@VictoryFirst Germany is up
NML 1914 team game 14
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@Private-Panic UK-3.tsvg
Round: 3Research Technology - Britain Britain spend 0 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 2 fighters and 1 infantry moved from Normandy to Picardy 1 field_gun and 1 infantry moved from Congo to Northern Rhodesia 2 infantry moved from German Southwest Africa to Northern Rhodesia 1 destroyer moved from Sea Zone 74 Gulf of Aden to Sea Zone 89 Indian Ocean 2 cruisers moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 field_gun and 2 infantry moved from Shanghai 2 to Shanghai 1 Purchase Units - Britain Britain buy 1 field_gun, 4 fighters, 2 heavy_guns, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Combat - Britain Battle in Sea Zone 89 Indian Ocean Britain attack with 1 destroyer Germany defend with 1 submarine Britain roll dice for 1 destroyer in Sea Zone 89 Indian Ocean, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 2 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 destroyer in Sea Zone 89 Indian Ocean, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 3 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 destroyer in Sea Zone 89 Indian Ocean, round 4 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 4 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 destroyer in Sea Zone 89 Indian Ocean, round 5 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 5 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 destroyer in Sea Zone 89 Indian Ocean, round 6 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 submarine in Sea Zone 89 Indian Ocean, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 89 Indian Ocean Britain win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Battle in Sea Zone 72 Persian Gulf Britain attack with 2 cruisers Turkey defend with 1 cruiser and 1 transport Britain roll dice for 2 cruisers in Sea Zone 72 Persian Gulf, round 2 : 2/2 hits, 1.00 expected hits Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 72 Persian Gulf, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Turkey and 1 transport owned by the Turkey lost in Sea Zone 72 Persian Gulf Britain win with 2 cruisers remaining. Battle score for attacker is 17 Casualties for Turkey: 1 cruiser and 1 transport Battle in Picardy Britain attack with 2 fighters and 1 infantry Germany defend with 1 infantry Britain roll dice for 2 fighters and 1 infantry in Picardy, round 2 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Picardy Britain win, taking Picardy from Germany with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Shanghai 1 Britain attack with 1 field_gun and 2 infantry Germany defend with 1 infantry and 1 trench Britain roll dice for 1 field_gun and 2 infantry in Shanghai 1, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 trench owned by the Germany Germany roll dice for 1 infantry and 1 trench in Shanghai 1, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Shanghai 1 Britain roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 3 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry and 1 trench in Shanghai 1, round 3 : 0/1 hits, 0.33 expected hits 1 trench owned by the Germany lost in Shanghai 1 Britain roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 4 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Shanghai 1, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Shanghai 1 Britain win, taking Shanghai 1 from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry and 1 trench Battle in Northern Rhodesia Britain attack with 1 field_gun and 3 infantry Germany defend with 1 infantry Britain roll dice for 1 field_gun and 3 infantry in Northern Rhodesia, round 2 : 1/4 hits, 1.00 expected hits Germany roll dice for 1 infantry in Northern Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Northern Rhodesia Britain win, taking Northern Rhodesia from Germany with 1 field_gun and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Britain 2 cavalrys moved from Congo to Lower Egypt 1 infantry moved from Port Sudan to Upper Egypt 1 infantry moved from Upper Volta to Niger 1 colonial moved from Gabon to Congo 1 transport moved from Sea Zone 99 South Atlantic to Sea Zone 94 South Atlantic 1 battlecruiser moved from Sea Zone 99 South Atlantic to Sea Zone 98 South Atlantic 1 cruiser and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 7 infantry moved from Normandy to Paris 6 infantry moved from London to Sea Zone 15 English Channel 1 infantry moved from Sea Zone 15 English Channel to Normandy 5 infantry moved from Sea Zone 15 English Channel to Normandy 2 fighters moved from Picardy to Normandy 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 colonial moved from Rajputana to Sindh 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 2 battlecruisers and 1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean 1 destroyer, 2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 1 cavalry and 1 infantry moved from Singapore to Sea Zone 126 Java Sea 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 83 Indian Ocean 4 cruisers moved from Sea Zone 135 Pacific Ocean to Sea Zone 123 Banda Sea 1 battlecruiser moved from Sea Zone 121 Coral Sea to Sea Zone 123 Banda Sea 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 119 Timor Sea 1 field_gun moved from New South Wales to Queensland 1 colonial moved from Quebec to New England 2 colonials moved from Louisiana to Texas 1 infantry moved from Arkansas to Louisiana Place Units - Britain 4 fighters and 1 infantry placed in London 2 heavy_guns placed in Cairo-Suez 2 transports placed in Sea Zone 73 Arabian Sea 2 infantry placed in Bombay 1 field_gun and 1 infantry placed in Cape Town 1 submarine placed in Sea Zone 115 Tasman Sea Turn Complete - Britain Britain collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germany regular : -1.50 Britain rolls : 0.00 Turkey regular : -0.50 Britain regular : 1.17
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@Colt45554 Your commies are up. Please excuse the placement edits not in the history below. I had to find the 3 trenches I had inadvertently placed in Volgograd. Also I didn’t realise that the Propaganda infantry would be placed this turn.
