italy
1 bomber moved from Novgorod to Northern Italy
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 2 fighters; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 fighters
Americans roll AA dice in Northern Italy : 1/6 hits, 1,00 expected hits
1 tactical_bomber owned by the Germans lost in Northern Italy
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 10/27 hits, 9,67 expected hits
Combat Hit Differential Summary :
Americans AA : 0,00
Germans regular : 0,33
keep bomber or mech?
@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
keep bomber or mech?
go max defense. thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Urals to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 armour, 2 artilleries, 2 bombers, 7 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
1 armour and 2 mech_infantrys moved from Germany to Northern Italy
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy
Germans take Yugoslavia from Americans
1 tactical_bomber moved from 112 Sea Zone to Northern Italy
1 bomber moved from Novgorod to Northern Italy
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 2 fighters; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 fighters
Americans roll AA dice in Northern Italy : 1/6 hits, 1,00 expected hits
1 tactical_bomber owned by the Germans lost in Northern Italy
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 10/27 hits, 9,67 expected hits
Americans roll dice for 3 aaGuns, 2 armour, 2 bombers, 11 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 10/23 hits, 11,67 expected hits
10 infantry owned by the Germans lost in Northern Italy
1 aaGun owned by the British, 2 aaGuns owned by the Americans, 5 infantry owned by the Americans and 2 bombers owned by the Americans lost in Northern Italy
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 3 : 9/17 hits, 8,00 expected hits
Americans roll dice for 2 armour, 11 fighters, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 3 : 7/16 hits, 9,67 expected hits
3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Northern Italy
2 tactical_bombers owned by the Americans, 2 armour owned by the Americans, 3 fighters owned by the Americans, 1 fighter owned by the French and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans roll dice for 5 armour, 3 bombers and 2 tactical_bombers in Northern Italy, round 4 : 7/10 hits, 5,83 expected hits
Americans roll dice for 7 fighters in Northern Italy, round 4 : 6/7 hits, 4,67 expected hits
4 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Northern Italy
2 fighters owned by the ANZAC, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 armour and 3 bombers remaining. Battle score for attacker is 91
Casualties for Germans: 4 armour, 3 artilleries, 10 infantry, 4 mech_infantrys and 3 tactical_bombers
Casualties for Americans: 2 aaGuns, 2 armour, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 2 fighters
Casualties for French: 1 fighter
Casualties for ANZAC: 2 fighters
Non Combat Move - Germans
3 bombers moved from Northern Italy to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Greater Southern Germany to Western Germany
1 aaGun moved from Romania to Slovakia Hungary
1 mech_infantry moved from Bryansk to Vologda
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 aaGun, 10 artilleries, 20 infantry and 23 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Bryansk to Belarus
6 armour moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
Place Units - Germans
1 infantry placed in Southern France
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
1 armour, 2 artilleries, 2 fighters and 5 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2
Germans collect 57 PUs (10 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -3,00
Americans AA : 0,00
Germans regular : 2,50
wow, nowhere near the average LOL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 16 PUs;
Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
5 infantry moved from Amur to Sakha
1 infantry moved from Samara to Vologda
2 fighters and 3 tactical_bombers moved from Sikang to Vologda
Combat - Russians
Battle in Sakha
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Sakha, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Sakha, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 3 tactical_bombers moved from Vologda to Russia
1 aaGun and 1 artillery moved from Samara to Russia
1 aaGun and 11 infantry moved from Amur to Korea
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.33
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Kweichow to Manchuria
1 artillery and 3 infantry moved from French Indo China to Yunnan
4 artilleries and 1 infantry moved from Kweichow to Yunnan
1 submarine moved from 20 Sea Zone to 17 Sea Zone
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 marine moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
9 submarines moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 4 tactical_bombers moved from Japan to 25 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 bomber in Manchuria, round 3 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in Manchuria, round 4 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese lost in Manchuria
1 mech_infantry owned by the Americans lost in Manchuria
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 1 carrier and 1 cruiser
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in 96 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Japanese win, taking Wake Island from Americans with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
ANZAC defend with 2 submarines
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Yunnan
Japanese attack with 5 artilleries and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 2 : 3/9 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 9 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 submarines
Americans roll dice for 8 submarines in 25 Sea Zone, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 9 submarines in 25 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits
Japanese roll dice for 3 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 cruisers, 1 destroyer, 5 fighters and 3 transports in 25 Sea Zone, round 2 : 8/12 hits, 6,67 expected hits
8 submarines owned by the Japanese lost in 25 Sea Zone
1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 4 submarines owned by the ANZAC lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 2/4 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 3 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 3 transports in 25 Sea Zone, round 3 : 6/8 hits, 5,00 expected hits
3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in 25 Sea Zone
2 cruisers owned by the Americans and 3 fighters owned by the Americans lost in 25 Sea Zone
1 tactical_bomber owned by the Japanese retreated
