@VictoryFirst Germany is up
NML 1914 team game 14
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@Witt Your Gas of course, although it’s an expensive way to kill my militia. But You might just be daft enough!
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@Private-Panic my Gas? Oh! Can it reach? That was lucky.
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@Witt Heh heh heh! You are fooling no-one!!!
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Witt trying to convince you he means no harm.
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@Witt Propaganda will bring us victory!!!
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@Elrood Somebody must have airbrushed that photo to make him better looking!
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can someone repost the turn? the dicey blanks are empty
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@Colt45554 russia_online.tsvg better?
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@Elrood yes, thanks
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Game History
Round: 3 Research Technology - Communists Turning on Edit Mode EDIT: Removing units owned by Russia from Volgograd: 3 trenchs EDIT: Adding units owned by Russia to Caucasus: 1 trench EDIT: Adding units owned by Russia to Bratsk: 2 trenchs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russia from St. Petersburg: 1 heavy_gun EDIT: Adding units owned by Russia to St. Petersburg: 1 conscript EDIT: Removing units owned by Russia from Minsk: 1 conscript EDIT: Adding units owned by Russia to Minsk: 1 heavy_gun EDIT: Turning off Edit Mode Communists spend 5 on tech rolls Purchase Units - Communists Communists buy 7 conscripts, 2 field_guns and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Communists 8 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan Place Units - Communists 7 conscripts, 2 field_guns and 1 infantry placed in Yakutsk Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs
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Game History
Round: 3 Research Technology - USA USA spend 0 on tech rolls USA rolls : 0/1 hits, 0,00 expected hits Combat Move - USA Turning on Edit Mode EDIT: Changing PUs for USA from 68 to 63 EDIT: Turning off Edit Mode 1 cavalry and 2 infantry moved from Chihuahua to Mexico City 1 gas moved from Louisiana to Mexico City 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 battlecruiser, 1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores Purchase Units - USA USA buy 1 Factory, 2 heavy_guns, 2 infantry and 3 transports; Remaining resources: 6 PUs; 1 techTokens; Combat - USA Battle in Azores USA attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry USA roll dice for 1 battlecruiser in Azores, round 2 : 1/1 hits, 0,67 expected hits Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral lost in Azores USA loses 0 PUs for violating Azoress neutrality. USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Battle in Mexico City USA attack with 1 cavalry, 1 gas and 2 infantry Germany defend with 1 Factory and 1 infantry USA roll dice for 1 gas in Mexico City, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germany lost in Mexico City 1 gas owned by the USA lost in Mexico City USA win, taking Mexico City from Germany with 1 cavalry and 2 infantry remaining. Battle score for attacker is -1 Casualties for Germany: 1 infantry Casualties for USA: 1 gas Non Combat Move - USA 1 infantry moved from Texas to Chihuahua 1 gas moved from Louisiana to New Mexico Place Units - USA 1 Factory placed in San Francisco 3 transports placed in Sea Zone 30 Mid Atlantic 2 heavy_guns and 2 infantry placed in Charleston Turn Complete - USA USA collect 73 PUs; end with 79 PUs
Combat Hit Differential Summary :
USA regular : 0,67 USA rolls : 0,00 Neutral regular : -0,33
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@Witt Use this one. Swapped the Heavy Artillery for Field Artillery. Don’t need defense when going after neutrals, forgot about that :)
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@VictoryFirst that is fine . It also costs all a TT’s space to transport a Heavy, so Art and Inf is best .
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Speaking of HGs, I am in my third time listening to the audiobook “A World Undone, the Great War 1914-1918” which I mentioned a long time ago. NML 1914 has for the most part done as good a job as can be expected of replicating the actual war. But I just realized that the game has HGs as primarily defensive weapons, while in reality, HGs were used in an offensive role.
Artillery was the primary weapon of destruction, more than rifles, machine guns, etc. Gas turned out not to be a decisive factor in most cases.
Hundreds of thousands of shells wee used in individual battles or campaigns to soften up defenses. Most powers were consuming a million shells a month. The goal was to kill the defenders so they couldn’t massacre the attacking infantry with machine guns, artillery and rifle fire.
Light or medium artillery couldn’t penetrate fortified bunkers. So HGs were used and shrapnel shells were used to destroy the barbed wire.
Thus, HGs should really have special effect on trenches & bunkers -
Realistically, HGs are not more deadly to attackers than FGs, which might use shrapnel. If HGs high defense were replaced with some trench destroying capability, it would make the game less defensive and more offensive, and reduce the use of gas. Gas should have its use limited, say roll whether its allowed due to wind, and it’s attack value reduced. In reality, defenders learned to counter the effects of gas and the vagaries of wind made it dangerous to attackers or ineffective.