Game History
Round: 3 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 5,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover propaganda Combat Move - Russia 2 conscripts moved from Belarus to Lithuania 1 field_gun moved from Belarus to Lithuania 1 infantry moved from Belarus to Lithuania 1 field_gun moved from Belarus to Odessa 2 conscripts moved from Kiev to Odessa 1 field_gun moved from Bratsk to Chita 1 conscript moved from Bratsk to Chita 1 cavalry moved from Novosibirsk to Evenkia 1 cavalry moved from Bratsk to Evenkia 2 field_guns and 4 infantry moved from Norway to Oslo Purchase Units - Russia Russia buy 1 Factory, 1 cavalry, 17 conscripts, 2 field_guns, 3 heavy_guns and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Chita Russia attack with 1 conscript and 1 field_gun Communists defend with 1 conscript Russia roll dice for 1 conscript and 1 field_gun in Chita, round 2 : 0/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript and 1 field_gun in Chita, round 3 : 1/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Chita Russia win, taking Chita from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Evenkia Russia attack with 2 cavalrys Communists defend with 1 conscript Russia roll dice for 2 cavalrys in Evenkia, round 2 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 conscript in Evenkia, round 2 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Russia lost in Evenkia Russia roll dice for 1 cavalry in Evenkia, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 cavalry in Evenkia, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 cavalry in Evenkia, round 5 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 cavalry in Evenkia, round 6 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript in Evenkia, round 6 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Russia lost in Evenkia Communists win with 1 conscript remaining. Battle score for attacker is -8 Casualties for Russia: 2 cavalrys Battle in Oslo Russia attack with 2 field_guns and 4 infantry Neutral defend with 3 infantry Russia roll dice for 2 field_guns and 4 infantry in Oslo, round 2 : 3/6 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Oslo, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russia and 3 infantry owned by the Neutral lost in Oslo Russia loses 0 PUs for violating Oslos neutrality. Russia win, taking Oslo from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russia: 1 infantry Casualties for Neutral: 3 infantry Battle in Lithuania Russia attack with 2 conscripts, 1 field_gun and 1 infantry Germany defend with 1 field_gun and 1 infantry Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Lithuania, round 2 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 field_gun and 1 infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germany lost in Lithuania Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Lithuania, round 3 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 2 conscripts, 1 field_gun and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germany: 1 field_gun and 1 infantry Battle in Odessa Russia attack with 2 conscripts and 1 field_gun Austria defend with 1 infantry Russia roll dice for 2 conscripts and 1 field_gun in Odessa, round 2 : 0/2 hits, 0.50 expected hits Austria roll dice for 1 infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Russia lost in Odessa Russia roll dice for 1 conscript and 1 field_gun in Odessa, round 3 : 1/2 hits, 0.50 expected hits Austria roll dice for 1 infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Odessa Russia win, taking Odessa from Austria with 1 conscript and 1 field_gun remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript Casualties for Austria: 1 infantry Non Combat Move - Russia 2 conscripts moved from Dnieper to Belarus 1 conscript moved from Kiev to Dnieper 1 conscript moved from Latvia to Belarus 1 heavy_gun moved from Minsk to Belarus 2 conscripts moved from Minsk to Belarus 1 conscript, 1 field_gun, 1 heavy_gun and 2 infantry moved from Don to Belarus 3 conscripts moved from Moscow to Don 1 infantry moved from Norway to Finland 8 conscripts moved from St. Petersburg to Finland 2 conscripts and 1 heavy_gun moved from Vladivostok to Primorsky 2 conscripts and 1 heavy_gun moved from Irkutsk to Bratsk 6 conscripts, 2 field_guns and 1 infantry moved from Novosibirsk to Bratsk 3 cavalrys moved from Kazakhstan to Bratsk 2 cavalrys moved from Omsk to Bratsk 4 conscripts moved from Western Siberian Lowlands to Krasnoyarsk Place Units - Russia 1 Factory and 3 trenchs placed in Volgograd 3 trenchs placed in Belarus 1 conscript, 1 field_gun and 1 heavy_gun placed in Minsk 3 conscripts placed in Kiev 1 conscript, 1 field_gun and 1 heavy_gun placed in Irkutsk 3 conscripts placed in Vladivostok 1 cavalry, 4 conscripts and 1 heavy_gun placed in St. Petersburg 3 conscripts placed in Moscow 2 conscripts placed in Omsk Activate Technology - Russia Russia activating propaganda Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germany regular : -1.00 Communists regular : 0.83 Austria regular : 0.33 Russia regular : 1.00 Neutral regular : 0.00
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@Private-Panic you hot Propaganda too?
This isn’t funny.
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6 Trenches in the West: of what are you scared?