Americans win with 1 battleship, 2 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 3 fighters, 9 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 4 submarines
Casualties for Americans: 1 carrier, 3 cruisers, 1 destroyer and 3 fighters
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Non Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 carriers and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
3 carriers moved from 37 Sea Zone to 19 Sea Zone
2 battleships, 1 carrier, 1 destroyer and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 96 Sea Zone to Volgograd
1 aaGun moved from Kweichow to Yunnan
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 fighters and 1 infantry placed in Japan
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 2,67
Japanese regular : 3,67
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Korea to 19 Sea Zone
1 bomber moved from India to 19 Sea Zone
2 fighters moved from Midway to 19 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
3 submarines moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Americans roll dice for 2 fighters and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 fighters in Northern Italy, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Northern Italy
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in 31 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier and 1 cruiser
Americans roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 31 Sea Zone
Japanese roll dice for 1 cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
Americans roll dice for 2 submarines in 31 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 cruiser in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 submarines in 31 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 31 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 destroyers and 1 submarine
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 3 destroyers in 26 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 3 destroyers in 26 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 destroyers remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 cruiser and 1 transport
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
Japanese roll dice for 3 carriers, 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
3 carriers owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Japanese: 3 carriers, 1 cruiser and 1 transport
Non Combat Move - Americans
3 transports moved from 25 Sea Zone to 12 Sea Zone
1 bomber moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Korea
4 fighters moved from 19 Sea Zone to Korea
2 fighters moved from 19 Sea Zone to Manchuria
1 artillery and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Morocco to Algeria
7 transports moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
Place Units - Americans
1 airfield, 1 infantry and 2 mech_infantrys placed in Korea
2 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,1,5,1,1
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Shensi
2 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
5 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 aaGun
EDIT: Adding units owned by Americans to Morocco: 1 aaGun
EDIT: Turning off Edit Mode
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Southern Italy to Northern Italy
British take Northern Italy from Germans
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from Egypt to Crete
1 fighter moved from Southern Italy to Cyprus
1 bomber moved from Trans-Jordan to Cyprus
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Battle in Greece
Battle in Crete
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Crete
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete
British win, taking Greece from Germans, taking Crete from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Cyprus
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Crete to 99 Sea Zone
1 fighter moved from Crete to 99 Sea Zone
1 fighter moved from Cyprus to Syria
1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from Northwest Persia to Persia
7 infantry moved from India to Burma
1 marine moved from India to Burma
1 carrier and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Siam to Shan State
1 bomber moved from Cyprus to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Southern Italy
3 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 2.83
Italians regular : -0.33
Japanese regular : -3.00
Germans regular : 0.00
British regular : -1.00
you sacrificed A LOT of japanese ships, and i’m not even sure why lol
@axis-dominion
ay, simple meta-reason: I moved in a hurry
@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
@axis-dominion
ay, simple meta-reason: I moved in a hurry
that would do it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Combat Move - Italians
1 infantry moved from France to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 infantry
British defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Eastern Poland to Greater Southern Germany
1 armour moved from Belarus to Slovakia Hungary
1 submarine moved from 123 Sea Zone to 116 Sea Zone
Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0,17
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 marine moved from Korea to Manchuria
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
3 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Tambov to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to 95 Sea Zone
1 destroyer and 3 submarines moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
10 artilleries and 19 infantry moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
20 mech_infantrys moved from Tambov to Bryansk
4 mech_infantrys moved from Tambov to Bryansk
3 armour moved from Novgorod to Bryansk
3 armour moved from Tambov to Bryansk
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Tambov to Caucasus
1 armour and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 armour moved from Tambov to Caucasus
2 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0,50 expected hits
Bombing raid in United Kingdom rolls: 3,8,5 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win, taking Scotland from British with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 4/5 hits, 1,83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Northern Italy
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northern Italy
1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from Northern Italy to 111 Sea Zone
2 aaGuns and 2 infantry moved from Western Germany to 112 Sea Zone
2 aaGuns, 1 carrier, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 aaGuns moved from 111 Sea Zone to Scotland
2 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Tambov to Volgograd
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,2,4
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
British AA : -0,50
Russians regular : -1,33
Germans regular : 1,83
British regular : 0,33