Modifying gas rules would be hard.
Some more sophisticated computer wargames keep track of ammo supply and usage. This is probably not what we want, but shell shortages were a significant factor in WWI, due to the massive usage and being more complex and expensive than mere bullets. -
@nasty FRenchies Paris here we come!.tsvg
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I fart in your general direction!!
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@Elrood I suspect my Gas is more potent .
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@Witt I built 4 figs in London, expecting that you would spend heavily on tech (even tho 4 total was substantial) in hopes of getting gas or barrage tech that would have seriously increased the risk to Paris.
Feel bad for CP, as Entente has 3 propaganda already. The dice gods are on our side. There should be some consolation prize for rolling 4 dice in numerical order. -
@FMErwinRommel Game History
Round: 4 Research Technology - France France roll 6,3,1 and gets 1 hit France removing all Technology Tokens after successful research. France discover railwayGuns Combat Move - France 2 infantry moved from Brittany to Burgundy 1 battleship moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 battleship moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 infantry moved from Brittany to Sea Zone 25 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 infantry moved from Normandy to Sea Zone 15 English Channel 2 infantry moved from Sea Zone 15 English Channel to Picardy 1 fighter moved from Paris to Burgundy 1 infantry moved from Franche-Comte to Burgundy 1 field_gun moved from Paris to Picardy 1 colonial, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 colonial and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands France take Bismarck Islands from Germany 1 cavalry moved from Uganda to British East Africa Britain take British East Africa from Germany 1 cavalry moved from British East Africa to Italian Somaliland Italy take Italian Somaliland from Germany 1 infantry moved from Congo to Rwanda France take Rwanda from Germany 1 colonial and 1 field_gun moved from Tuscany to Milan 1 infantry moved from Tuscany to Milan Purchase Units - France France buy 4 colonials, 4 heavy_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Picardy France attack with 1 field_gun and 2 infantry Germany defend with 2 infantry France roll dice for 1 battlecruiser and 1 battleship in Picardy, round 2 : 2/2 hits, 1,33 expected hits Germany roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy France win, taking Picardy from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Casualties for Germany: 2 infantry Battle in Milan France attack with 1 colonial, 1 field_gun and 1 infantry Austria defend with 1 infantry France roll dice for 1 colonial, 1 field_gun and 1 infantry in Milan, round 2 : 0/3 hits, 1,00 expected hits Austria roll dice for 1 infantry in Milan, round 2 : 0/1 hits, 0,33 expected hits France roll dice for 1 colonial, 1 field_gun and 1 infantry in Milan, round 3 : 0/3 hits, 1,00 expected hits Austria roll dice for 1 infantry in Milan, round 3 : 0/1 hits, 0,33 expected hits France roll dice for 1 colonial, 1 field_gun and 1 infantry in Milan, round 4 : 2/3 hits, 1,00 expected hits Austria roll dice for 1 infantry in Milan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Austria lost in Milan France win, taking Milan from Austria with 1 colonial, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Battle in Burgundy France attack with 1 fighter and 3 infantry Germany defend with 2 infantry France roll dice for 1 fighter and 3 infantry in Burgundy, round 2 : 2/4 hits, 1,00 expected hits Germany roll dice for 2 infantry in Burgundy, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germany and 2 infantry owned by the France lost in Burgundy France win, taking Burgundy from Germany with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for France: 2 infantry Casualties for Germany: 2 infantry Non Combat Move - France 1 fighter moved from Burgundy to Paris 1 infantry moved from Marseilles to Rhone 2 infantry moved from Marseilles to Piedmont 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 1 colonial and 1 infantry moved from Algeria to Sea Zone 55 Western Mediterranean 1 colonial, 1 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 1 colonial and 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont 1 colonial and 5 infantry moved from Tuscany to Piedmont 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez 3 cavalrys moved from Uganda to Lower Egypt 1 cruiser and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 1 cruiser and 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 infantry moved from Normandy to Paris 1 colonial and 1 infantry moved from Upper Volta to Niger Place Units - France 4 heavy_guns, 4 infantry and 3 trenchs placed in Paris 3 infantry placed in Marseilles 2 infantry placed in Brittany 2 colonials placed in Algiers 2 colonials placed in Tobruk Activate Technology - France France activating railwayGuns Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germany regular : 1,67 France regular : 0,67 Austria regular : -1,00