barnee vs VictoryFirst EXP Boxes Game 3

  • 2025

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            3 submarines moved from 20 Sea Zone to 6 Sea Zone
            1 cruiser moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 8 submarines; Americans loiter and taunt
                Japanese defend with 2 JPN_Pacific_DDs and 3 fighters
                    ANZAC roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
                    Japanese roll dice for 2 JPN_Pacific_DDs and 3 fighters in 6 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    5 submarines owned by the ANZAC lost in 6 Sea Zone
                    2 JPN_Pacific_DDs owned by the Japanese lost in 6 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is -16
                Casualties for ANZAC: 5 submarines
                Casualties for Japanese: 2 JPN_Pacific_DDs
            Battle in Kwangtung
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Kwangtung
                    1 infantry owned by the Japanese lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            3 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Caucasus to Russia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 35 Sea Zone: 2 transports
            EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
            Trigger ANZAC Liberates Celebes Turn8: ANZAC met a national objective for an additional 1 PUs; end with 31 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Egypt to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 3.00
    ANZAC regular : 0.83
    

    exp-game-4-victory-A8-F8.tsvg

  • VictoryFirstV VictoryFirst referenced this topic on

  • @VictoryFirst

    So I think that an inactive Army can receive outside support. I have 4 Tacs and 3 Ftrs, so the extra Tac can support one of the Panzers in the inactive Army ?

    If not I’ll edit in a non supporting Tac, although it’s been getting shot down in tests by AA lol

    Since I see you’re on @The-Captain is the above correct ? I’ll have an active Pnzr Army in the AG and then an inactive one. Can the inactive receive outside support ?

    Or would I have to move it outside the AG ? Disband it if necessary ?

    Thanks

  • 2025

    @barnee

    I think a Tac can be supported by a panzer in an inactive army. Even if not, you can always dismantle the inactive army and it wouldn’t change the battle at all. An inactive army effectively functions as a bunch of combat units without any special abilities.


  • @VictoryFirst

    yea I pulled 2nd Pnzr out of AG Center and reformed it. So I got a Pnzr outside of the AG now.

    Be good for one shot if AA doen’t get him lol


  • @VictoryFirst

    That didn’t work out too bad in edit actually. Sometimes you have to change what triplea picks anyway. Just have to be deliberate about it and double check your numbers.

    So it came down to losing your Elite or a Ftr. I kept the Elite. If it comes up, which would you prefer ?

    Screenshot from 2024-06-15 06-02-35.png

  • 2025

    @barnee

    I think it will depend on how the battle unfolds what my OOL will be. I would want to save the Tank Army above everything, but I also want to save my Air Force as best as possible. Could you each round post a screenshot of the battle so that I can choose my casualties?

  • 2025

    So yeah if it’s this specific scenario, I would have chosen the Elite as a casualty, but that might be different in other situations.


  • @VictoryFirst

    yea you had Ftrs and a Elite left. So 2 @2 or 1 @4 I will kill Elite if it comes up.

    OK going for real. I’ll post a save after every battle rd. There weren’t really any hard decisions I didn’t think. Keep the Tank Armies alive as long as possible.

    Hopefully triplea gets the Lobby fixed and we can jump on there in the future. I know there working on it, but it’s been fckd for a long time :)


  • 2025

    @barnee

    Yep, that’s perfect

  • 2025

    Lol the poor tactical got shot down after all :)


  • @VictoryFirst

    ha ha ha


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  • 2025

    @barnee

    Damn I think you will be taking Moscow now.


  • @VictoryFirst Your next roll will be key :)


  • @VictoryFirst

    Fck that was my last chance :)

    Screenshot from 2024-06-15 07-11-03.png

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