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@Witt Tsar Nicholas does need to see off those Commies before you put Lenin on a train and so save the world a lot of trouble.
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@Witt Your Gas of course, although it’s an expensive way to kill my militia. But You might just be daft enough!
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@Private-Panic my Gas? Oh! Can it reach? That was lucky.
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@Witt Heh heh heh! You are fooling no-one!!!
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Witt trying to convince you he means no harm.
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@Witt Propaganda will bring us victory!!!
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@Elrood Somebody must have airbrushed that photo to make him better looking!
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can someone repost the turn? the dicey blanks are empty
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@Colt45554 russia_online.tsvg better?
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@Elrood yes, thanks
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Game History
Round: 3 Research Technology - Communists Turning on Edit Mode EDIT: Removing units owned by Russia from Volgograd: 3 trenchs EDIT: Adding units owned by Russia to Caucasus: 1 trench EDIT: Adding units owned by Russia to Bratsk: 2 trenchs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russia from St. Petersburg: 1 heavy_gun EDIT: Adding units owned by Russia to St. Petersburg: 1 conscript EDIT: Removing units owned by Russia from Minsk: 1 conscript EDIT: Adding units owned by Russia to Minsk: 1 heavy_gun EDIT: Turning off Edit Mode Communists spend 5 on tech rolls Purchase Units - Communists Communists buy 7 conscripts, 2 field_guns and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Communists 8 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan Place Units - Communists 7 conscripts, 2 field_guns and 1 infantry placed in Yakutsk Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs
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Game History
Round: 3 Research Technology - USA USA spend 0 on tech rolls USA rolls : 0/1 hits, 0,00 expected hits Combat Move - USA Turning on Edit Mode EDIT: Changing PUs for USA from 68 to 63 EDIT: Turning off Edit Mode 1 cavalry and 2 infantry moved from Chihuahua to Mexico City 1 gas moved from Louisiana to Mexico City 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 battlecruiser, 1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores Purchase Units - USA USA buy 1 Factory, 2 heavy_guns, 2 infantry and 3 transports; Remaining resources: 6 PUs; 1 techTokens; Combat - USA Battle in Azores USA attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry USA roll dice for 1 battlecruiser in Azores, round 2 : 1/1 hits, 0,67 expected hits Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral lost in Azores USA loses 0 PUs for violating Azoress neutrality. USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Battle in Mexico City USA attack with 1 cavalry, 1 gas and 2 infantry Germany defend with 1 Factory and 1 infantry USA roll dice for 1 gas in Mexico City, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germany lost in Mexico City 1 gas owned by the USA lost in Mexico City USA win, taking Mexico City from Germany with 1 cavalry and 2 infantry remaining. Battle score for attacker is -1 Casualties for Germany: 1 infantry Casualties for USA: 1 gas Non Combat Move - USA 1 infantry moved from Texas to Chihuahua 1 gas moved from Louisiana to New Mexico Place Units - USA 1 Factory placed in San Francisco 3 transports placed in Sea Zone 30 Mid Atlantic 2 heavy_guns and 2 infantry placed in Charleston Turn Complete - USA USA collect 73 PUs; end with 79 PUs
Combat Hit Differential Summary :
USA regular : 0,67 USA rolls : 0,00 Neutral regular : -0,33
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@Witt Use this one. Swapped the Heavy Artillery for Field Artillery. Don’t need defense when going after neutrals, forgot about that :)
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@VictoryFirst that is fine . It also costs all a TT’s space to transport a Heavy, so Art and Inf is best .
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Speaking of HGs, I am in my third time listening to the audiobook “A World Undone, the Great War 1914-1918” which I mentioned a long time ago. NML 1914 has for the most part done as good a job as can be expected of replicating the actual war. But I just realized that the game has HGs as primarily defensive weapons, while in reality, HGs were used in an offensive role.
Artillery was the primary weapon of destruction, more than rifles, machine guns, etc. Gas turned out not to be a decisive factor in most cases.
Hundreds of thousands of shells wee used in individual battles or campaigns to soften up defenses. Most powers were consuming a million shells a month. The goal was to kill the defenders so they couldn’t massacre the attacking infantry with machine guns, artillery and rifle fire.
Light or medium artillery couldn’t penetrate fortified bunkers. So HGs were used and shrapnel shells were used to destroy the barbed wire.
Thus, HGs should really have special effect on trenches & bunkers -
Realistically, HGs are not more deadly to attackers than FGs, which might use shrapnel. If HGs high defense were replaced with some trench destroying capability, it would make the game less defensive and more offensive, and reduce the use of gas. Gas should have its use limited, say roll whether its allowed due to wind, and it’s attack value reduced. In reality, defenders learned to counter the effects of gas and the vagaries of wind made it dangerous to attackers or ineffective.
Modifying gas rules would be hard.
Some more sophisticated computer wargames keep track of ammo supply and usage. This is probably not what we want, but shell shortages were a significant factor in WWI, due to the massive usage and being more complex and expensive than mere bullets.