700e9a5c-667d-41ef-8503-3fad34be98e2-triplea_41832_1rus.tsvg
barnee vs VictoryFirst EXP Boxes Game 3
-
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 3 submarines moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 8 submarines; Americans loiter and taunt Japanese defend with 2 JPN_Pacific_DDs and 3 fighters ANZAC roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 2 JPN_Pacific_DDs and 3 fighters in 6 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits 5 submarines owned by the ANZAC lost in 6 Sea Zone 2 JPN_Pacific_DDs owned by the Japanese lost in 6 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is -16 Casualties for ANZAC: 5 submarines Casualties for Japanese: 2 JPN_Pacific_DDs Battle in Kwangtung ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Kwangtung 1 infantry owned by the Japanese lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 3 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Caucasus to Russia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 35 Sea Zone: 2 transports EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Trigger ANZAC Liberates Celebes Turn8: ANZAC met a national objective for an additional 1 PUs; end with 31 PUs Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Egypt to Caucasus Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 3.00 ANZAC regular : 0.83
-
V VictoryFirst referenced this topic on
-
So I think that an inactive Army can receive outside support. I have 4 Tacs and 3 Ftrs, so the extra Tac can support one of the Panzers in the inactive Army ?
If not I’ll edit in a non supporting Tac, although it’s been getting shot down in tests by AA lol
Since I see you’re on @The-Captain is the above correct ? I’ll have an active Pnzr Army in the AG and then an inactive one. Can the inactive receive outside support ?
Or would I have to move it outside the AG ? Disband it if necessary ?
Thanks
-
I think a Tac can be supported by a panzer in an inactive army. Even if not, you can always dismantle the inactive army and it wouldn’t change the battle at all. An inactive army effectively functions as a bunch of combat units without any special abilities.
-
yea I pulled 2nd Pnzr out of AG Center and reformed it. So I got a Pnzr outside of the AG now.
Be good for one shot if AA doen’t get him lol
-
That didn’t work out too bad in edit actually. Sometimes you have to change what triplea picks anyway. Just have to be deliberate about it and double check your numbers.
So it came down to losing your Elite or a Ftr. I kept the Elite. If it comes up, which would you prefer ?
-
I think it will depend on how the battle unfolds what my OOL will be. I would want to save the Tank Army above everything, but I also want to save my Air Force as best as possible. Could you each round post a screenshot of the battle so that I can choose my casualties?
-
So yeah if it’s this specific scenario, I would have chosen the Elite as a casualty, but that might be different in other situations.
-
yea you had Ftrs and a Elite left. So 2 @2 or 1 @4 I will kill Elite if it comes up.
OK going for real. I’ll post a save after every battle rd. There weren’t really any hard decisions I didn’t think. Keep the Tank Armies alive as long as possible.
Hopefully triplea gets the Lobby fixed and we can jump on there in the future. I know there working on it, but it’s been fckd for a long time :)
-
-
Yep, that’s perfect
-
Lol the poor tactical got shot down after all :)
-
ha ha ha
-
-
-
-
-
Damn I think you will be taking Moscow now.
-
@VictoryFirst Your next roll will be key :)
-
-